Primary Fire: Tosses off a little device to teleport to. Secondary Fire: Teleports you to the device you tossed off. Primary Fire:Shoots out compressed air if pressed and released. Hold the fire button down to suck in more air in. If you're holding down the fire button and approach an enemy, you will automatically release the fire button if you are next to them. Secondary Fire:Hold down the button and it shoots out compressed air rapidly. Primary Fire:Fires a slow, but accurate shot. Much more better if used with two enforcers. Secondary Fire:Turns gun(s) sideways and fires more faster, but less accurate. This method is best used when you get stuck in a corner. Primary Fire:Fires clumps of toxic goo. Secondary Fire:Hold down the button and the rifle will start gathering more sludge. When you release the button, a larger clump shoots out and spreads into smaller clumps upon impact. Primary Fire:Shoots out an instant energy beam. Secondary Fire:Shoots out a slow, energy projectile. This is useful when taking on a group of enemies, getting out of corners, and clearing a path. Combo Attack:Shoot the secondary fire projectile with the primary fire. This will cause a more wider and powerful explosion. This also requires careful timing to hit another person. Primary Fire:Shoots out plasma bursts rapidly. Secondary Fire:Shoots out a steady stream of plasma. This attack is dangerous and useful for a quick kill. This is a great mid-ranged weapon. Primary Fire:Shoots out blades that ricochet off solid surfaces. Secondary Fire:Shoots out exploding blades. The blades explode upon impact. Try using this when you're trying to clear a path. Primary Fire:Slow, but accurate shooting. If you like to rip people apart slowly, use this mode. Secondary Fire:If you're like me and some other people, you like to jump right into the middle of battles. This shooting mode is much faster, but has bad aiming from a distance. Primary Fire:Fires hot chunks of jagged shrapnel. Secondary Fire:Shoots an impact shrapnel grenade. Primary Fire:Launches rocket-propelled grenades that explode on impact. Hold down the fire button to launch from one to six rockets at the same time in a spread formation. Secondary Fire:Shoots out grenades that bounce around. They explode after a few seconds. You can also hold down the secondary fire button to shoot from one to six grenades at one time. Combo Attack:While holding down the primary fire button, press and hold the secondary. Continue to hold the buttons until you launch the rockets. This will make the rockets shoot in a tight formation. You can also do this with the secondary fire. Primary Fire:Shoots one normal rifle shot. Secondary Fire:Makes rifle zoom in. Hold the secondary fire to zoom and press again to zoom out. Primary Fire:Launches a miniature nuclear warhead in a straight path. Secondary Fire:With this fire you can launch and guide the warhead to where ever you want it to go. There are three things you have to know about this: A. You're a sitting duck when you use secondary fire, B. The warhead can be defused by shooting it and C. You won't be able to see where you are walking if you do try to walk.
Combo Fire: If you hold down the primary fire while teleporting, you'll switch weapons to the previous one you were using. This way you won't teleport into enemy territory defenseless. This device should be useful in domination, where you have to get around a level quickly to hold all your points. The tiny device allows you to move across a level instantly, or through tiny cracks. Don't expect to teleport back to your base with the flag in CTF, either. It's a personal teleporter, and you won't teleport with the flag. It's even funner when you toss the device into your friend and teleport right into him. This takes takes some skill.
Impact Hammer
The Impact Hammer blasts out compressed air. This can really kill an enemy in one shot. This gun takes great skill in use.
Enforcer
The Enforcer is an improved version of the automag. The Enforcer does more damage, has a better sound, and can be paired up with another Enforcer.
Just remember to never under-estimate a person with and enforcer. They might have one weapon, but a few shots to the head can kill you.
GES BioRifle
The BioRifle has been improved from Unreal. It's much more powerful and can help get out of a "sticky" situation.
ASMD Shock Rifle
The ASMD has changed since Unreal. Now more longer, less wider, and more powerful, you can push enemies back far away.
Pulse Blaster
The Pulse Blaster is a commonly used weapon among bots and certain users.
Ripper
The Ripper is a more beefed-up Razor Jack from Unreal. Armed with even larger blades than the Razor Jack, the Ripper can cause much more damage.
Minigun
The Minigun is one of the most popular guns out there. This gun was first introduced to the Unreal Games in the original Unreal.
Flak Cannon
The Flak Cannon, first introduced from the original Unreal, has improved a bit. Extremely fatal at point-blank range and somewhat hard to dodge at medium range.
Rocket Launcher
A very popular weapon indeed. The Rocket Launcher is a great weapon for medium-base to long-range attacks. This weapon basically has the same features as the Eightball from Unreal. Keep your crosshairs on your opponent until it changes to a red X. When this happens fire a missle or multiple missles at your target to use the heat seeking feature of the Rocket Launcher.
Sniper Rifle
This is the most favored weapon for long-range skilled attackers. If you have enough skill, you can possibly get a head shot in, killing an opponent with one shot(that is if they dont have a lot of life and body armor).
Redeemer
This is the most power full and possible most favorite weapon of all of Unreal Tournament. This gun takes up about 1/4 of your screen. If you do fire this mini nuke, make sure that you are out of the Redeemers huge blast radius.