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WRW-LF-004 Werewolf
Status: FASA official
Solaris: The Reaches
Overview:
ONeils, a major Mech factory located in
Solaris Reaches, has produced several leading Mech
models in the past two years. Among medium Mechs, the
popular Werewolf has proved an especially effective design. Its
excellent movement and jump capabilities make it ideally suited
for arena combat, though its reliance on short-range firepower
limits its value outside of the Solaris games.
Capabilities:
Outfitted with 16 double heat sinks, a Werewolf with a properly
configured target interlock circuit system can vent off almost
all of the heat generated by its weapons, with the exception of
the Martell medium pulse laser. Because many arena MechWarriors
regard heat spikes as the toughest problem they face in battle,
the heat sinks alone have made the Werewolf a favorite among
pilots. Though the Mechs exclusive reliance on
short-range weapons and its small ammunition stores make the
Werewolf unpopular outside of the arenas, its weapons are more
than adequate for the fast-moving, close-in fighting common to
the Solarian arenas. Most Werewolf pilots favor the Scrapyard or
Ishiyama arenas, whose particularly tight quarters dramatically
reduce firing ranges.
Deployment:
So far the Werewolf has found no military buyers. However,
several Solarian stables have purchased and begun testing
Werewolfs during the past few months. Independent MechWarrior
Itsura Mikasai, rumored to be a former member of the renowned
Kell Hounds mercenary unit, has racked up an impressive string of
victories piloting his Werewolf, "Blood Hound." And
according to fans of the Banshees, that stable has recently
purchased a Werewolf and modified its weapons configuration,
dropping the small pulse lasers in favor of heavier armor. The
new Werewolf will make its dueling debut at the Hartford Gardens.
[Editor's Notes: This one is awful! The crits, armor, ferro-fibrous, and heat sinks only fit on a 55-ton mech, but all the writeups insist it's a 40-tonner. If it's 40, the armor is several tons overweight (as is the mech), armor is over the max allowed, the heat sinks don't all fit in... But when calculated at 55 tons (the BV and C-Bill numbers reflect 55 tons), the mech is 9 tons underweight! Note the head armor. Go figure.]
Equipment | Mass | ||||
Internal Structure: | 4.0 | ||||
Engine: | 200 XL | 5.0 | |||
Walking MP: | 5 | ||||
Running MP: | 8 | ||||
Jumping MP: | 3 | ||||
Heat Sinks: | 16 [32] | 6.0 | |||
Gyro: | 2.0 | ||||
Cockpit: | 3.0 | ||||
Armor Factor: | 161 FF | 9.0 | |||
Internal | Armor | ||||
Structure | Value | ||||
Head: | 3 | 12 | |||
Center Torso: | 12 | 20 | |||
Center Torso (Rear): | 9 | ||||
R/L Torso: | 10 | 18 | |||
R/L Torso (Rear): | 7 | ||||
R/L Arm: | 6 | 12 | |||
R/L Leg: | 10 | 19 |
BV : 789 Cost : 9414908
Weapons and Ammo | Location | Critical | Heat | Mass | |
---|---|---|---|---|---|
Machine Gun | H | 1 | 0 | 0.5 | |
Machine Gun | CT | 1 | 0 | 0.5 | |
@Machine Gun (200) | RT | 1 | 0 | 1.0 | |
Medium Pulse Laser | LA | 1 | 4 | 2.0 | |
Small Pulse Laser | LT | 1 | 2 | 1.0 | |
Small Pulse Laser | RT | 1 | 2 | 1.0 | |
SRM-6 | RA | 2 | 4 | 3.0 | |
@SRM-6 (15) | RT | 1 | 0 | 1.0 | |
Jump Jet(s) | RL | 1 | 0 | 0.5 | |
Jump Jet(s) | LL | 1 | 0 | 0.5 | |
Jump Jet(s) | CT | 1 | 0 | 0.5 |
ACTUATORS: RA RH LA LH
HEAT SINKS: LT2 RT2 LA1 (assuming no ferro-fibrous, and/or a
55-ton mech)
ENDO STEEL:
FERRO FIBROUS: ????? (at 55 tons, LA4 RA6 RL1 LL1 LT2)
Werewolf: WRW-LF-004 Werewolf - Banshee Stables' Werewolf
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Banshee Stables' Werewolf
Status: Fluff-text variant
Solaris: The Reaches
"And according to fans of the Banshees, that stable has recently purchased a Werewolf and modified its weapons configuration, dropping the small pulse lasers in favor of heavier armor. The new Werewolf will make its dueling debut at the Hartford Gardens."
[Editor's Notes: For this variant, I haven't even tried to balance the armor or critical allocations.]
Equipment | Mass | ||||
Internal Structure: | 4.0 | ||||
Engine: | 200 XL | 5.0 | |||
Walking MP: | 5 | ||||
Running MP: | 8 | ||||
Jumping MP: | 3 | ||||
Heat Sinks: | 16 [32] | 6.0 | |||
Gyro: | 2.0 | ||||
Cockpit: | 3.0 | ||||
Armor Factor: | 193 FF | 11.0 | |||
Internal | Armor | ||||
Structure | Value | ||||
Head: | 3 | 13 | |||
Center Torso: | 12 | 30 | |||
Center Torso (Rear): | 10 | ||||
R/L Torso: | 10 | 20 | |||
R/L Torso (Rear): | 8 | ||||
R/L Arm: | 6 | 18 | |||
R/L Leg: | 10 | 26 |
Weapons and Ammo | Location | Critical | Heat | Mass | |
---|---|---|---|---|---|
Machine Gun | H | 1 | 0 | 0.5 | |
Machine Gun | CT | 1 | 0 | 0.5 | |
@Machine Gun (200) | RT | 1 | 0 | 1.0 | |
Medium Pulse Laser | LA | 1 | 4 | 2.0 | |
SRM-6 | RA | 2 | 4 | 3.0 | |
@SRM-6 (15) | RT | 1 | 0 | 1.0 | |
Jump Jet(s) | RL | 1 | 0 | 0.5 | |
Jump Jet(s) | LL | 1 | 0 | 0.5 | |
Jump Jet(s) | CT | 1 | 0 | 0.5 |
ACTUATORS: RA RH LA LH
HEAT SINKS: LT2 RT2 LA1 (assuming no ferro-fibrous, and/or a
55-ton mech)
ENDO STEEL:
FERRO FIBROUS: ????? (at 55 tons, LA4 RA6 RL1 LL1 LT2)
Werewolf: WRW-LF-004 Werewolf - Banshee Stables' Werewolf