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YEAR 1002 AC

Ambyrmont 1

[10] We're near the Glantrian border. The soldiers here ask us a lot of things and we understand that probably we should pay many taxes. 2
[11] We reach Estin. The chief of the patrol we met yesterday, Zeb MacKenzie, escorts us up to the local police district where we can settle our legislative position for what concerns wearing armors. Then we should go to the town hall to have a license for our current job, instead to buy a license to cast spells we should reach Glantri City. There is a little temple here, where some guys with weird hairs preach the truths of Rad banging their head in a gong every now and then.
Because of money shortage, we decide to sleep out the city walls. During the night 7 Fire Beetles come up; despite being severely wounded I call my last resources and kill 3 of them before that the other flee in awe. We take their glands again.
[12] We head for Fort Sablestone. To avoid all possible temptations I decide not to study my spells at dawn, at least until I have a regular license to cast them.
[13] The climate gets cooler and our horses feels it. The temperature is abruptly changed since leaving Sind. We arrive at Fort Sablestone by sunset, but we sleep under the stars also tonight.
[14] Passing from Kern we succeed in selling the glands to an alchemist, who gives us 36 golden ducats.
[17] Due to a strange conformation of Glantrian borders, we must now leave the principalities. Today is Mustering day, a fasti day for us.
[18] Today we decide to take a rest. During the day about fifteen winged white horses 3 fly high in the sky. I start shouting and dancing but I don't attract their notice.
[19] We're back into Glantri, where another patrol asks us the same questions.
[21] Because of very bad road state we should stop by the Fortress of Ylournie. Our journey seems an neverending one, it's almost 3 months that we're transporting these crates.
[22] Under a noisy rain we reach Moulins.
[23] It rains in an absurd way, the road is totally mired but we still keep going not caring for the possible dangers we might find.
[25] We surpass Vyonnes, the weather is still bad. These days it seems that we never hit it.
[27] We leave the main road heading for the hills. We want to find a shorter way that allows us to save our time. By dusk we're attacked by some nimble and swift cats 4 that barely kill our horses. Fortunately mine is practically unhurted.
[28] By now we've reached the edge of the plain.

