THE NETHERESE PANTHEON
Amaunator: Bureacracy, Contracts, Law, Order, The Sun, Rulership
Jannath: Wild nature, Forests, Wild Animals, The Sea and Sea Creatures, Agriculture, Cultivation, Farmers, Gardeners, The fundemental Elements, Summer
Jergal: Death, The Dead, Order in Death, Funerals and Tombs, The Undead, Wasting, Old Age, Exhaustion, Tyranny, Dusk
Kozah: Storms, Destruction, Rebellion, Strife, Ravaging Beasts and Monsters, Hurricanes, Ocean Storms, Blizzards, Vortices, Conflagrations, Earthquakes
Mystryl: Magic, Spells, The Weave, Wizards, Spellcasters, Energy, Creativity, Knowledge, Invention, Song, Time, Spring
Selune: Moon, Moonlight, Stars, Dreams, Purity, Beauty, Love, Marriage, Navigation, Navigators, tracking, Wanderers, Seekers, Diviners, Good & Neutral Lycanthropes, Autumn
Targus: War, Skill-at-Arms, Duels, Berserkers, Plunder
Moander: Rotting Death, Decay, Corruption, Parasites
Tyche: Fortune, Luck, Fate, Misfortune, Accidents, Accountability, Adventurers, Explorers, Traders, Trade
Note: All the Netherese Powers are Greater Powers except Moander and Tyche who are both Lesser Powers.
GREATER POWERS
Akadi: Elemental Air, Air Elementalists, Movement, Speed, Flying creatures
Chauntea: Agriculture, Plants cultivated by Humans, Farmers, Gardeners, Summer
Cyric: Murder, Lies, Intrigue, Deception, Illusion
Grumbar: Elemental Earth, Earth Elementalists, Solidity, Changelessness, Oaths
Istishia: Elemental Water, Water Elementalists, Purification through Cleansing, Wetness
Kelemvor: Death, The Dead
Kossuth: Elemental Fire, Fire Elementalists, Purification through Fire
Lathander: Spring, Dawn, Birth, Renewal, Creativity, Youth, Vitality, Self-Perfection, Athletics
Mystra: Magic, Spells, The Weave Oghma: Knowledge, Invention, Inspiration, Bards
Shar: Dark, Night, Loss, Forgetfulness, Unrevealed Secrets, Caverns, Dungeons, The Underdark
Silvanus: Wild Nature, Druids Sune: Beauty, Love , Passion
Talos: Storms, Destruction, Rebellion, Conflagrations, Earth-Shakings, Vortices
Tempus: War, Battle, Warriors
Tyr: Justice
INTERMEDIATE POWERS
Beshaba: Random mischief, Misfortune, Bad Luck, Accidents
Gond: Artifice, Craft, Construction, Smithwork
Helm: Guardians, Protectors, Protection
Ilmater: Endurance, Suffering, Martyrdom, Perseverance
Mielikki: Forest, Forest Creatures, Rangers, Dryads, Autumn
Selune: Moon, Stars, Navigation, Navigators, Wanderers, Seekers, Good & Neutral Lycanthropes
Tymora: Good Fortune, Skill, Victory, Adventurers, Adventuring
Umberlee: Oceans, Currents, Waves, Sea Winds
LESSER POWERS
Auril: Cold, Winter Azuth: Wizards, Mages, Spellcasters in general.
Deneir: Glyphs, Images, Literature, Literacy, Scribes, Pictorial and Literary Art, Cartography
Eldath: Quiet Places, Springs, Pools, Stillness, Peace, Waterfalls, Druid Groves
Iyachtu Xvim: Strife, Tyranny, Hatred
Lliira: Joy, Happiness, Dance, Festivals, Carefree Celebration, Contentment, Release, Hospitality, Freedom/Liberty; From
Waukeen - Trade, Money, Wealth
Loviatar: Pain, Hurt, Agony, Torment, Suffering, Torture
Malar: Hunters, Hunting, Marauding Beasts and Monsters, Blood, Bloodlust, Evil Lycanthropes, Stalking
Mask: Thieves, Thievery, Shadows Milil: Poetry, Song, Eloquence
Myrkul: The Undead, Wasting, Decay, Corruption, Parasites, Old Age, Exhaustion, Dusk
Shaundakul: Travel, Exploration, Long Range Traders, Miners, Caravans, WindGhosts
Talona: Disease, Poison
Torm: Duty, Loyalty, Obedience, Paladins
DEAD POWERS
Amaunator: Bureacracy, Contracts, Law, Order, The Sun, Rulership. Died of neglect
Bane: Strife, Hatred, Tyranny Killed by Torm
Bhaal: Death, Especially violent or ritual death. Killed by Cyric and Mask
Ibrundul: Caverns, Dungeons, The Underdark, Skulks Killed by Shar
Leira: Deception, Illusion Killed byCyric and Mask Maybe or maybe not??
