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Please take note:
While in real life few of the "knights" actually lived by the standard, many
claimed to aspire to. But Many tried.
So it became the foundation for many an ideal and story. Sung in sonnet,poetry, lyric and
epic fantasy. That is what a Knight of the eternal flames and should be.
A Knight of the Eternal Flame is
one who walks forever in the path of the light.Knights of the Eternal Flame cast the lights
glow into the darkness so that shadows of evil will be dispelled.
Sworn only to
valor should they be, who would walk as a Knight of the Eternal Flame. His word speaks
only truth.
Knights of the Eternal Flame are those who would uphold the weak, especially when they are
in the right.
His arms are used
in defense of the helpless.
Knights of the Eternal Flame reserve wraith for the wicked, when the just cry out in need
it is KEF who should answer the call.
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THE PALADIN'S OATH
I,_______________________________, vow on my life, word, and sword, to uphold the laws of
my god and the code of the paladin. I will defend those who are in need as well as those
who have my protection; I will conduct myself with compassion, valor, and truth at all
times. I do not seek gain nor glory for myself, for it is my god who will reward me when
the battle is done. These duties I take up willingly, in my god's name, amen.
THE CODE OF THE PALADIN
1. Thou art honor bound to keep thy word when given. (Be careful what
you promise.)
2. Thou art honor bound to protect and defend the weak and innocent.
(Looks can be deceiving. Do not be naive.)
3. Thou art honor bound to help those in need. (This does not mean every
beggar in existence.)
4. Thou must conduct thyself in a chivalrous manor. (Chivalry is NOT
dead.)
5. Thou must conduct thyself with honor. (This does NOT mean you can
take offense if someone dishonors YOU.)
6. Thou must show courage in the face of adversity. (Sometimes it is
WISER to retreat than to attack.)
7. Thou art duty bound to thy god, thy people, and thyself, in that
order. (If your god asks you to do something, and a friend wants you to do something else,
and you don't want to do either . . .)
8. Thou art duty bound to uphold the oath of the paladin. (Remember what
was said about making promises?)
9. Thou art duty bound to fight for truth, justice, and honor, for these
show the way of the light. (Not all fights are done with swords: The pen has been known to
be mightier than the sword, at times.)
10. Thou art bound by your god to obey his laws, defend what is holy,
and avenge those you protect. (This has a lot of leeway.)
If you carefully consider your actions before you say you're going to do them, you should
have no problems maintaining the oath of paladinhood. Even if your a KEF
Knight BUT NOT A PALADIN. Remember, use common sense (wisdom), and the brains god gave you
(intelligence), before doing something "lawful stupid".
Provided by:Syrilina Strongblade
Sword of the Flame
Beloved wife of Dracn0w
1/8/97 |
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When swearing an "Oath", taking a vassal {as in squires, pages and lessor lords}
or similar activity the thing to be considered. Firstly it was done in 3 distinct parts:
the "Homage"
the "Fealty"
the "Kiss" (or similar formal and unmistakable sign of acceptance)
All parts are important for their "visual impression"
as well as necessary to make an enduring mental impression upon the audience (which serve
to witness the occasion).
The Homage had 2 parts to itself. (watch out here comes another Latin lesson)First was
the "immixtio manuum" followed by the "volo". Now the immixiotio was
preformed by the vassal (or person of lessor rank) generally kneeling, bare headed, and
weaponless. Typically placing their interlocked hands into the clasped hands of their
Lord, who then enclosed them in his own. (pardon the male form for my ease of comfort).
The Higher Lord demanding (in the form of a question) from the lower ranking person if
they would, without reserve; enter into the service of the lord and become his
"man", (with respect to the type of service).
The other replying, "I do so wish it" , then their alliance was sealed. IN
nearly all cases while oaths of fealty where the norm, the rite was considered invalid
without the "immixitoI manuum". It's performance alone was sufficient to legally
bind one person to another.
In time this oath taking fell by the wayside to legal precedence and such, the lawyers
having made the form something of a fixed nature. Still while preformed, they where sealed
in the volo portion of the rite through the use of "holy relics of some type.