Sviftmont

[1] The day begins with an irksome and steady rain that makes travelling hard, in addition we should go on the hills to cut on time.
[2] 14 Army, my 122th birthday. Bad weather and road's state make travelling impossible, so we decide to take a rest day. As birthday's presents I get a part of a leather armor (lower leg) and a silver dart for my crossbow. We drink 2 bottles of Msiri. During the party we see a strange quadruped animal with a thick mane, the body covered in scales and two big bat-like wings. As soon as he roars me and Ciclosporel run away scared. At the end of the fight Goridiel lays down almost dead, but Ciclosporel succeed in saving his life. 5
[3] We meet a very morose patrol, that practically order us to readily leave their territory.
[4] Finally a sunny day. We flank the mountains and river Vesubia. During the night we're attacked by some Vampire Roses, that suck our blood and leave Ciclosporel in bad shape and Goridiel dead.
[5] We swiftly keep going.
[8] After many boring days of journey, something strange happens: suddenly an human appears in front of us, he is the one who hired us. It seems that he observed us several times during the journey using magical scrying devices unknown to us.
[9] We reach Graez under heavy rain, we're only a day late. The wizard is very kind and gives us hospitality in his house. In the room there is a strange fireplace, it's a fire elemental kept in a glass box 6; he has also a glowing floating sphere commanded by voice. After dining he gives us several informations on the Principality of Aalban, where we currently are. He also tells us that Herr Sigmund Von Drachenfels (the Prince's son) is looking for assistants to help him test strange machinery.
[10] We get up fully rested and have a tasty breakfast. Thw mage gives us a letter of introduction and an advice: it's better to find some decent clothes. I buy fine clothes and a necklace with a dragon-like pendant (the dragon is the symbol of Von Drachenfels house). We leave for Ritterburg just after noon. By dusk it starts raining.
[11] The rain is intermittent, but troublesome and the roads aren't in good state. Late in the afternoon we reach Ritterburg Castle. It's on a hill and has big fortifications; around the castle there are several small buildings. We change ourselves and give the letter to the guard's captain.
We finally meet Sigmund: he is a odd guy that dabbles in strange explosive experiments and is looking for testers and assistants for a month, but before we need a regular licence of testers. We agree on 400 ducats a head for a month, board and lodging included.
[12] We head for Leenz to buy the needed licence. The road conditions aren't very good, however we left our cart in the castle so we have no problems.
[13] 1 King: birthday of our first King. Before sunset we reach Leenz and buy the coveted licence.
[14] We go back to the castle of Drachenfels. Today nothings happens.
[15] Windy day, stones falls but we aren't hurted. 7
By noon we reach the castle. Today there's the Rising The Walls festival in Glantri, and Sigmund is absent, we've some problems but at last we're admitted in the castle. During his absence we should test a strange 8
[16] Today we start testing the machine in the nearby mountains, far from the inhabited areas. Using a horse-driven cart we pull the machine out of the castle.
Before testing the weapons we try to become familiar with controls. It looks like this machine has 2 Magic Missile guns and a weird cannon that sometimes shoots fireballs, but usually causes odd things to happen or simply doesn't work at all.
We try to discover the usefulness of the button marked with "Danger" and in doing so we release a fire elemental, that I defeat with the help of my sword.
By sunset we camp and the machine gets warmer and warmer until it's incandescente. We must press "Danger" again and this time two elementals are released. The battle is really harsh, but I (barely) kill another of them.
[17] It rains, so we test the machine on rough trail. It has a good impact resistance and works well on slopes too.
[18] We go back to the castle. While manuevering Goridiel causes a little accident with the castle's gate making a tear in the machine. After dinner we talk with Sigmund about the problems we found during the test. He asks us to reach Leenz to buy a new fuel made from pig's escrements.
[19] We should contact a certain Wolf Braun (an alchemist) to get our load. Sigmund also gives us 4 Crowns 9 to pay the goods. We've some problems with the afternoon rain because of the cart.
[20] Weather gets even worst and thats delays us again. During the night we're attacked by 5 Fire Beetles, that seem not to like our "welcome" made of sword blows.
[21] The sky is dark, but it doesn't rain. The trail is in bad conditions and we should push our cart on the mud several times.
[22] By sunset we reach Leenz. We look for an inn to eat and rest. On the roads there are artificial lights. We stop by the "Dragonfly" inn, where we have a warm bath and a good dinner.
[23] We head for the Alchemists' Guild and, while walking, we also see the Baron of Adlerturm, better known as "the master of lions". 10 After loading all the goods we leave back for the castle, but we should pay attention to the load because it's highly flammable.
[24] 12 King, birthday of our Radiant King Telemon.
It seems that the weather is going to get nicer. During the night we encounter a herd of cows.
[25] Finally a clear day after so much rain and clouds. By mid afternoon we're at the castle.
The lodging of elementals have been removed yet, and also the control panel has been modified. We meet Herr Rolf Graustein, Viscount of Blofeld. He is also known as Herr Doctor.
[26] We work on the machine with Sigmund. Outside it starts snowing but soon everything turns in a terrible thunderstorm with thunders and lightnings. In the afternoon we test the wand of fireball but it doesn't work.
[28] Last day of work on the machine, tomorrow we will test it to see if the new engine works.
During the night I'm suddenly awaken by strange noises and I see a guy stealthily tinkering in the lab. I rush to catch him. He tries to flee climbing over the castle's walls, but I run after him and manage to knock him down just outside the walls. The guards, awaken by the bustle, take the man away, while I check our machine for possible damage. The guy damaged the new tank and tampered with weapons control system.

