How can I get doors to open?
I finally got this to work, and it all came from remember the "preserve trigger action". You can
use one or two locations. Build your thin wall, and place the door doodad. Next, make a
location COMPLETELY encasing the door. Make a trigger that says Player: Any Player
Conditions: Current Player controls 1 or more Men at Location # (Use a different location if you
want to remotely open the door) Actions: Toggle Doodad State at Location # of door
One of the tough parts is the left high door, right high door, etc. Left high door is the door that is
on the "Floor" tileset, and the doodad is placed on the "Roof" area. It goes this way: / Right
High Door is the same, but goes this way: \ Pit door goes on the Substructure, but the actual
Doodad is placed on a thin "Floor" area. Left: / Right: \
How do I use my own sounds?
Extract them using MPQ viewer, or import them with MPQ.
How can I have computer allies/attack each other?
Create a location around what will be the town of either yourself or the computer. Conditions:
Always Actions: Set PLAYER to ENEMY/ALLY Preserve Trigger
This must be done twice for computer enemies, and the computer allies must be set to neutral or
your units will attack them. Be sure that they are on different forces, or at LEAST not an allied
one.
Where do I send my SCM to SCM of the month?
Blizzard only uses in-house maps for SCMs of the month.
My AI scripts are screwing up.
One chief problem many people have is that they have a "Preserve Trigger" in their actions.
Preserve trigger will put your AI Script in a loop.
How can I have heroes attack?
Have them be a different color, and use a "Send All Units On Strategic Suicide Missions" AI
Script.