Special Rules to be aware of:
Undead Necromancer may cast Raise the Dead spell once per match. This spell may only be cast if a player from the opposing team is killed during the match. It allows the Necromancer to raise the player from the dead, and add him to the Undead team as a new Zombie player! The spell may only be cast on players of roughtly human size (ie, not on large monsters like Ogres or Trolls, or small players like Halflings or Goblins). The new player has standard Zombie characteristics no matter what his skills or abilities in life, and may only be added to the Undead team if it has fewer than 16 players at the time. It may be placed in the Reserves box immediately after it has been raised from the dead.
Halflings and Goblins must increase the range by one category when they make a pass (due to their small size). In addition the little guys tend to break rather easily, which is represented by allowing the opposing coach to add +1 to the dice roll whenever he makes and Inury roll for a Halfling or Goblin player (including Halfling or Goblin Star Players), in addition to any other modifiers that might apply. Halfling and Goblin teams must pay double to hire Star Players unless those players are Halflings/Treemen (for Halfling teams) or Goblins/Trolls (for Goblin teams).
Treemen are notoriously difficult to push back, let alone knock over, but when they do go down - normally to cries of "Timmmmmm-ber!" from the opposing fans - the Treeman's lack of suppleness can make it rather difficult for him to stand back up again. It costs a Treeman both squares of his movement to attempt to stand up, and the attempt is NOT automatically successful. The coach of the Treeman player must roll a dice and score a 4 or more for the Treeman to stand up. On a roll of 1, 2 or 3 the Treeman is not able to get up and must remain prone, although this does not count as a turnover. (This rule also applies to any character with less than MA less than 3) Other players from the Treeman's team are allowed to give him a hand to stand back up again. Helping a Treeman like this is a gree action and may be taken before or after the player takes his normal action for the turn. In order to help out the player must be standing in a square next to the Treeman, and may not be in an enemy tackle zone. Add +1 to the dice roll for each player helping the Treeman to stand up. However, a roll of 1 before modification is always a failure, no matter how many players were helping the Treeman back up.
A player only earns star player points for inflicting a casualty if he block and opponent or is blocked by an opponent himself, and the opposing player is knocked over on the pitch and is Badly Hurt, Seriously Injured or Killed. Casualties inflicted in any other way do not count for Star Player points (eg, fouls, pushing a player out of bounds, etc)
Skills requirements (eg, ST) rely on a players starting attribute and not on a modified attribute. Example, a goblin gets +1 ST but still cannot get Mighty Blow which requires ST of 3, even though the goblin now has a modified ST of 3, his starting ST was 2.
Team reroll counters cost DOUBLE the listed value for the race once the league is underway, so it is advisable to purchase a few when starting the team so you can purchase them at starting cost.