Eirmont

[1] Today begins the examination of the saboteur; we can't attend it, anyway we're told that he's charged of: "disturbance of public quiet", "acts against the property" and "practicing a profession without license". 11 Probably this guy is member of a secret society named "Free Anachronic Society of Aalban". This group is against all non-magical novelties (i.e. technology). Until today they hadn't done anything so serious.
[2] The plan of the machinery disappeared and it will take a long time to do it all again. Sigmund asks us to test the mechanical bricklayer because he wants to show it on 5 Eirmont in Ritterburg.
This machine is entirely mechanical. It has a humanlike shape: on the back there is a gadget to wind it up, with the eyes you can set height and lenght of the wall, on the mouth you see how much glue is left.
After the testing we knock down the wall built by the machine. Late in the afternoon we test the automatic pedal-driven triturator.
[3] We add the switch to adjust the height of the wall from the ground. In the afternoon we're free. I wash my clothes and polish my weapons and armor.
[4] Now the bricklayer can also build double walls. Testing is rather satisfactory.
By sunset Sigmund's father arrives at the castle riding a pegasus.
[5] In the castle's yard we make the official testing in the presence of Prince Jaggar, his mother and his sister.
We dress our finest clothes and put up a beautiful demonstration, but suddenly "Thomas" (the bricklayer) starts to throw bricks all around, a servant and a guard are knocked down. Goridiel manages to knock down the bricklayer. We notice marks of lock-picking on Thomas head.
Jaggar congratulates us and asks us to visit his museum the following day.
[6] We visit the monster's museum and I draw some sketches of the creauture kept there (mostly dragons). Jaggar would like to hire us to hunt the monster that dwell in the nearby mountains. We will be paid according to how many monsters we will kill.
[7] We leave for Graez where there shoul be troubles with white wolves. In the morning there is a little thunderstorm. By dusk we reach Graez. We buy plate mails (they will be ready in about 13 days) and some food (enough until the 21). We sleep outside the city gates.
[8] We ask for informations at the various farms and we're directed toward the mountains (but there's a bit of confusion about who was actually attacked). We finally reach those farms. It seems that someone here suffered from strange effects without evident reason. We camp by the farm and we're waked up by wolves attacking in the night.
[9] At morning we look for wolves footprints in order to find from where the attack started.
Un fortunately a steady rain prevents us from finding the footprints, we go back to the farm fearing new attacks in the evening. During my watch in the night I see some shadows approaching the farm: wolves. I fire some arrow, while my mighty lungs wake up the entire farm. We drive back the attack and rush to follow the (few) fleeing wolves, but unfortunately they manage to evade us.
[10] Thanks to the good weather we go on walking toward the Black Mountains following the clear footprints of those wolves.
We're attacked by 3 Bears, that we manage to kill. By sunset it starts to rain and the footprints begin to vanish.
During the night we're assailed by 6 Wolves, bigger than the usual ones. We don't light any torch and using infravision manage to slain them all, but one. Following this wounded wolf we reach a cave.
We try to ambush the 4 Wolves that are on the outside: while I block the entrance with a web, we start firing arrows and darts.
