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RJN101-A RaijinComStar Sourcebook RJN101-A Raijin

Mass: 50 tons
Chassis: Krupp 200
Power Plant: Vlar 300 XL
Cruising Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 60
Jump Capacity: 180 meters
Armor: Krupp 200 Ferro-Fibrous
Armament:
1 Blankenburg Technologies 200 ER PPC
3 Blankenburg Technologies Medium Pulse Lasers
1 Holly Streak SRM-2
1 Holly SRM-6 OS
Manufacturer(s):
Krupp Armaments Works (Terra / CS)
Communications System: Exeter LongScan 200
Targeting & Tracking System: Garret T12A

ComStar Sourcebook

Overview:
ComStar designed the Raijin to refit depleted Com Guard units in the aftermath of Tukayyid. Precentor Martail Focht wanted a new 'Mech available to his forces whose technology would be unfamiliar to both the Inner Sphere and the Clans.

One of the first 'Mechs to be built in the Krupp Armaments Works in Germany since Amaris occupation forces razed the factory after the coup to take control of the Star League three centuries ago, the Raijin rolled off the line in six months. Jerome Blake had ordered the Krupps facility rebuilt after Stefan Amaris's defeat, then moth-balled the factory and several other large 'Mech plants, confident that these facilities could be quickly reactivated and made productive should ComStar ever need them.

Capabilities:
An all-purpose 'Mech, the Raijin moves fast, has excellent jump capability and carries impressive firepower centered around a Blankenburg Technologies model 200 extended-range PPC. Mounted on the external housing of the Raijin's right torso, the PPC gives the Raijin high-energy firepower with an extended reach. As anl edge against the Clans, designers outfitted the Raijin with the Rawlings 60 series of jump jets. According to Precentor Martial Focht's analysis of Clan OmniMechs, the Clans rarely deploy jump-capable machines, regarding such an attack as dishonorable. Though the Clans' attitude may change by the end of the fifteen-year Tukayyid truce, in the interim Focht will take every possible advantage.

The Raijin mounts a one-shot Holly SRM pack in the center torso. Concealed from IR scanning by heavy insulation, this SRM rack is revealed by activating a swing-open mechanism, allowing MechWarriors to use this hidden weapon at close ranges to devastating effect.

The bulk of the Raijin's medium- to short-range firepower rests in three Blankenburg Technologies medium pulse lasers. Though these weapons combined with the ER PPC generate excessive heat, their reliability gives this 'Mech a deadly short-range punch.

The Holly SRM Streak pack mounted in the Raijin's right torso has proven to be the 'Mech's only design problem; the angle of the launcher tends to jam the loading mechanism. Techs have made field modifications to Raijins already deployed, and the Krupp plant has corrected the problem on new machines.

Thin armor is the Raijin's only weak point; a few well-placed shots can easily cripple the mech. Even with its lack of heavy armor, however, the Raijin is less vulnerable than opponents might expect. Though its designers clearly intended the Raijin to be mobile enough to keep opposition at a distance, the 'Mech has enough firepower to destroy any potential threat foolish enough to get too close.

Deployment:
Most of the Raijins built thus far have been shipped to the Eighth Army (Stern Defiance) and deployed in the 85th and 167th Divisions. The Eleventh Army, currently deployed on the border between the Federated Commonwealth and the Clan occupation zone, will receive the next shipment of these mechs.

[Editor's Notes: This is the mech as it appears in the ComStar SB. Note the differences from the TR3058 version: 3 MPLs are torso-mounted, not all in LA; SSRM2 is in H (though fluff puts it in RT), ammo in LT, not both in RT; SOS6 in CT instead of SRM6 and 1 ton ammo in LT. FFA is also differently placed. It's also 1/2 ton underweight.]

Type: RJN101-A Raijin
Technology Base: Inner Sphere Level 2 3058
Tonnage: 50
Equipment   Mass
Internal Structure:       5.0
Engine: 300 XL     9.5
  Walking MP: 6
  Running MP: 9
  Jumping MP: 6
Heat Sinks: 10 [20]     0.0
Gyro:       3.0
Cockpit:       3.0
Armor Factor: 125 FF     7.0
    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 16 18
  Center Torso (Rear):   8
  R/L Torso: 12 13
  R/L Torso (Rear):   6
  R/L Arm: 8 13
  R/L Leg: 12 13

BV : 1063 Cost : 9846000

Weapons and Ammo   Location Critical Heat Mass
ER PPC   RT 3 15 7.0
Medium Pulse Laser   LT 1 4 2.0
Medium Pulse Laser   LT 1 4 2.0
Medium Pulse Laser   RT 1 4 2.0
@Streak SRM-2 (50)   LT 1 0 1.0
Streak SRM-2   H 1 2 1.5
SRM-6 (OS)   CT 2 4 3.5
3 Jump Jet(s)   LT 3 0 1.5
3 Jump Jet(s)   RT 3 0 1.5

ACTUATORS:
HEAT SINKS:
ENDO STEEL:
FERRO FIBROUS: LA7 RA7

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