Prometheus
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PrometheusUnbound Prometheus
Mass: 75 tons
Chassis: Endo Steel
Power Plant: 375 XL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
1 ERPPC
1 Large Pulse Laser
1 Medium Pulse Laser
6 Machine Guns
2 SRM6
2 LRM15
Manufacturer(s):
NAIS
Communications System: Unknown
Targeting & Tracking System: Unknown


Overview:

Professor Burke Kale's Prometheus

Unbound

This one of a kind 'mech was created by one of the NAIS research teams assigned to study Clan technology. It will never see mass production or even duplication.

The Prometheus was an attempt to construct a new Battlemech from salvaged Clan material. Unfortunately, the NAIS is yet to unravel all the mysteries of the Clans' modular (pod) technology, so the Prometheus was constructed using Inner Sphere techniques. The result was an ungainly but deadly fusion of the Loki, Mad Cat, Thor, and Vulture that easily defeated all comers.

A year after it's creation, Professor Kale "appropriated" the Prometheus for his DNI experiments and installed one of the VRPP control pods in a torso cockpit. He brought the Prometheus to the arenas of the Game World, and the 'mech has succeeded far beyond even the optimistic expectations of it's creators.

Capabilities
In addition to the advantages provided by placing the DNI pod in the 'Mech's torso-mounted cockpit, the Prometheus carries a wide range of unusual weapons, salvaged from the front lines of the war with the Clans. These weapons are suprisingly effective, especially the arena, where Clan technology is largely unknown.

Game Notes
The Prometheus was tinkered together from parts of other machines, and so does not have the structural integrity of a production model or even a prototype 'Mech. If the pilot of the Prometheus rolls a 2 or 3 when firing a weapon, the weapon is destroyed and cannot be used again until it is repaired.

In addition, the Prometheus is more likely to take critical hits than is a production 'Mech. Add +1 to critical-hit rolls. If the result is higher than 12, the entire location is destroyed. Note that locations and equipment destroyed by critical hits are salvageable, but they cease to function until repaired.

[Editor's Notes:

Torso Cockpit Layout:

Head:          C. Torso:
1 Roll Again   1 Life Support
2 Sensors      2 Cockpit
3 Roll Again
4 Roll Again   Left and Right Torso:
5 Sensors      one Life Support critical slot each
6 Roll Again

In the Prometheus, the Head RAs are used by 1 ton MG ammo and 3 FFA crits. Weapons and Endo Steel are Clan; Ferro-Fibrous Armor and XL Engine are Inner Sphere.]

Type: Prometheus
Technology Base: Clan Custom
Tonnage: 75

Equipment Mass
Internal Structure:ES 4.0
Engine:375 XL19.5
Walking MP:5
Running MP:8
Jumping MP:0
Heat Sinks:13 [26]3.0
Gyro:4.0
Cockpit:3.0
Armor Factor:211 FF11.0
InternalArmor
StructureValue
Head:38
Center Torso:2335
Center Torso (Rear):9
R/L Torso:1625
R/L Torso (Rear):7
R/L Arm:1217
R/L Leg:1628

BV : 2009 Cost : 19388688
Weapons and AmmoLocationCriticalHeatMass
SRM-6 LT14 1.5
SRM-6 RT14 1.5
@SRM-6 (15) RT10 1.0
@SRM-6 (15) LT10 1.0
Machine Gun LT10 0.3
Machine Gun LT10 0.3
Machine Gun RT10 0.3
Machine Gun LT10 0.3
Machine Gun RT10 0.3
Machine Gun RT10 0.3
LRM-15 LT25 3.5
@LRM-15 (8) LT10 1.0
Large Pulse Laser LA210 6.0
ER PPC RA215 6.0
Medium Pulse Laser LA14 2.0
LRM-15 RT25 3.5
@LRM-15 (8) RT10 1.0
@Machine Gun (200) H10 1.0


ACTUATORS: RA
HEAT SINKS:
ENDO STEEL: RL2 LL2 LA3
FERRO FIBROUS: 4LA 7RA 3H

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