[11] We carry on attacking the wolves' lair, into it we find several Dire Wolves and even 4 Ice Wolves, that have a freezing breath. We're quite in a bad shape because of their superior numbers. In the end me and Goridiel have to withdraw and Ciclosporel alone stays to face the chief Ice Wolf, who has a short life anyway. We clean up the cave and rest all day long.
[12] We leave early at morning heading for the two farms. During the short trip we pass by a crumbled tower (diameter about 3 m) in a glade. There are only a few rotten planks left of the door. The building has no window or other openings. Out of curiosity we decide to enter, causing the door to fall forever. Inside there's an empty room with a fireplace and a stair. The second floor is completely blackened and lacks the ceiling.
By dusk we reach the farm.
[13] We leave for Ritterburg in order to testify our deeds to the Prince. We receive 400 ducats each for the creatures slained. We pay a visit to Sigmund. For what concerns lychantropy we're told to ask a sage in Leenz. 12
[14] Travelling again under the rain.
[15] Full moon night, but we don't feel something strabe. Lychantropy is by now a far away memory.
[16] We reach Leenz, the landscape is snow-white. We buy heavy clothes, more consistent with the season. Goridiel buys also a little magical bright sphere that works by command. We choose a confortable inn (Dragon's Den). Inside we find an elf with bleached hair. In our room we find a strange message, that seems to urge us to go back to our kingdom. That elf is actually one of us. 13
[17] Unfortunately a heavy snowstorm force us not to leave the town. Ciclosporel sells his magical armor. While he goes to buy some magical items he realizes he has been given faked Crowns, so he goes immediately back to the armorer and threatens him. Soon a riot starts and the town police intervenes. 13
Late in the afternoon a group of soldiers address ourselves (me and Goridiel) in the inn and take us in a square circled by many buildings bearing various insignia (hourglass, ...) and overlooked by a tower with a big red eye. We think that this is judicial bureau and the surrounding citadel. We're questioned, but we pull trough rather well. I fabricate an absurd excuse about our journey to help us leave Leenz as soon as possible.
[18] We stay in the inn. Ciclosporel, invisible, fix a date with us outside the town gates.
[19] I check my money and we leave Leenz early in the morning. I buy rations (enough until 28 Eirmont). Late in the evening qwe meet Ciclosporel. 15
[20] We head for Graez, but the snow falled in the previous days made travelling very hard.
[22] In Graez we buy the Plate Armors and decide to head for the "Citadelles Invincibles". During the night strange howlings keep us awake.
[23] Nefasti day (15 Others): rest, prayer and meditation.
[24] Cold day, we start our trip. At the foothills of the Black Mountains (whitened by the snow) we're ambushed by a large group of Baboons. The fight is fierce, Goridiel is the first to fall. I'm in a very bad shape, Ciclosporel doesn't stands their wild blows. After killing 3 of them I'm overwhelmed by their superior number and fall into oblivion.
[25] We're saved by a guy, a Dragon hunter named Urkhvarth. I'm reincarnated in a human body, and Ciclosporel too. We head for Graez, where I'll try to train with the sword.
[26] Training starts (me and Goridiel).
[28] Ciclosporel is brought to trial for what he did in Leenz. He sentenced to receive 15 lashes, but today he undergoes only 9 of them because he is almost dead. 16