Moander: Rotting death, Decay, Corruption Killed by Finder
Tchazzar: Chessentea (aka. Tiamat) Killed by Gilgeam
Waukeen: Trade, Money, Wealth (Missing) ??
QUASI POWERS
Garagos: War
Gargauth: Outcasts
Gwaeron Windstrom: Rangers and Trackers
Hoar: Revenge and Retribution
Jergal: CareTaker of Hades
Red Knight: Battle, Tactics
Savras: Seers and Diviners
Sharess: Hedonism, Lust and Sensual Fulfilment
Shiallia: High Forest
Siamorphe: Waterdeeps Nobles
Uthgar: Uthgardt Barbarian Tribes of the North
Valkur: Sailors
BEAST CULTS
The Blue Bear: Demonic cult
The Bright Sword: A Flying Sword
Cult of the Singing Skull: A Floating Talking Skull
The Great Wise Worm: A great DragonLike creature
Kazgoroth: The Beast of the Moonshae Isles
Lurue: Unicorns, Talking Animals & Intelligent monsters
Nobanion: The Lion God and Guardian of the Wilds
Red Tiger: Hunters in the Coldwood
Tree Ghost: Forest Spirit of the High Forest
Cult of The Dragon: A Secret Society type Cult
ELVEN POWERS
Corellon Larethian: Arts, Crafts, Music, War, Elven Magic
Aerdrie Faenya: Air, Weather, Avians
Deep Sashelas: Creation, Knowledge, Beauty
Trishina: Love, Fidelity, The Young, Play
Solonor Thelandira: Archery, Hunting
Erevan Ilesere: Mischief, Change, Rogues
Fenmarel Mestarine: Feral Elves, Scapegoats
Hanali Celanil: Romantic Love, Beauty
Labelas Enoreth: Time, Longevity
Sehanine Moonbow: Mysticism, Dreams, Far Journeys, Death, Transcendence
Rillifane Rallathil: Woodlands, Nature, The Elven Forests, Wood Elves
Lolth: Spiders, Evil, Darkness, Rotting Death, Decay, Corruption
Eilistraee: Song, Dance, Swordwork, Hunting
Kiaransalee: Undead, Vengeance
Ghaunadaur: Oozes, Slimes, Jellies, Outcasts, Rebels, All things Subterranean
Vhaerun: Theivery, Territory
DWARVEN POWERS
Moradin: Creation, Smithing, Craftsmanship, War
Abbathor: Greed
Berronar Truesilver: Safety, Truth, Home, Healing
Clangeddin SilverBeard: Battle
Dugmaren Brightmantle: Scholarship, Discovery, Invention
Dumathoin: Mining, Shield Dwarves, Underground Exploration
Gorm Gultyn: Protection
Muamman Duathal: Wanderers, Expatriates
Haela Brightaxe: Adventurers, Luck, Battle
Marthammor Duin: Shield Dwarfs
Thard Harr: Jungle Dwarves
Sharindlar: Healing, Mercy
Vergadain: Wealth, Luck
Ladugeur: Crafts, Protection
Diirinka: Savants, Cruelty, Knowledge
Diinkarazan: Vengeance
HALFLING POWERS
Yondalla: Protection, Fertility
Arvoreen: Protection, Vigilance,war
Brandobaris: Stealth, Thievery,adventuring
Cyrrollalee: Friendship, Trust,home
Sheela Peryroyal: Nature,
GNOME POWERS
Garl Glittergold: Protection, Humor, Trickery, Gemcutting, Smithing
Baervan Wildwanderer: Forests, Travel, Nature
Baravar Cloakshadow: Illusions, Protection, Deception
Flandal Steelskin: Mining, Smithing, Fitness
Gaerdal Ironhand: Protection, Vigilance, Combat
Segojan Earthcaller: Earth, Nature
Nebulun: Inventions, Good luck
Urdlen: Greed, Blood
Calladuran Smoothhands: Protection, Earth, Mining, agriculture, Weather
Urogalan: Earth, Death
ORC POWERS
Gruumsh: War, Territory
Bahgtru: Strength, Combat
Ilneval: Warfare
Luthic: Fertility, Medicine, Servitude
