Werewolf: WRW-LF-004 Werewolf - Banshee Stables' Werewolf

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WRW-LF-004 WerewolfSolaris: The ReachesWRW-LF-004 Werewolf

Status: FASA official

Mass: 40 tons
Chassis: O’Neil Model II
Power Plant: Nissan 200 XL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Rawlings 75
Jump Capacity: 90 meters
Armor: Lexington Ltd. High Grade Ferro-Fibrous
Armament:
2 Exostar Small Pulse Lasers
1 Harpoon-6 SRM
1 Martell Medium Pulse Laser
2 SperryBrowning Maching Guns
Manufacturer(s):
O’Neil’s BattleMechs of Solaris
Communications System: Lynx-shur
Targeting & Tracking System: Eagle Eye 400 XX

Solaris: The Reaches

Overview:
O’Neil’s, a major ‘Mech factory located in Solaris’ Reaches, has produced several leading ‘Mech models in the past two years. Among medium ‘Mechs, the popular Werewolf has proved an especially effective design. Its excellent movement and jump capabilities make it ideally suited for arena combat, though its reliance on short-range firepower limits its value outside of the Solaris games.

Capabilities:
Outfitted with 16 double heat sinks, a Werewolf with a properly configured target interlock circuit system can vent off almost all of the heat generated by its weapons, with the exception of the Martell medium pulse laser. Because many arena MechWarriors regard heat spikes as the toughest problem they face in battle, the heat sinks alone have made the Werewolf a favorite among pilots. Though the ‘Mech’s exclusive reliance on short-range weapons and its small ammunition stores make the Werewolf unpopular outside of the arenas, its weapons are more than adequate for the fast-moving, close-in fighting common to the Solarian arenas. Most Werewolf pilots favor the Scrapyard or Ishiyama arenas, whose particularly tight quarters dramatically reduce firing ranges.

Deployment:
So far the Werewolf has found no military buyers. However, several Solarian stables have purchased and begun testing Werewolfs during the past few months. Independent MechWarrior Itsura Mikasai, rumored to be a former member of the renowned Kell Hounds mercenary unit, has racked up an impressive string of victories piloting his Werewolf, "Blood Hound." And according to fans of the Banshees, that stable has recently purchased a Werewolf and modified its weapons configuration, dropping the small pulse lasers in favor of heavier armor. The new Werewolf will make its dueling debut at the Hartford Gardens.

[Editor's Notes: This one is awful! The crits, armor, ferro-fibrous, and heat sinks only fit on a 55-ton mech, but all the writeups insist it's a 40-tonner. If it's 40, the armor is several tons overweight (as is the mech), armor is over the max allowed, the heat sinks don't all fit in... But when calculated at 55 tons (the BV and C-Bill numbers reflect 55 tons), the mech is 9 tons underweight! Note the head armor. Go figure.]

Type: WRW-LF-004 Werewolf
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 40
Equipment   Mass
Internal Structure:       4.0
Engine: 200 XL     5.0
  Walking MP: 5
  Running MP: 8
  Jumping MP: 3
Heat Sinks: 16 [32]     6.0
Gyro:       2.0
Cockpit:       3.0
Armor Factor: 161 FF     9.0
    Internal Armor
    Structure Value
  Head: 3 12
  Center Torso: 12 20
  Center Torso (Rear):   9
  R/L Torso: 10 18
  R/L Torso (Rear):   7
  R/L Arm: 6 12
  R/L Leg: 10 19

BV : 789 Cost : 9414908

Weapons and Ammo   Location Critical Heat Mass
Machine Gun   H 1 0 0.5
Machine Gun   CT 1 0 0.5
@Machine Gun (200)   RT 1 0 1.0
Medium Pulse Laser   LA 1 4 2.0
Small Pulse Laser   LT 1 2 1.0
Small Pulse Laser   RT 1 2 1.0
SRM-6   RA 2 4 3.0
@SRM-6 (15)   RT 1 0 1.0
Jump Jet(s)   RL 1 0 0.5
Jump Jet(s)   LL 1 0 0.5
Jump Jet(s)   CT 1 0 0.5

ACTUATORS: RA RH LA LH
HEAT SINKS: LT2 RT2 LA1 (assuming no ferro-fibrous, and/or a 55-ton mech)
ENDO STEEL:
FERRO FIBROUS: ????? (at 55 tons, LA4 RA6 RL1 LL1 LT2)

Werewolf: WRW-LF-004 Werewolf - Banshee Stables' Werewolf

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WerewolfSolaris: The ReachesBanshee Stables' Werewolf

Status: Fluff-text variant

Mass: 40 tons
Chassis: O’Neil Model II
Power Plant: Nissan 200 XL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Rawlings 75
Jump Capacity: 90 meters
Armor: Lexington Ltd. High Grade Ferro-Fibrous
Armament:
1 Harpoon-6 SRM
1 Martell Medium Pulse Laser
2 SperryBrowning Maching Guns
Manufacturer(s):
O’Neil’s BattleMechs of Solaris
Communications System: Lynx-shur
Targeting & Tracking System: Eagle Eye 400 XX

Solaris: The Reaches

"And according to fans of the Banshees, that stable has recently purchased a Werewolf and modified its weapons configuration, dropping the small pulse lasers in favor of heavier armor. The new Werewolf will make its dueling debut at the Hartford Gardens."

[Editor's Notes: For this variant, I haven't even tried to balance the armor or critical allocations.]

Type: Banshee Stables' Werewolf
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 40
Equipment   Mass
Internal Structure:       4.0
Engine: 200 XL     5.0
  Walking MP: 5
  Running MP: 8
  Jumping MP: 3
Heat Sinks: 16 [32]     6.0
Gyro:       2.0
Cockpit:       3.0
Armor Factor: 193 FF     11.0
    Internal Armor
    Structure Value
  Head: 3 13
  Center Torso: 12 30
  Center Torso (Rear):   10
  R/L Torso: 10 20
  R/L Torso (Rear):   8
  R/L Arm: 6 18
  R/L Leg: 10 26

 

Weapons and Ammo   Location Critical Heat Mass
Machine Gun   H 1 0 0.5
Machine Gun   CT 1 0 0.5
@Machine Gun (200)   RT 1 0 1.0
Medium Pulse Laser   LA 1 4 2.0
SRM-6   RA 2 4 3.0
@SRM-6 (15)   RT 1 0 1.0
Jump Jet(s)   RL 1 0 0.5
Jump Jet(s)   LL 1 0 0.5
Jump Jet(s)   CT 1 0 0.5

ACTUATORS: RA RH LA LH
HEAT SINKS: LT2 RT2 LA1 (assuming no ferro-fibrous, and/or a 55-ton mech)
ENDO STEEL:
FERRO FIBROUS: ????? (at 55 tons, LA4 RA6 RL1 LL1 LT2)

Werewolf: WRW-LF-004 Werewolf - Banshee Stables' Werewolf

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