Kaldmont

[1] Snow continues to fall.
[3] Ciclosporel is lashed again, but he should undergo 2 other lashes because there was a new break.
[4] The master tells me that my training will be successfull.
[5] Snowstorm.
[11] Training ends.
[13] We leave for Boldavia, but our final aim is Ethengar. 17
[..] Heavy snowstorms prevent us from travelling normally for several days.
[23] We meet a white creature similar to a big wolf, that fortunately isn't interested in us.
[25] We reach the village of Altendorf by sunset just before the shutting of the gates. We'll stay here for 4 nights to celebrate New Year's Eve. Strangely I manage to read a few postings in our inn, though I don't understand the language spoken here.
[26] We look for a job by an escort company (hoping to go toward Boldavia). We buy a license for "escort".
[27] Alexander Day (Glantrian national holiday). At midday the whole town halts and silence falls.
[28] New Year's Eve, big celebrations. We gather to pray Rafiel and Ciclosporel cooks mushrooms for us. At midnight the bells (and gongs) ring and the sky is crossed by shooting stars.

YEAR 1003 AC

Nuwmont

[2] We go to the harbour to start our escort. It's a merchant with a horse and six jars.
[3] In the afternoon we're attacked by four Snow Apes. I kill two of them, it's the end of my unlucky row.
[5] A violent storm forces us to seek cover under a nearby bridge.
[7] We reach Kopstar, city of gemcutters. We spend the night in a very modest inn.
[8] We leave again for Boldavia.
[9] We enter the Principality of Krondahar.
[10] The sky is crossed by two golden eagles, one has two heads, the other has human head and torso.
[11] We find a dead man and a book on the way.
[12] Using read languages we learn the title of this book: "Order of the Radiance". It seems that there is an aura that originates from Glantri City and increases magical powers.
[13] Principality of Klantrye, town of Tavish. The Principality is ruled by clan Mc Gregor. We hear of a prophecy about this year being nefasti because of a ominous wonder happened in the capital. We see an interesting ad about a local bank (McDuck).
[14] Bank McDuck hires us to recover a certain book in an abandoned house by Glenmoorloch. In the afternoon we leave Tavish.
[15] By sunset we reach Glenmoorloch and put up in an inn.
[16] In the morning we reach the abandoned house praying Rafiel. We enter the building and find the way to the dungeons, there a troop of Skeletons bid us welcome and we answer with swarm of slashes. Ciclosporel finds hard to drive them away. In the following room we find committee of eight Zombies. In another room a beauty and a beast (Ghoul) wait for us, Ciclosporel manages to drive the Ghoul away and the "beauty" attacks us striking Ciclosporel. We find 4 vials with pink and blue powder, teeths and bat wings. We can neither open a gate, nor reach a tower, so we go back to the city. We'll start searching again tomorrow.
[17] Having bought a file we'll try again to open that gate today. We discover that we must use a teleporting platform to reach the tower, but we need the password, that we found engraved on the vault of the entrance door. Finally we find the book we were looking for; it's about the creation of undead.
[18] We leave for Boldavia, but before leaving an odd guy in the inn asks us to join a group of clandestine wizards.
[19] We'll wait yet another day before leaving, because Goridiel wants to join this secret sect. He's back with an interesting price list for mages. Unfortunately it is of no use to me now.
[20] We finally leave. Despite the snow we've not many problems. We're flanking Colossus Mountains, some of the highest Glantrian peaks.
[22] Temperature is almost -10°C. In the morning a tick fog falls on us making us feel unsafe, but in the afternoon a strong wind sweeps away the fog.
By dusk we meet a strange follower of Cretia that put a curse on Goridiel that forces him to find 10 other proselytes.
[24] Late in the afternoon we reach Rimskygrad, in Boldavia. The people here has a strange feeling for decorations made of garlic. We put up in an inn named "The Old Saltern".
[25] We go to the University of Ancient History and Necromancy and ask for a talk with some scholar there, we're told of fill in some modules and wait about a week.
Going back to the inn we see some turmoils in the street, in fact a few Zombies are pouring out from a building. Me and Goridiel join the fight.
Two other adventurers help us: they're Matei Lupescu and Tara Corrin. Together we enter the cellar of that building.
[26] Ne fasti day for Shadow Elves, because of a wicked orcish attack.
We go to a merchant (Zara Zagursky) looking for information about something she needs. We should capture "strange creatures" for her within the 7 of next month.
We buy ropes, chains and nets to detain possible preys. I also buy an horse, named Yuri, that I soon rename [...].
[27] We head East, beyond the river. We see tracks in the snow, probably left by Snow Apes and decide to follow them.
We find two strange glowing balls that we manage to capture with our nets.
[28] We go back to Rymskigrad without problems.
Vatermont

