BERSERKER
A Discipline by Julius Affandi
When the Vasgothian Passions swore their people to protect them from the coming Scourge they choose the strongest and mightiest warriors of the native barbarian tribes to fight at their side against the Horrors. Those warriors became the first Berserkers who had been granted special powers by the Passions in order to prepare them for the upcoming battle against the evil forces. Almost all of these Berserkers where killed along with the Passions. But these "special benefits" the Passions had made hereditary in order for their people to protect themselves should they in the worst case die. Since then Berserkers have become an important part of barbarian culture and warfare. They are the ones who lead the charges into battle and fight the fiercest and longest. Among Barbarians and civilized Vasgothians Berserkers are both feared and respected. There have also been known cases where people who entered the Place of re-Naming returned as Berserkers.
Important Attributes: Dexterity, Strength, and Toughness
Racial Restrictions: Elves, T'skrang, Obsidiman, and Windlings
Karma Ritual: To perform his Karma Ritual the Berserker has to be under the open sky. Then he rams his Totemstaff into the ground and starts to bodypaint himself with ritual runes. When the PC has done that he starts to dance around the Totemstaff psyching himself up until he goes berserk. When the PC has gone berserk the ritual is finished and he returns to his normal state.
Artisan Skills: Wild Animal Lore, Wood Carving, and Bodypainting
Note: The Berserker begins the game with an ornamated Totemstaff (as long as a Broadsword and at the top it has got a carved head of the totem animal and at the bottom it is pointed). He also begins the game with a totem animal as a companion.
Animal Bond (D)
Avoid Blow
Berserking*(D)
Karma Ritual
Melee Weapons
Unarmed Combat (D)
Animal Training (D)
Durability (7/6)
Sprint
Swift Paw (Swift Kick) (D)
Tiger Spring
Down Strike
Berserk Weaving (Thread Weaving) (D)
Talents
Totem Shout (Battle Shout)
Gliding Strike
Momentum Attack
Unshakable Earth (D)
Paw Frenzy (Claw Frenzy, but with 2 Strain) (D)
Earth Skin
Crushing Blow (D)
Poison resistance
Bestial Toughness
Critical Hit Howl (D)
Champion Challenge (D)
Totem Spirit (Lion Spirit)
Bestial Resilience (D)
Defense
(D) Discipline Use Talent
* Denotes New Talent
New Talent
BerserkingStep Number: Rank + Willpower Step | |
Action: Yes | Skill Use: No |
Karma: Yes | Strain: 4 |
Discipline Talent: Berserker |
Special Benefits of going berserk:
Special Hindrances of going berserk -The Berserker can't stop fighting to use one of his available Recovery Tests
(Attention!!! These benefits are only granted temporarily while the character is berserk!!!)
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Earthdawn is a Registered Trademark of FASA Corporation. Original Earthdawn material Copyright 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.
If you have any suggsestions, comments or questions about this Discipline, send me an e-mail at:
jaffandi@yahoo.com or 106023.1600@compuserve.com