Shargaas: Darkness, Thieves
Yurtrus: Death, Disease
GOBLIN POWERS
Maglubiyet: War, Rulership
Khurgorbaeyag: Slavery, Oppression, Morale
Nomog-Geaya: War, Authority
Bagrivyek: Co-operation, Territory
BUGBEAR POWERS
Hruggek: Violence Combat
Grankul: Hunting, Senses, Surprise
Skiggaret: Fear
KOBOLD POWERS
Kurtlmak: War, Mining
Gaknulak: Protection, Stealth, Trickery, Traps
GIANT POWERS
Stronmaus: Sun, Sky, Weather, Joy
Grond Peaksmasher:
Annam: Knowledge, Fertility, Philosophy
Hiatea: Nature, Agriculture, Hunting, Females, Children
Grolantor: Hunting, Combat
Iallanis: Love, Mercy, Beauty
Karantor: Deformity, Hatred, Beasts
Memnor: Pride, Mental Prowess, Control
Skoraeus: Stone Giants
OTHER GOBLINOID POWERS
Kuraulyek: Urds
Meriadar: Patience, Meditation, Tolerance,Arts, Crafts
Stalker: Hate, Death, Cold
BEHOLDER POWERS
Great Mother: Fertility, Tyranny
Gzemnid: Gases, Fogs, Obscurement,Deception
THE LOST GODS
Ilsensine: Mental Dominion Maanzecorian: Knowledge, Philosophy
Juiblex: The Dark God, Eternal Darkness, Cold, Decay, Enfeeblement, Paralysis
POWERS OF SEA AND SKY
Demogorgon: Ixixachitl, Energy Drains, Domination
Eadro: Locathah, Mermen
Jazirian: Community, Peace, Learning, Parenthood
Koriel: Learning, protection, Vigilance against Evil
Panzuriel: Murder, Confusion, Subversion
Persana: Tritons, Architecture
Quorlinn: Trickery, Disguise, Theivery
Remnis: Giant Eagles Sky, Service
Sekolah: Plunder, Hunting, Tyranny
Surminare: Selkies, Beauty, Peace
Syranita: Aarakocra, Protection, Watchfulness
THE INTERLOPER POWERS
Baphomet: Minotaurs, Battle
Kostchtchie: Strength, Violence
Vaprak: Combat, Greed, Ogres, Trolls
Yeenoghu: Ghouls, Gnolls, Paralysis
Gorellik: Hunting, Hyenas, Hyenadons
MYCONID POWERS
Psilofy: Community, Healing, Philosophy
POWERS OF THE SCALY FOLK
Blibdoolpoolp: Darkness, Insanity, Revenge
Laogzed: Eating
Merrshaulk: Poison, Somnolence
Parrafaire: Guardianship
Ramenos: Somolence, Intoxication, Decay
Semuanya: Survival, Propagation
SessInnek: Civilization, Domination
Shekinester: Varies with it's three aspects.
DRAGON POWERS
Asgorath
Zorquan
Xymor
Astilabor
Haordmistress
Hlal the Jester
THE FAERIE POWERS
Titania: Faerie Folk and Realms, Friendship
Oberon: Nature, Wild Places, Animals
Caolmhin: Food, Shy Friendship
Damh: Dance Songs, Celebrations
Eachthighern: Healing, Loyalty, Protection
Emmantiensien: Treants, Trees
Fionnghuala: Swanmays, Communications, Sorority
Nathair Sgiathach: Mischief, Pranks
Skerrit: Community, Natural Balances
Squelaiche: Trickery, Illusions
Verenestra: Female Faeries, Charm, Beauty
Queen of Air and Darkness: Murder, Illusions Darkness
THE DARK POWERS
Cegilune: Larvae, Hags
Kanchelsis: Blood, Debauch, Vamprism
Mellifluer: Lichdom
Squerrik: Thievery, Disguise, Concealment
Balador: Werebears, Protection, Fraternity
Ferrix: Play, Curiosity, Hunting
Daragor: Marauding Beast, Bloodlusts, Pain
Eshabala: Vanity, Charm, Greed, Cunning
ALIEN PANTHEONS
Ubtao (Chult)
Celestial Bureaucracy (Far East)
Pharoah (Mulhorand)
True Gods (Maztica)
Gilgeam (Unther)
Fate (Zakhara)