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STG-A4 - STG-10

STG-A4 Stinger LAMSTG-A4 Stinger LAM

Mass: 30 tons
Chassis: Standard
Power Plant: GM 180
Cruising Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6
Jump Capacity: 180 meters
Armor: Standard
Armament:
3 Medium Lasers
Manufacturer(s):AeroTech
LexaTech Industries
Communications System: Unknown
Targeting & Tracking System: Unknown
 
AeroTech / TR3025

Overview:
        In 2680, the Star League military asked designers to engineer a series of 'Mechs that could fly as well as function as light ground 'Mechs. Due to the high cost of designing such a 'Mech, many top firms bowed out of the competition for the contract. By 2688, LexaTech Industries introduced the Stinger Land Air 'Mech (LAM) based on the old Stinger design.
      Through a specialty designed hydraulics system, the 'Mech could transform itself from a standard fighting 'Mech to an Air 'Mech, then to a light fighter craft. While some military scientists thought it a waste of funds, others believed it to be a unique weapon. Though never produced in large numbers, there are still many Stinger LAMs in service during the Succession Wars.

Capabilities:Technical Readout: 3025
        The Stinger LAM is the best of both worlds: a 'Mech with both firepower and speed, making it very useful for recon duty. In the Air 'Mech configuration, the 'Mech uses the GM AT0100 jet system, which produces high speeds. Though fast, it still maintains some heavy firepower capabilities. The Stinger LAM is considered a light 'Mech, as it weighs in at 30 tons.
        The Stinger LAM's light armor is its primary weakness. Superior firepower can easily damage its internal systems, which could prevent a conversion in an emergency. Also, when transforming, most of the conversion systems are exposed, making a juicy target for enemy gunners. If it takes a hit during conversion, the Stinger LAM could be stuck half-converted, and rendered helpless.

Deployment:
        Before the Succession Wars, LexaTech Industries' facilities were located in Draconis Combine space. Thus, after the fall of the Star League, these facilities fell into the hands of House Kurita. Several planetary garrisons in the Federated Suns and the Lyran Commonwealth also possessed several Stinger LAMS. Because of their unique nature, many of these 'Mechs worked in raiding or commando units. Their ability to take off from a DropShip as a fighter, land, and convert into a BattleMech made them highly desirable.
        In 2840, at the Battle for Hansers Ford, elements of House Kurita engaged House Davion units on the planet Proserpina. The Draconis forces used two full lances of LAMS, consisting primarily of Stinger LAMS, to lead their defensive action. These fighters flew through the enemy garrison and landed behind Davion lines, where they converted into 'Mechs. House Davion was forced to pull several of their front-line units, including elements of the Deneb Light Calvary, to track down the two lances. As soon as they were cornered, the Stinger LAMs converted and flew away. The Draconis 'Mechs continued these actions, which tied down Davion forces for several days and altered the outcome of several engagements on the planet.
        House Steiner made a raid on Shiloh within the Free Worlds League in 2955. In the battle of Randersville, Steiner forces found themselves pinned while trying to regain control of a supply cache within the city. In a bold move, several of the Arcturan Guards' Stingers took off in the fighter mode and landed in the center of the city. Then, they converted to the 'Mech mode and searched for the cache. After taking the supplies, the 'Mechs converted to Air 'Mech mode and blasted their way through Marik lines. Though losses were heavy, the supplies retrieved by the Stinger LAMs more than compensated for the damage.
        In 3020, Hanse Davion ordered a recall of all LAMs and their pilots for reassignment. Most are presently at the Fulker Military Academy, where they are in training for close support and deep raiding missions. Military tacticians speculate that the LAMs will be reassigned to the Davion Guards. Rumors abound that House Kurita is also reorganizing its LAMs into elite raiding units.

Variants:
The Stinger LAM STG-10 is found primarily in the Draconis Combine. This heavily armored mech has one head-mounted Martell Medium Laser and two Martell Small Lasers on the arms/wings. Though somewhat difficult to manage in flight, this mech does offer better protection to both its pilot and its vital systems.

Type: STG-A4 Stinger LAM
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 30
Equipment   Mass
Internal Structure:       3.0
Engine: 180     7.0
  Walking MP: 6
  Running MP: 9
  Jumping MP: 6
Heat Sinks: 11     1.0
Gyro:       2.0
Cockpit:       3.0
Armor Factor: 80     5.0
    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 10 12
  Center Torso (Rear):   3
  R/L Torso: 7 9
  R/L Torso (Rear):   3
  R/L Arm: 5 6
  R/L Leg: 7 10

BV : 596 Cost : 2294240

Weapons and Ammo   Location Critical Heat Mass
Medium Laser   RA 1 3 1.0
Medium Laser   LA 1 3 1.0
Medium Laser   H 1 3 1.0
Jump Jet(s)   LT 1 0 0.5
Jump Jet(s)   RT 1 0 0.5
Jump Jet(s)   LT 1 0 0.5
Jump Jet(s)   RT 1 0 0.5
Jump Jet(s)   LT 1 0 0.5
Jump Jet(s)   RT 1 0 0.5
LAM Equipment     0 0 3.0

ACTUATORS: RA RH LA LH
HEAT SINKS: 4RT
ENDO STEEL:
FERRO FIBROUS:

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STG-10 Stinger LAMSTG-10 Stinger LAM

Mass: 30 tons
Chassis: Standard
Power Plant: GM 180
Cruising Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6
Jump Capacity: 180 meters
Armor: Standard
Armament:
4 Martell Small Lasers
1 Martell Medium Laser
Manufacturer(s):
LexaTech Industries
Communications System: Unknown
Targeting & Tracking System: UnknownTechnical Readout: 3025
 
Overview:
TR3025
 
Variants:
The Stinger LAM STG-10 is found primarily in the Draconis Combine. This hevily armored mech has one head-mounted Martell Medium Laser and two Martell Small Lasers on the arms/wings. Though somewhat difficult to manage in flight, this mech does offer better protection to both its pilot and its vital systems.
 
Type: STG-10 Stinger LAM
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 30
Equipment   Mass
Internal Structure:       3.0
Engine: 180     7.0
  Walking MP: 6
  Running MP: 9
  Jumping MP: 6
Heat Sinks: 11     1.0
Gyro:       2.0
Cockpit:       3.0
Armor Factor: 96     6.0
    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 10 15
  Center Torso (Rear):   4
  R/L Torso: 7 10
  R/L Torso (Rear):   4
  R/L Arm: 5 8
  R/L Leg: 7 12

BV : 535 Cost : 2232490

Weapons and Ammo   Location Critical Heat Mass
Medium Laser   H 1 3 1.0
Jump Jet(s)   LT 1 0 0.5
Jump Jet(s)   RT 1 0 0.5
Jump Jet(s)   LT 1 0 0.5
Jump Jet(s)   RT 1 0 0.5
Jump Jet(s)   LT 1 0 0.5
Jump Jet(s)   RT 1 0 0.5
Small Laser   RA 1 1 0.5
Small Laser   LA 1 1 0.5
LAM Equipment     0 0 3.0

ACTUATORS: RA RH LA LH
HEAT SINKS: 4RT
ENDO STEEL:
FERRO FIBROUS:

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