Hucksters & Hexes

For a Big Index of Hexes see the bottom of the page. Accurate up to 19th March 1999.

Righty-ho then, let's see what secrets old Hoyle had hidden so deep in his book that even the Pinnacle hucksters couldn't find them...
Hucksters and marshals alike should note that these following hexes do not appear in the current editions of Hoyles Book, they have been "diluted" out by printing companies who did not realise the significance of the order of text and position of diagrams which form the code of the hexes. Consequently hucksters may only learn these hexes from other hucksters or earlier editions of Hoyles Book. They may not just choose to learn them, as with the hexes in the Hucksters & Hexes sourcebook...

Hexes#1 A grand list of Hoyle's spells for you hucksters to peruse and enjoy. These mystical enchantments include; Arcane Flames, Baleful Gaze, Blaze O' Glory, Confound Mechanism, Deep Breath, Earth Meld, Gloom 'N' Doom, Heartgrip, Hidey-Hole, Invisible Wall, and Ironhide

Hexes#2 More arcane conjurings courtesy of Edmund Hoyle's book. This time 'round I've got for you:Light As A Feather, Many Tongues, Mirror Image, Misty Form, Phantom Quickload, Projecting Voice, Rum Punch, Shattering Blow, Sucker Punch, Unatural Healin', and Withering Look.

Hexslinger Hexes A section covering those hexes used by the fearsome gunfighter-hucksters: The Hexslingers. In here are the following: Booby Trap, Flamin' Hellfire, Hidden Weapon, Just A Flesh Wound, Muffle, Pain 'N' Sufferin', Pluggin' The Holes, Riccochet, and Show Us What Yer Made Of

Tricks Just a friendly game? These are low powered hexes requiring minimal effort and skill to use. Consequently they aren't as powerful as regular hexes, but then again they're a lot safer to use and a damn site more reliable! The following tricks have so far made an appearance: Added Sting, Afterglow, Boost, Bloodscribe, Cool, Deadeye Accuracy, Dry, Dud, Leather Hide, Lock, Mirror, Once-Over, Seal, Sharpen, Single-Shooter, Snooze, Sprint, Spare Change, Tune-Up, Voice, Warm Up, and Zap!

Think you can do better? If you have an idea for a new Hex that you'd like to appear on this here Hex page then send it to me, Marshal Lambert, and I'll put it on here for ya!


More hexes...

If you're hungry for more then take a look at these hexes on other folks' websites:

Hexes from The Bullet Hole: Freeze!; Mesmerize; Vanish
Hexes from C.J.Charles: Suicide King
Hexes from Dead Mean Walkin': Duck 'N' Dodge; Portable Hole
Hexes from The Executioner's Hang: Astral Armour; Soul Soar
Hexes from The Ghost Town: Aces 'N' Eights
Hexes from The Good, The Bad, and The Brash: Hidden Holster
Hexes from The Good, The Bad, and The Undead: Ace of Clubs; Ace of Diamonds; Ace of Flames; Ace of Flares; Ace of Floods; Ace of Hearts; Ace of Spades; Ascension; Cardsharp; Dangerous Dice; Dynamite Dice; Hoyles Hurricane; Jokers Wild; Long Arm o' the Law; One-Eyed Jacks; Poker Face; Suicide King; Three of a Kind
Hexes from Graveyard Greg's: Think About It!
Hexes from The Hideout: Vertigo
Hexes from High Noon in Hell: String 'Em High
Hexes from How the West Was Weird: Faerie Lights; Knock Knock
Hexes from The Judges Den: Blackout; Go Fish; Old Maid; Pig; Roulette; Slap Jack; Stalemate
Hexes from Kilroy's Rant Page: Blackjack; Blaze O' Glory; Double or Nothin'; Jinx
Hexes from The Sixth Bullet: Catwalk; Jury-Rig; Mirage; Monkey Wrench
Hexes from Steve Wallace's Website - Cut from the Law Dogs supplement: Cool Breeze; Cut 'N' Run; Dead Man's Card; Double Trouble; Fannin' the Flames; Iron Shirt; Two Fer the Price O' One; You're Out!

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