"Jonah Hex - 2 Gun Mojo!"

The Adventure

Here's the main body of the adventure containing all the details on the events and locations of the story. I've broken it down by chapter to make things easier.

Chapter 1 - The Traywick Gang

The posse trail the outlaw Traywick gang, meet Slo-Go Smith on the way, defeat the Traywicks and hopefully save Jonah Hex from a hangin'.

To start things off it can be assumed that the the posse already know where to find the Traywicks. It's common knowledge that they hole up at an abandoned silver mine about 10 miles south of Mud Creek, that's why folk stay away from the place. If you like you can throw in rumours that the place is said to be haunted by the ghosts of miners who died in the cave-in that shut the place down. Horse puckey of course...

The Mine

The abandoned silver mine consists of a tunnel dug into the side of a hill which ends after 30 yards or so at a wall of earth where the entire mine collapsed in on itself. There's nothing of interest here although paranoid posse members may feel a chill run down their spine as if they're being watched...
There's also 2 old buildings outside the mine itself, mere skeletons of a store house and sleeping quarters that have been touched up by the Traywicks to withstand the elements. Both buildings are deserted (but don't tell the posse this until they've had a good search around). Let the posse make Search rolls against a TN of 3 and consult the following list;

Success: In one building there are blankets and cook pots lying around the place in some semblence of order, it looks like about 4 people were staying here recently (or 3 or 5 depending on how large you plan to make the Traywick gang). Outside there is horse mess lying around the base of a tree, looks like there were horses tied up here recently (a Trackin (7) or Animal Handlin' (3) roll determines that the riders left no more than one hour ago due to the freshness of the manure). In the other building there is a single chair lying on it's side

1 Raise: Horse tracks lead off to the west of here (a Trackin' (5) roll reveals the number of horses - the number of Traywicks + 1 for Jonah Hex) a body is being dragged behind one of the horses - ouch!.
The chair on it's side has spots of human blood on it, somebody was tied to the chair and beaten.

2 raises or more: The posse finds what looks like a makeshift grave amongst on area of rocks near the mines entrance, rocks have simply been piled on top of a dead body. If any brave posse member removes the rocks they find the body of a woman. It is one of the Traywick gang (yup, they admit women too), she's been shot in the head. A Medicine (5) check reveals she died today. The woman's name was Sally Traywick and she and the rest of the gang bushwacked Jonah Hex a few miles from here (he looked like an easy target for a robbery), Jonah Hex managed to get the first shots off before the rest of the gang jumped him and knocked him senseless. They dragged him back here to camp, beat him up a bit and have ridden off west with Jonah bumping along behind them by a rope tied to a saddle. They plan to hurt him plenty for killing Sally and then they'll hang him.
The posse also realises they're being watched, Slo-Go has also found the Traywicks camp and has positioned himself on top of the silver mine hill near some bushes, he thinks that the posse are the Traywicks and will start shooting with his rifle (from this range he'll miss with his first few shots - his eyesight's not what it used to be) and will shout out thing's like "I'll get ya, ya Traywick sum's a bitches!" and "Ol' Slo-Go'll sort ya out, ya inbred morons!". Basically the posse ought to get the idea that this fellow isn't one of the Traywicks and should get the idea across to him that neither are they part of the outlaw gang!

Slo-Go Smith

When the smoke has cleared and the posse have (hopefully) got talking with Slo-Go he tells them that he's been following the Traywicks and intends to collect the bounty on their heads, he also gives his name and seems disappointed that the posse haven't heard of him, the famous bounty hunter Slo-Go Smith, considering he's been around since before they were born (probably). He says he'll need some help bringing them in as he hadn't realised there were so many of them - he thought the Traywicks were just a pair of brothers, not the whole damned family! The posse may, however, have other ideas and might not want to split the reward money with Slo-Go. Slo-Go will insist that he was here first and he's doing the posse a favour by offering to split what is rightly his. If the posse are stubborn about it Slo-Go says that they can have first digs on whatever the Traywicks happen to be carrying on them - including their horses, that should even things up a bit money wise.

