Don't you hate it when...


 

  • Your ring of free action gets stuck on your finger.
  • Your Bucknard's Everfull Purse starts producing only chocolate coins.
  • The case holding your chime of opening jams shut.
  • Your ring of swimming rusts.
  • Your necklace of adaptation doesn't fit.
  • Your wings of flying start molting.
  • You forget where you left your gem of insight.
  • Your ring of blinking has the command word of "Cliff".
  • Your robe of eyes needs glasses.
  • You can't find your cloak of elvenkind.
  • Your ring of invisibility just vanishes one day.
  • Your gloves of missile snaring steal all of your +3 arrows.
  • You cut yourself on your periapt of health.
  • Your plate mail of etherealness goes on a trip without you.
  • Your sheet of smallness shrinks in the wash.
  • Your manual of stealthy pilfering is stolen.
  • Your potion of gaseous form evaporates.
  • You notice your ring of sustenance is losing weight.
  • Your rod of passage gets caught in the door all the time.
  • Your Holy Avenger converts.
  • Your staff of the woodlands catches the blight.
  • You trip over your manual of quickness of action.
  • Your wand of negation stops working.
  • Your amulet of proof against detection and location is nowhere to be found.
  • Your gem of seeing turns opaque.
  • Your staff of withering wilts.
  • Your cloak of displacement only projects your image straight UP.
  • You find your Nolzur's Marvelous Pigments are water-colors.
  • Your rope of entaglement gets a snarl.
  • Your pipes of the sewers back up.
  • You lose your luck blade in a poker game.
  • That tavern hobo you've been insulting turns out to be a Hierophant Druid {remember hierophant druids?}
  • Your assassin {remember assassins?} tiptoes around the corner... Right into the middle of a Paladin's association meeting.
  • You realize that those aren't skeletons racing at you, they're Githyanki.
  • You realize that those aren't Githyanki racing at you, they're liches.
  • Your character says "Orcus" for kicks, and the DM rolls a 04%.
  • The DM rolls positive for a wandering monster, and turns to the "D" section in his Monster Manual {Devils, Demons, Dragons, Demodands, Daemons, Dinosaurs...}
  • You realize that the halflings you offered to help weren't fighting "th-the rats," but "the Tarrasque."
  • Your new DM reassures you that HIS copy of Deities and Demigods has the Cthulhu Mythos in it.
  • You remember too late why that albino with the black sword sounded familiar.