[1] In the afternoon a bald guy, named Ian Tonescu, enters the inn; it seems that he looked for us in past days because of what we did against those undead. He would like to hire us to hunt vampires.
[2] Goridiel indentifies our magical objects, the two handed axe seems to have more properties than a simple magical aura.
We fix an appointment with the University for 13 Vatermont. We also write a letter to the Prince to tell him that we have a book about the Radiance.
[3] We try to get a license to hunt and transport monsters, and it looks a quite hard thing to do. We must join the Union of Monster Keepers. In the end, after many vicissitudes, I get a license to hunt monsters and I also join the Union, after having a simple test.
[4] We'll go again on the hills. Two three-headed creatures attack us. Ciclosporel blinds one, the other impales my horse on his horn. I jump on one of them furiously striking it with the flat of my sword. The creature wounds me several times, but, though half-dead, I keep on striking.
We can do nothing for my horse. When we're back in town we sell the creature, but we get only 70 ducats, whereas I lost the 600 ducats that were on my horse.
[5-12] Goridiel spends a week in the library of the Institute looking for info on Cretia, while me and Goridiel rest.
[9] People are worried here at our inn because of several thefts that recently happened in town. A new preoccupation is due to the forthcoming tax day (10 Vatermont).
[13] We go to our meeting at the University. Our problem looks insuperable for my current money (we must pay from 8000 to 15000 Ducats).
[14] We decide what to do. Goridiel receives some info from his group of clandestine wizards. They ask our help to recover a hammer from a long lost and crumbled dwarven stronghold.
Before leaving, we commit some of our equipment to the care of Natasha Pavlova to reduce the encumbrance during the exploration of the stronghold.
[15] We buy some food and head toward the stronghold, that should be about 12 miles south of Rymskigrad.
[16] There are three snow-covered valleys in front of us. We choose to explore the second one looking for buildings.
We descry the stronghold perched on small cliff. There aren't visible entrances. I climb up to the roof and see a bulwark. I manage to make the other climb too. Opening a door we enter.
A loud shriek re-echoes troughout the fortress, I decide to go from where it comes. The shriek is produced by some big mushrooms.
From a door of a new building comes a man, who tells us that the keep is now occupied by him and his master, a certain wizard named Pembroke. Speaking with the wizard we discover that he has the hammer.
Suddenly Ciclosporel paralyzes the mage with a spell and hell break loose.
After a few blows the wizard is rescued by one of his assistants. We flee with the hammer leaving there our magical axe as a pledge.
We decide, probably in a rash way, to explore the dungeon. We find another dwarven hammer, but nothing interesting.
We search the house of that wizard. Goridiel falls from the stronghold, then after a while we hear him saying something about the wizard. A new fight starts and the wizards ends under a web. New mess, the mage escapes again but finally I stab him to death.
We wander for the dungeon finding again the hammer 18, but not before killing two Crab Spiders. Actually there are three more Crab Spiders but that's not a problem for us.
Looking on the wizard's desk we find a few interesting books and some receipts of the Great School of Magic, and also some notes about his studies.
[18] We set the stronghold on fire and go away (we recovered an air elemental, and freed the fire elemental to set the building on fire). By sunset it snows.
[19] Just before dusk we reach Rymskigrad. Goridiel speaks with a member of the People's Spell-Casters Company and unfortunately we deduce that my current state will be permanent.
We try to sell the books we own.
[20] Rest day in town. In the evening a strong snowfall make us foresee nothing good for the following days.
[21] Temperature reaches -15°C, we stay in the inn to avoid problems. In the evening me and Goridiel meet a guy of the People's Spell-Casters Company.
Goridiel is freed from the curse "kindly" put ob him by a follower of Cretia.
I try the way of reincarnation and follow that guy toward my death and maybe my rebirth.
[26] After five days of poisons and reincarnations (nine failed attempts), I'm finally reincarnated into a Water Elf, a race quite close to the Shadow Elves one.
In the afternoon the innkeeper asks us to investigate on the strange behaviour of his cousin, who bears inexplicable wounds. His cousin is a famous salmon trader.
We quickly explore his home looking for clues. There are no traces of house-breaking, so we decide to spend the night watching over him.
During the night a wound appears on his body, but I don't find traces of possible attackers.
[27] Goridiel is stopped by the local guards, because it seems that the sword he got from the People's Spell-Casters Company was stolen from an adventurer.
Continuing our research we find out that the trader own a doll with his likeness that shines of magic and evil. Goridiel studies the doll and understands that it's a cursed doll, used by someone to harm the poor merchant.
[28] The trader, after knowing what happened, tanks us, but looks anxious to get rid of us, moreover he doesn't look interested in finding out who or what wanted to harm him.
I buy clandestinely a heap of spells.
We discover that the salmon trader is actually part of a group of thieves that deal in magical items.
I buy the n-nth horse, a Boldavian one.
Thaumont