Catching the Traywicks

The posse have two options, they can track the Traywicks and try to catch up with them: Tracking (5) (or (9) if it's dark) and 2 hours of hard riding, or they can sit here in ambush and wait 'till the Traywicks come back - either way Slo-Go insists he's in on things, and tries to befriend the posse while they ride/wait

No matter what the posse do they are going to face the Traywicks in a couple of hours. If they track them down they come across them about to hang Jonah Hex from a tree on a grassy hill. If they wait at camp the Traywicks come back in a few hours to hang a roughed up Jonah Hex from a tree near the mine.

The posse can strike whenever they wish, but if it looks like they're going to wait until the hanging's over then Slo-Go will open fire on the outlaws before this can happen. If the posse show keen interest in saving the Traywick's captive then have them start the hanging before the posse can launch it's attack, that way they'll have limited time before Mr. Hex chokes to death! (Don't let him actually die, but then again don't let the posse know that you're keeping him alive).

The Outlaws

The Traywicks are an inbred bunch and dress strange too. Jesse Traywick (who's the eldest brother) wears a Union Army cavalry jacket and an eyepatch. He's going bald but wears his blond hair long anyhow.

Gearge Traywick is the youngest brother and wears a pink shirt and a straw hat, he constatly chews an old twig and drools when he talks.

Nancy Hardcastle is cousin to the Traywicks and has a once pretty red dress on, shame her face was never as attractive. She looks like she's been beaten thoroughly with the Ugly Shovel. She's the eldest of the whole bunch at 40 years of age

'Drew Hardcastle is her son, he's nearly 20 and large as an ox, he never talks unless it's to shout the word "Yup!" in answer to any question or comment. He's bare-chested but wears braces to keep his soiled pants up.

Additional Traywicks can be created at your pleasure, there should be at least one for each member of the posse plus Slo-go, but if you want to make it tougher then by all means do so! Either way their game stats are all the same;

Traywick Gangmember

Shootin' Pistol/Shotgun/Rifle 3d8
Fightin' Brawlin'/Club/Knife  4d6
Horse Ridin'                  3d6
Strength                      3d8
Quickness                     4d6
Vigor                         3d8
Cognition                     2d6
Guts                          2d8
Quick Hits                    30 (36 for 'Drew)
Gear: .44 Army pistol, or Spencer Carbine, or double barrel shotgun. Ammo. Small Knife. Mangey horse. Cheap saddle. 3d6 Confederate dollars. 2 days of drool covered salted pork rations, yummy!

The Shootout

The Traywicks aren't about to go quietly, when the posse make their presence known they begin shooting their various weapons at their with gay abandon, shouting and whooping the whole time. If it looks like they're taking a beating then one or two of them may make a run for it on their steeds. Slo-Go helps the posse as much as possible but generally misses/shoots horses/gets in the way etc. If things go badly for the posse then have his aim improve. It doesn't matter whether the posse kill all the Traywicks or take some of them alive, the reward is still valid.

Questioning any live Traywicks is pretty unproductive, they don't know anything useful and can only confirm that their prisoner's name is Jonah Hex and he killed their sister/cousin, Sally Traywick. If any bright spark thinks to cut down the hanging captive they find he is still alive and will give his name as Jonah Hex, he also gives his side of the story concerning Sally's death (that the "Crazy sow tried to bushwack me!") and thanks the posse for saving him. He doesn't want any part of the reward or any of the Traywick's belongs, just his horse and guns back (the Traywicks tried to hang him from the back of his own mule!)

After the excitment and introductions it's off to Mud Creek to collect the reward on the Traywicks.

Bounty
Saving Jonah Hex: 1 red chip
Defeating the Traywicks: 1 white chip (each)
Befriending Slo-Go Smith: 1 white chip
Don't forget chips for roleplaying hindrances too!


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