It goes without saying that this part was done to put the "fear of God" into
the participants, (obviously a church ploy). But also to insure the sincerity in keeping
the oath. While this part was not essential to the rites conclusion. It was the way of
confirming the contracted obligations of the 2 parties, with some visible gesture. The
kiss became used to confirm the "contract" nature of the bargain struck.
Stressing some element of equality and or friendship (one does not kiss ones slave or
servant). Also sometimes the kiss came before the oath sometimes after. In places like
France the kiss became something exchanged between the participants rather than upon a
common relic or revered object. Now all this "dog and pony show" flash was one
thing but lets look at what exactly fealty might mean.
Note here the use of the singular form. This is intentional because the oath was equally
binding on all parties involved. What ever the lessor ranking person promised as a part of
their servitude, like and/or kind was promised of their lord. Unless specific exception
was made during the volo. SO each member into the oath had certain duties that went with
the expectations.
Actually the early catholic church spelled it out. And even many of the "fantasy
novels" address the matter. In a letter to William Aquitaine from a high church
official it was written:
"He who swears fealty should always have these 6 words present in their mind; safe
and sound, sure, honest, useful, easy, possible.
Safe and sound because a vassal may cause no injury to the body of
their lord.
Sure because they may not injure their lord by giving up their secrets, (which in turn
might guarantee their own security).
Honest, because they must do nothing to injure the rights of justice of their lord, or
such other prerogatives as belong to their mutual well being.
Useful, because they may do no wrong to the possessions of their lord.
Easy and possible, because they must not make impossible anything which their lord
might otherwise accomplish.
But it is not enough to do no wrong; it is also necessary to do right. It then becomes
necessary that in the aforesaid matters, the vassal shall faithfully give their lord their
council and support, if one is to remain worthy of their lords beneficence and carry out
faithfully their fealty. If one should not do this, they will rightly be accused of bad
faith, equal to the vassal who will have been discovered to have been lacking in their
duties, weather by positive action or simple consent (omission). Therefore becoming
subject to the penalties of their guilt in perfidy and or perjury.
Ok so much for historic precedence and background now to the meat of the meal....
some typical forms use to do fealty or swear loyalty and such:
The most basic come from the English (who else)
"a man promises to be faithful to his lord., Shunning what he shuns and loving what
he loves." doesn't get simpler than that.
From a 12th century document from a order of knighthood came this one:
"...after having done homage publicly. X takes an oath to Y
and promises , as a vassal to his lord, that he will honor Z,
and that he will further support him against and all sundry."
IN the 11th century this was found :
" I promise by my faith, that from this day forward I will be faithful to
"X" and will maintain toward him my homage entirely against every man in
good faith and without deception."
Care for a more strict military form? Well in Germany these where used from around 1034
"from this hour forward, I , (your name) will be faithful to you, (lords name) by
true faith, without mischievous intent as a true man should be to his lord and without
will to deceive."
Even lords took fealty to the base form (as if they where a simple vassal) when addressing
one of higher rank, like their king. promising without reserve to be friend to his friends
and foe to his foes.
So there you have the grist and finished product. The promise of service, is meant to be
not only solemn, but personal, and as specific as is warranted. In accepting the oath the
Lord (or Lady) in question should be likewise personal and formal.
exerpted from an article on "Oaths & Fealty" from a Society for Creative
Anachronism publication called "Pikestaff Arts and Science Supplement (VolumeXXVI of
1995)
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PVP 101 by Haldor - KEF Captain of the Guard 1994
Please take note: these where the policy and practice of the guild
while playing in a game called Never Winter Nights. From these basic guidelines have
been, and should be developed the guidelines the guild uses to direct the proper
course of a player versus player battle in any game on the web.
This is the KEF pvp file. Its purpose is to aquatint yas with the rules of KEF pvp
fighting. This is not an in-depth pvp instruction, that will come later in yur training.
This pvp file is a primer, a place from which to begin to give yas an idea of what
-not- to do. The Knights, while dedicated against evil and evil acts, are a lawful good
guild and are bound by fighting laws of honor and chivalry. To be without these laws, or
the failure to follow them, would make us the same as or even less then the other good or
neutral guilds
in the realms.