[1] We leave for Glenmoorloch in order to sell the book of Necromancy.
We've a better weather now, because the spring is coming... and the rain too.
[3] We wake up in a thick fog covered by frost. The fog slows us, but we manage to reach Glenmoorloch and go to the bank that hired us to find the book and collect the agreed 550 ducats.
The bank offers us a new task: to free a recently acquired estate from undesired lodgers. It's an old sawmill north of Glenmoorloch just before the mountains.
[4] We leave the horses at the inn and head north, after a couple of hours we reach the sawmill.
My friends have a little skirmish with a dog, then we meet two guys dressed like soldiers and bearing the McGregor's insignia on their uniforms. They pretend of being here to patrol the area, but I'm not persuaded because they're a whole squad (5 soldiers) plus a strange guy. One of them introduces himself as Sgt. Spencer of the Third Banner. They behaves in a suspicious way; looking at the building we notice that the first two soldiers came out of the window.
In a nearby building, the stable, we're attacked by 3 Ghouls (actually they're Elder Ghouls, but no problem either).
In the sawmill we find another lodger: a Crab Spider, we also find a wooden statuette with manlike features.
We decide to spend the night here.
[5] We wake up rested in the morning. During the night nothing happened. We decide to spend here another day. At dusk three huge golden winged lizards cross the sky, we ignore them.
[6] Nothing new, we go back to Glenmoorloch.
We reach the barracks and we're told that ir really exists a Sgt. Spencer and that probably the strange guy we've seen with him is the castellan of Crownguard.
In the inn we hear rumors about the sight of a red dragon in the mountains (people speak of a certain Amanth, and powerful dragon that they tought dead).
[7] We escort a clerk of the bank to the sawmill to show him what we did. Back in town we're given 200 ducats as payment.
[8] In the morning we leave to Boldavia. During the journey we meet the older brother of the Boldavian Prince with his escort. 19
[9] Thick fog in the morning. During the night we're attacked by two big Bats that look unharmed by normal weapons, after being killed they turn into human beings (they're Lychantropes). 20
[10] We reach Rimskygrad in the afternoon (today is known a Sprig Break).
Ciclosporel goes to one of the few clerics that are allowed to work in this principality because he fears of being infected with lychantropy. The diagnosis it's a sort of a trick: this cleric wants 100 ducats to have Ciclosporel hold a sovereign in his hands, because lychantropes don't stand the contact with silver.
[11-14] We rest in the inn waiting for our spells to be ready.
After settling our business we're back at the inn where we find an Ethengarian-looking man waiting for us. He's a friend of Matei Lupescu. 21 This good-looking man has upset a powerful Boldavian mage and need to be escorted to his home in Bramyra or at least to Estoniarsk. We depart immediately.
During the night we're attacked by 1 Skeleton and 4 Ghouls. I try my brand new lighting bolt killing two of them.
[15] Nine more Skeletons come toward us, but they're no match for Goridiel and his fireball. The guy we're escorting tells us that probably the mage he's fleeing from is an accomplished necromancer.
In the evening we're attacked by 6 big Wolves, actually those wolves are controlled by a Vampire...
Unfortunately a huge black ink stain on this page covers the tale of our brave fight with the vampire. Anyway, in short, I remember that we soon fell under under the Vampire's charm and Goridiel, the only one who could understand what the Vampire was saying, started attacking our client. This guy showed his magical abilities casting confusion just before being decapitated by Goridiel's sword. Fortunately the Vampire wasn't interested in us and flew away.
[16] We search the mage's body and we found: his spellbook, a magical dagger and a magical ointment. There's also a scroll bearing an unknown symbol (probably it's his spellcaster licence).
I open his spellbook and it caughts fire, I put out the fire but the book is by now completely useless.
[17] We reach Fort Tchernovodsk. There's a strong military presence and we can feel the unrest among the soldiers. A group of knights approaches us and explain us that there're problems with Goblin raiders coming from Ethengar. We camp inside the first wall circle of the Fort.
[18] In the morning a strange panther with 6 legs and 2 tendrils coming out of its shoulders stops in front of us, at about 70 yards. A furious fight breaks out, but we're the winners... again.
[19] Early in the afternoon we reach the village of Estoniarsk, place reknowned for horse trading. We discover that Taijits tribe lays south, near Bramyra.
[22] While travelling we see a cart near the street, we get closer and suddenly appear four dwarves and a ballista. Before attacking they greet us crying out their names. Four more dwarves jump out, unfortunately they're doomed. We pack their corpses on the cart.
[24-26] We start getting lost in the hills, because we left the main road.
[28] Fog in the morning, we can see only about 30 feet far; anyway we've no problems during our journey.
Flaurmont

