Isaiah Morningkill

Submitted by Jay "Gambit" Anstiss of Middlesex

Background
This Lycanthrope of the Silver Fang clan, by way of appeasing his elders for a minor transgression of honour, has come to the Weird West to learn the truth about the Reckoning. Regrettably he leaves behind his wife and newborn son to do so. Still, Isaiah is honourbound to unearth the reasons behind the chaos of the Weird West, and looks forward to the day when his task is done and he can return to his New York home.
Unfortunately fate has dealt a different kind of hand to this Lycanthrope. When Isaiah first arrives in the West, things don't seem too bad. But in the sleepy town of Paradise Hill Isaiah encounters something poisonous beneath the skin of the land...

Appearance
Isaiah is 40 years old , stands at 5'9" with an average build, weighing in at 175lbs. His light blue eyes are accentuated by his shoulder length black hair which is greying at the sides. If you were to look at his often expressionless face, most would assume that underneath lies a man with no meaning in life, no purpose, that he just drifts through life without a care. This could not be further from the truth. Isaiah is a highly intelligent man, and extremely articulate. His loyalty to those he counts as friends (and loved ones) knows no limits, and he always puts the safety and well-being of others before his own.
But woe unto those that cross his path, for his devotion to a cause and fervour to complete a task will often mean that they are looking down the buisiness end of a double barrelled shotgun before too long!

Quote - :"I've noticed that here in the West people don't cry over spilt milk. They tend to kill folk over it. Perhaps we're sunk deeper in the Reckoners' evil mire than I thought...."

Statistics
DEFTNESS 4d10, NIMBLENESS 2d10, STRENGTH 3d10, QUICKNESS 3d10, VIGOUR 3d8
Pistol 2, Shotgun 4, Speedload 2, climbin' 2, Dodge 3, Fightin':Brawlin' 3, Fightin':Axe Handle 3, Sneak 3, Swimmin' 2

COGNITION 4d12, KNOWLEDGE 3d8, MIEN 3d6, SMARTS 3d10, SPIRIT 4d8
Search 2, Trackin 3, Academia:Occult 2, Area:New York 2, English 3, Medicine:General 2, Animal Handlin' 2, Overawe 2, Persuassion 2, Bluff 2, Survival:Plains/Woods 2, Streetwise 3, Guts 3

Edges:Belongings (Fathers Shotgun), Keen, Gift O the Gab, Light Sleeper, Tough as Nails (2)
Hindrances:Heroic, Loyal, Obligation (to clan), Vengeful

Wind=20, Pace=10/20, Size=6, Grit=1

Gear
Colt Peacemaker + ammo, Double Barreled Shotgun (Blessed by Father - causes normal damage on Lycanthropes, extra dice damage on Werewolf "Abominations", causes wind damage on Harrowed too...) + ammo, Trail rations, Bed roll, Horse (Smart & Strong), $200

Changes to Stats in WereWolf form
STRENGTH 3d12+2, QUICKNESS 3d12+2, DEFTNESS 4d6
Overawe 4
Size=7, Terror=9
Takes half damage in combat from ordinary attacks.

Lycanthrope Powers: Calm the Beast 5, Regeneration 3

Changes to Stats in FullWolf form
DEFTNESS 1d4
Trackin' 6d12
Pace=15, Size=4, Terror=3
Teeth=STR+d4 damage

Notes...
Isaiah Morningkill is a determined individual who will not rest until his task is complete, which means unearthing the secrets of the Reckoning. He is a good chap to have on your side from the point of view of the posse, but difficult to get to know in the first place, he prefers to work alone
Again, Isaiah is a character from Werewolf:Wild West RPG and has not been used in my campaign so far. At the moment Isaiah is staying in Paradise Hill, a town which holds a sinister secret...what this secret is is entirely up to you and could possibly form the basis for an adventure for your posse, Isaiah being their contact or link, or perhaps he even gets in their way! He often teams up with fellow Lycanthrope Earl Cotten so may be found travelling about with him, but this is more out of necessity rather than choice - the two of them don't fully trust each other!

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