We are Knights of the Eternal Flame, and as such we -must-
follow these codes of honor.
Basic Rules:
1)If yas lose a battle with an opponent yas shall
-never- re-enter the same battle. Even if yur friends are still in the battle and sorely
beset, you will not enter!! Yas cannot go back in for any reason. You have died and yur
part in the battle has ended.If another battle starts in the same spot,with the same
people yas are free to enter into another combat.
2)Yas will always announce yur entry into a combat.
The knighthood will never accept sneak attacking 'jumping' others. Evils and the weak may
think they need to use this tactic, but the Knights code of honor and bravery forbids us
from taking such an unfair advantage of our foes. This doesn't mean yas have to
announce yur arrival out side of a battle.
Yas may arrive, ESP yur friend(s) in the battle fer info, prep, etc. But before you enter
the battle you must announce you are entering. This can be a simple "in!" to a
"defend yourself KAAOS scum!".
Use of Certain Spells:
1) A member of KEF will never cast feeblemind 1st.
When cast this spell denies a person their spells in memory, thus giving an unfair
advantage to its caster. It is dishonorable to suppose that a Knight needs such an
advantage over their opponent. However be aware that evil, generally, has no concept of
honor and there is the real possibility of the
spell being used against yas or a guild-mate/friend. This is why it is very important to
have in yur possession a goodly amount of scrolls, including at least 1 feeblemind. Though
yas may not cast spells from memory if affected by a feeb, you can still cast off of
scrolls, and return the favor, evening out the combat once again. The only way a
Feeblemind spell can be cured is in a
temple. NOTE: The one time a feeblemind spell may be cast 1st is if an enemy who has died
re-enters. As stated earlier, re-entering is a severe offense in the realms.
2) The spell 'dispel magic' will not be cast upon,
or next to an opponent. This is called a direct dispel (direct dis) and is an unacceptable
practice as, once again, it creates an unfair advantage by possibly dispelling a foes
protective spells. This spell will not even be cast 'on' a held monster next to a foe in
order to try to use the monster to defeat yur opponent. Yas can cast next to a npc,
away from yur foe, to awaken the monster, provided yur foe is not in the area of the spell
affects. The one time yas can cast dispel and have it affect yur opponent is called
a bonus dis. This is where yur Guildmate/friend is held/clumsy, you cast dispel on
or near them in an effort to free em, and an enemy is within the spell affect area.
Obviously yas aren't required to wait until a foe moves out of the way before trying to
save yur partner!! NOTE: Again a direct dis can be used against a person who re-enters a
fight after dying, or if it is used against you 1st.
3) A 'silence' spell will not be cast directly upon an opponent. Again this applies to
the taking of an unfair advantage over yur
foe. However in this case it is acceptable to cast it at an npc in an effort to utilize
the beasty to silence yur opponent. The difference being that yur foe will possibly have
to take a round or 2 to deal with the npc to cancel the spell effect, rather then be
completely helpless fer 11 rounds. A favorite tactic of some is to cast silence on a npc
directly upon entering a pvp 1st, there by silencing on the 1st round all who may enter
(providing they enter next to that npc.
These are the most serious -not- to do laws, and violating them could have severe
consequences on yur entry into the Knighthood. There are other instances which can
be debatable of whether they are honorable or not; i.e. a late entry into a fight; but
these laws which we have just gone over are laws that -must- be followed. Yas must keep in
mind also that this is role-playing and not a personal grudge match in any way. All of
AOL's terms of service rules apply. I will leave yas with one final thought, you are, even
as a squire, a representative of KEF. Your actions will reflect the way others perceive
the Knighthood. If you enter a situation where yas wonder if yas are doing the right
thing, think!
Is this the easy way or the honorable thing to do? Will your , and hence the guilds
reputation, be enhanced by letting yur foe prepare, or will it be better to go for the
easy kill on a helpless enemy? Yur actions will reflect for more then just yurself, they
will speak for all of us.
May the Flame Burn Eternal!!
Sunglitz - Guild Master
KEF Fendar - Warlord
Haldor - Captain of the Guard
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