[1] We reach Camp Bramyra, where we try to sell the weapons and the dwarves we found a few days ago. The soldiers there introduce us to Don Diego de Belcadiz.
[2] We leave for the County of Skullhorn looking for someone that buys those dead dwarves at a right price.
[4] We reach Skullhorn and unfortunately we sell the dwarves for only 100 ducats. We go back toward Ethengar.
[8] We're in Bramyra.

End of Part 4.
Go to Part 5.: Crossing the Steppes.

Footnotes:

1: In the following part of the diary I'll use again the Thyatian calendar
2: Some odd taxes are: license of mundane business, license of arcanum business, license to carry armors, license to cast spells, license to talk to more than 10 people...
3: A glantrian told us they're Pegasi, prized flying creatures
4: They're Cheetahs
5: Because of poisoning due to alcohol consumption I didn't do my level best during the fight, so I'm partially responsible to what happened, although I consider Goridiel's actions a bit too reckless
6: Naturally Wim Jonk has a regular license to use it
7: This a strange phenomenon typical of Glantri, it's a matter of small stones, anyway it's dangerous
8: The only note Sigmund left us is: when you're out of fuel just turn off the machine and then turn it on again
9: The Crown is a platinum piece worth 50 gp, this sample has the portrait of a man with a monocle engraved; that guy is Jaggar Von Drachenfels, the current Prince of Aalban
10: In fact the man was bringing with him two of those cats
11: This last sounds funny to me: it seems that even saboteurs must own a license to do their job
12: We fear of having contracted lychantropy when fighting with wolves. It seems that this strange disease turns humanoids in wolves
13: This Shadow Elf, disguised as a merchant from Minrothad, has to spy Prince Jaggar, the chief of the Glantrian army
14: In the riot Ciclosporel killed two soldiers, wounded the merchant and lost his pouch of Glantrian money
15: Actually he had many problems leaving the town, because, although invisible, he was spotted by watches at the gate and managed to leave Leenz after sunset swimming in the icy river. Now he is without armor and shield
16: Some of Ciclosporel's crimes (notably the murder of two soldiers) are considered felonies and as such no longer punishable after a week
17: The Dragon's hunter told us to go to the Igorov Institute in Boldavia, maybe there someone could turn us into elves again.
18: My report is a bit confused, actually the wizards got back the hammer before being "webbed". During the fight he made some strange spells deforming Goridiel's magical sword first and then the walls.
19: If he is the older brother why isn't he the Prince ?
20: Bad news: Ciclosporel was wounded by one of those bats. Good news: my new dagger looks deadly against Lychantropes.
21: See Nuwmont 25

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Diary written by Igor Betti and translated by 'Brizio.