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Belladonna is a new nightclub down by the New Bremen Docks. The only clue to it being anything other than another warehouse is the neon sign proclaiming "Belladonna" into the night (this is also a testament to the well-done soundproofing of the building). Within, the members are free from the constraints of society and it's customs. As the door to the outside is opened, the blasting of Gothic/Industrial music floods out into the night - or at least until the door is closed on the outside world. It opens into a short entranceway, at the end of which stand a statue of Harpocrates, the Egyptian god of silence, with his finger to his lips, and an effigy of Angerona, the Roman goddess of silence. A sign above the entrance to the club proper proclaims "Do What Thou Wilt Shall Be The Whole Of The Law." The entire club is done in blacks, greys, reds, and silver, although these colors blur and blend together under the flashing lights. The first level of the club is dominated by the massive dance floor, and also contains the DJ booth, the bar, and a large assortment of velvet-and-leather furnished booths. The second level consists of an elaborate series of platforms, catwalks, and chain bridges, allowing those privileged members of the club's Inner Circle additional privacy while giving them a free view of the throng below. Cages hang from many of these platforms, dangling just above the dance floor. These cages can be winched to the ground, and contain hired dancers or sometimes inspired patrons - even amorous couples (triples?) in the midst of sexual display. |
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Notes Heightened Senses is a good way to lose the sense in question. Kiss sight and hearing goodbye, and even the others depending on what you're up to. The office above the DJ Booth is guarded at all times. Large, bulletproof one-way plate-glass windows look out over the dance floor. Stairs to the upper level are guarded at all times. The guards there are under orders not to let anything drag them away, even something like murder being committed in front of them. If they would even care about that anyway, that is. The cages can be lowered and raised using cranks placed up against the walls. They can't /quite/ be raised as high as the upper level. Although someone could conceivably pull you the rest of the way... No blood is served, no matter how coyly you ask for it. Just take it from the patrons. Speaking of which, the lighting makes it difficult to tell what's going on /anywhere/. Unless you were about two feet away during a time when the lighting in your area was on full for a few seconds, they're just necking. And if they /are/ biting, who cares? Metal detectors at entrance. Weapons are taken at the door, unless you are a member of the Inner Circle, in which case only things like guns, axes, and swords must be left behind. There is no "dress code" persay. But please put your clothes back on when you leave. The bouncers at the door, on the other hand, have the right to stop you unless you're dressed to their tastes. Latex, plastic, velvet, silk, spandex, metal, black, red, purple = very good. Tweed, ratty denim, bright colors, pastels = very bad. You can make the judgement call on whether or not you get stopped. The bouncers /will not/ start a fight with anyone exuding an aura of menace, so that will preclude what you're wearing. Children under the age of 18 are not /technically/ allowed inside. But if you appear to be at least in your teens, the bouncers might look the other way if you look like you're there to participate. Just don't come crying to them when some pedophiliac finds you... It's much easier to see things while on the upper level, but it's doubtful that anyone on the ground could see anything without the people up top purposefully flaunting themselves at the edges. Don't go down the firepole. It leads to the basement. You don't want to be in the basement. Employees include dancers, waitress types, bartenders, bouncers. We are always hiring. None of the NPCs are below Appearance 3. Don't break the employees, or the club itself. That's what the other patrons are there for. Actual /fights/ should be moved either outside, or upstairs for the Inner Circle's amusement. Membership to the Inner Circle requires you talk to the club owner, one Jan Zantosa. It'll probably be expensive, and /always/ requires some kind of videotaped spectacle for counter-blackmail purposes. But it'll be /oh so FUN/ once you're in... |
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