h Weapons		Cost	Level	Dur	Dam	Requirements

0 Amulet		1200	8,16	---	---	---	
0 Ring			1000	5,10,15	---	---	---

2 War Staff		1500	1	75	8-16	30 Str
2 Quarter Staff		1000	4	55	6-12	20 Str
2 Composite Staff	500	6	45	5-10	---
2 Long Staff		100	9	35	4-8	---
2 Short Staff		30	12	25	2-4	---

2 Long War Bow		2000	19	60	1-14	45 Str 80 Dex
2 Short War Bow		1500	15	55	4-8	35 Str 70 Dex
2 Long Battle Bow	1000	11	50	1-10	30 Str 60 Dex
2 Short Battle Bow	750	9	45	3-7	30 Str 50 Dex
2 Composite Bow		600	7	45	3-6	25 Str 40 Dex
2 Long Bow		250	5	35	1-6	25 Str 30 Dex
2 Hunter's Bow		350	3	40	2-5	20 Str 35 Dex
2 Short Bow		100	1	30	1-4	---

2 Maul			900	10	50	6-20	50 Str

1 Flail			500	7	36	2-12	30 Str

1 Club			20	1	20	1-6	---	
1 Spiked Club		225	4	20	3-6	18 Str

1 War Hammer		600	5	50	5-9	40 Str

1 Morning Star		300	3	40	1-10	26 Str
1 Mace			200	2	32	1-8	16 Str

2 Great Axe		2500	12	75	12-30	80 Str
2 Battle Axe		1500	10	60	10-25	65 Str
2 Broad Axe		1000	8	50	8-20	50 Str
2 Large Axe		750	6	40	6-10	30 Str
2 Axe			450	4	32	4-12	22 Str
2 Small Axe		150	2	24	2-10	---

2 Great Sword		3000	17	100	10-20	75 Str
2 Two-handed Sword	1800	14	75	8-16	65 Str
1 Bastard Sword		1000	10	60	6-15	50 Str
1 Broad Sword		750	8	50	4-12	40 Str
1 Long Sword		350	6	40	2-10	30 Str 30 Dex
1 Claymore		450	5	36	1-12	35 Str
1 Scimitar		200	4	28	3-7	23 Str 23 Dex
1 Falchion		250	2	20	4-8	30 Str
1 Short Sword		120	1	24	2-6	18 Str

1 Sabre			170	1	45	1-8	17 Str

1 Blade			280	4	30	3-8	25 Str 30 Dex

1 Dagger		60	1	16	1-4	---

Notes: 
Level indicates the first time your character will see this weapon, except at Wirt's.
Staves can be charged already with a spell.
Bows can be fired at a distance.
All others are considered normal weapons, ie hand-to-hand.
The number before the weapon is the number of hands to wield the weapon.
The weapons are separated into sections to identify the type, eg all swords are grouped together.
Blade, sabre, and dagger are not considered swords.

Armor			Cost		Level	Dur	AC	Requirements

Cap			15		1	15	1-3	---
Skull Cap		25		4	20	2-4	---
Helm			40		8	30	4-6	---
Full Helm		90		12	35	6-8	35 Str
Crown			200		16	40	8-12	---
Great Helm		400		20	60	10-15	50 Str

Cape			10-50		1	12	1-5	---
Rags			5-25		1	6	2-6	---
Cloak			40-70		2	18	3-7	---
Robe			75-125		3	24	4-7	---
Quilted Armor		200-300		4	30	7-10	---
Leather Armor		300-400		6	35	10-13	---
Hard Leather Armor	450-550		7	40	11-14	---
Studded Leather Armor	700-800		9	45	15-17	20 Str
Ring Mail		900-1100	11	50	17-20	25 Str
Chain Mail		1250-1750	13	55	18-22	30 Str
Scale Mail		2300-2800	15	60	23-28	35 Str
Breast Plate		2800-3200	16	80	20-24	40 Str
Splint Mail		3250-3750	17	65	30-35	40 Str
Plate Mail		4600-5400	13	75	42-50	60 Str
Field Plate		5800-6200	21	80	40-45	65 Str
Gothic Plate		8000-10000	23	100	50-60	80 Str
Full Plate Mail		6500-8000	25	90	60-75	90 Str

Buckler			30-70		1	16	1-5	---
Small Shield		90-130		5	24	3-8	25 Str
Large Shield		200-300		9	32	5-10	40 Str
Kite Shield		400-700		14	40	8-15	50 Str
Tower Shield		850-1200	20	50	12-20	60 Str
Gothic Shield		2300-2700	23	60	14-18	80 Str

Notes:
Even though there are min-max armor prices, the game usually goes with the lower price.
Level indicates the first time your character will see this armor, except at Wirt's.
All shields use one hand to use.  They cannot be used while wielding a two-handed weapon.
Helms have the same set of modifiers as armors, while shields have a different set, although 
they usually overlap.

    Source: geocities.com/timessquare/dungeon/1149/diablo

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