Saving Throw Charts for D&D

The tables for D&D take into consideration that races in D&D are also individual classes.  Instead of using a single table for these, each racial class has its own table, with the saving throws fully delineated.

If the DM is using the optional rule (from the Rules Cyclopedia) that allows these classes to advance to 36th level, use the chart for humans instead.   If the DM uses this rule, he might also want to give Dwarves and Halflings some sort of bonus against all magical attacks (say +2 or +3), to reflect their magically-resistant nature.

 

Class

Primary

Secondary

Fighter

Body

Dodge

Cleric

Mind

Magic

Wizard

Magic

Mind

Thief

Dodge

Body

Mystic

Body

Mind

Elf*

Dodge

Magic

Dwarf*

Body

Dodge

Halfling*

Dodge

Body

*These are only used if the optional rule of demi-humans advancing to 36th level are used.   Otherwise, use the charts below.

 

Saving Throws for Human Classes

Level

Primary

Secondary

Normal

1-3

13

15

17

4-6

12

14

16

7-9

11

13

15

10-12

10

12

14

13-15

9

11

13

16-18

8

10

12

19-21

7

8

11

22-24

6

7

10

25-27

5

6

8

28-30

4

5

6

31-33

3

4

5

34-36

2

3

4

 

Saving Throws for Demi-Human Classes

Dwarf                              

Level

Dodge

Mind

Body

Magic

1-3

12

10

8

10

4-6

9

8

6

8

7-9

6

5

4

5

10-12

4

3

2

3

Elf                                        

Level

Dodge

Mind

Body

Magic

1-3

13

14

15

14

4-6

9

10

12

10

7-9

5

7

8

7

10

2

3

4

3

Halfling                              

Level

Dodge

Mind

Body

Magic

1-3

8

12

10

12

4-6

5

8

6

8

7-8

2

4

3

4

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