Professor Burke Kale's Prometheus
Unbound
This one of a kind 'mech was created by one of the
NAIS research teams assigned to study Clan technology.
It will never see mass production or even duplication.
The Prometheus was an attempt to construct a
new Battlemech from salvaged Clan material.
Unfortunately, the NAIS is yet to unravel all the mysteries
of the Clans' modular (pod) technology, so the Prometheus
was constructed using Inner Sphere techniques. The
result was an ungainly but deadly fusion of the Loki, Mad
Cat, Thor, and Vulture that easily defeated all comers.
A year after it's creation, Professor Kale "appropriated"
the Prometheus for his DNI experiments and installed one
of the VRPP control pods in a torso cockpit. He brought
the Prometheus to the arenas of the Game World, and the
'mech has succeeded far beyond even the optimistic
expectations of it's creators.
Capabilities
In addition to the advantages provided by
placing the DNI pod in the 'Mech's torso-mounted cockpit,
the Prometheus carries a wide range of unusual weapons,
salvaged from the front lines of the war with the Clans.
These weapons are suprisingly effective, especially the
arena, where Clan technology is largely unknown.
Game Notes
The Prometheus was tinkered together from
parts of other machines, and so does not have the
structural integrity of a production model or even a
prototype 'Mech. If the pilot of the Prometheus rolls a 2 or
3 when firing a weapon, the weapon is destroyed and
cannot be used again until it is repaired.
In addition, the Prometheus is more likely to take
critical hits than is a production 'Mech. Add +1 to
critical-hit rolls. If the result is higher than 12, the entire
location is destroyed. Note that locations and equipment
destroyed by critical hits are salvageable, but they cease
to function until repaired.
[Editor's Notes:
Torso Cockpit Layout: Head: C. Torso: 1 Roll Again 1 Life Support 2 Sensors 2 Cockpit 3 Roll Again 4 Roll Again Left and Right Torso: 5 Sensors one Life Support critical slot each 6 Roll Again
Equipment | Mass | ||||
Internal Structure: | ES | 4.0 | |||
Engine: | 375 XL | 19.5 | |||
Walking MP: | 5 | ||||
Running MP: | 8 | ||||
Jumping MP: | 0 | ||||
Heat Sinks: | 13 [26] | 3.0 | |||
Gyro: | 4.0 | ||||
Cockpit: | 3.0 | ||||
Armor Factor: | 211 FF | 11.0 | |||
Internal | Armor | ||||
Structure | Value | ||||
Head: | 3 | 8 | |||
Center Torso: | 23 | 35 | |||
Center Torso (Rear): | 9 | ||||
R/L Torso: | 16 | 25 | |||
R/L Torso (Rear): | 7 | ||||
R/L Arm: | 12 | 17 | |||
R/L Leg: | 16 | 28 |
Weapons and Ammo | Location | Critical | Heat | Mass | |
---|---|---|---|---|---|
SRM-6 | LT | 1 | 4 | 1.5 | |
SRM-6 | RT | 1 | 4 | 1.5 | |
@SRM-6 (15) | RT | 1 | 0 | 1.0 | |
@SRM-6 (15) | LT | 1 | 0 | 1.0 | |
Machine Gun | LT | 1 | 0 | 0.3 | |
Machine Gun | LT | 1 | 0 | 0.3 | |
Machine Gun | RT | 1 | 0 | 0.3 | |
Machine Gun | LT | 1 | 0 | 0.3 | |
Machine Gun | RT | 1 | 0 | 0.3 | |
Machine Gun | RT | 1 | 0 | 0.3 | |
LRM-15 | LT | 2 | 5 | 3.5 | |
@LRM-15 (8) | LT | 1 | 0 | 1.0 | |
Large Pulse Laser | LA | 2 | 10 | 6.0 | |
ER PPC | RA | 2 | 15 | 6.0 | |
Medium Pulse Laser | LA | 1 | 4 | 2.0 | |
LRM-15 | RT | 2 | 5 | 3.5 | |
@LRM-15 (8) | RT | 1 | 0 | 1.0 | |
@Machine Gun (200) | H | 1 | 0 | 1.0 |
ACTUATORS: RA
HEAT SINKS:
ENDO STEEL: RL2 LL2 LA3
FERRO FIBROUS: 4LA 7RA 3H