With the release of Quake II on a very eager world, many people have
not only proclaimed it very, very good, but have subsequently claimed that
it is in fact, the very best game that has ever been programmed ever. And
despite my respect for PCGamer, and all of these other reviewers, they are
in fact wrong. Yes, it did indeed score 96% in this month's issue (#51),
which is the joint highest score ever. The other holder of this
coveted title is actually the real best game of all time. Ever. It is huge, it is
strategy based, it is full of facts about human history, it has rolling
video about ancient archelogical sites, and it is turned based. But despite
all the things that are against it, Civ II manages to pull almost any type
of gamer into its megalomanic grip. No other game has made me want to play
it for the rest of my life, ignoring the outside world. Even when there is
a power cut, Civ II automatically saves your game every turn anyway,
switching between two saved files, in case you make a stupid mistake,
and you realise it a bit later than you ought to, which means that you can
immeadiatly return to your game. No one can quite pin down the success of
Civ II. You sit down to play it for five minutes, check the time after what
you feel is five minutes, and discover that it is in fact two hours later
(This is in fact known as Civilization Time-Loss Syndrome). If you have
never heard of the Civilizations, then where have you been? Here is a quick
run down, just in case: Your job is to take a tribe of people from 4000 BC,
and create the ultimate civilization. The ultimate goal is to either
construct a spaceship and establish a colony on Alpha Centuri, or to destroy
all the other civilizations on Earth before the year 2020. You start with
one settler, with which you can construct your first city. You then build
units to explore and defend that city. If you find enemy cities, then you
might be able to take them over, and expand your empire. You can build
improvements within your cities to make them better. City Walls increase
the defense ability of your units inside the city, and courthouses reduce
corruption. You have to research many different things to help you along the
way. I could go on, but I will save that for my Civ II page (which will be
coming along soon, unlike my ill-fated MDK page, which was sadly eaten by
the monster on the road to hell). It has been released this month (in the
UK) on budget for 20 pounds. So go out and buy it. Now. (I only expect .1%
of the visitors to this site to acutally have to do this).
Game Areas
The links below lead to pages with game info and
tips, as well as yet more links. Contribute! E-mail me
here, and I will post your text.
Even criticism would be welcomed, at least it means that you care.
Before you leave here, you can go to Geocities, and search all the
different homepages for something of interest (believe me, there will be
something). Alternativly, recommence your intersite surfing by using one
of the many on-line search engines. Both are linked below.
Tomb
Raider
Daggerfall:TES2

C&C: Red Alert
Syndicate
Wars

Magic Carpet
This page was created by Sarcas,
with the assistance of Microsoft Wordpad. Page last updated May 11,
1998
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