Anchor
Climate / Terrain: |
Any |
Frequency: |
Very Rare |
Organization: |
Pack |
Activity Cycle: |
Any |
Diet: |
None |
Intelligence: |
Any (3-18) |
Treasure: |
None |
Alignment: |
Neutral |
# Appearing: |
1 - 6 (1d6) |
Armor Class: |
6 |
Movement: |
6 |
Hit Dice: |
1/2 |
THAC0: |
20 |
# Attacks: |
1 |
Damage / Attack: |
1d2 |
Special Attacks: |
None |
Special Defenses: |
None |
Magic Resistance: |
None |
Size: |
M (6' tall) |
Morale: |
Unsteady (5-7) |
XP Value: |
35 |
Appearance:
Anchors are undead apparitions of their former selves, brought about by either the spell Molonik's Anchor or the Eviction spell-like ability of the Monoch. These creatures cannot be seen by most, only being able to manifest itself into a visible image by concentrating four or more of the creatures into a single space. Such appearances are often frightening to the viewer, as these images will still be somewhat transparent, reminiscent of a ghost, as well as being the mixed visage of four or more beings. They can be seen regularly by their own kind, and by other undead. During these occurrences, the Anchor will appear as a poorly defined replica of the body it left behind.
Combat:
These pathetic apparitions are unable to engage in combat for the most part, as their creation sought to make them the most pathetic creature possible, one that would have an eternal existence to be tormented by its creator. They can attack beings when they are in their combined form, but the lack of concentration caused by multiple personas allows them to only be able to strike on a natural 20, for 1d2 points of damage. The Anchor can attack each other normally, utilizing a 20 THAC0 and the same 1d2 points of damage. Though they are not able to affect anything physically, the Anchor is effected by its surroundings, and as such cannot pass through walls, and is harmed my mundane weapons. One of the few things that the Anchor holds with other undead is immunity to the effects of charm, hold, sleep, enfeeblement, polymorph, cold, electricity, insanity, poisons, paralysis, or death. The Anchor is set to rest by either the destruction of its creator, or destruction of his own being.
Habitat / Society:
Anchors are truly wretched beings. Upon creation, the Anchor is tied to a small three mile radius within which to roam. They are unable to manifest anything physically by themselves, and thus seek out and enjoy the company of others of its kind. The Anchor often will attempt to combine forms with others of its kind in order to attempt to converse with the living, in hopes of convincing some brave soul to destroy its creator.
Ecology:
The Anchor has no diet, as it cannot influence the realms of the physical. Their bodies are, however, consumed by a creature known as the Monoch, one of the causes for the Anchors existence. The Monoch uses its Eviction powers to expel the essence of the victim from their body, allowing the Monoch to feed. If the Monoch is destroyed before the body has been mostly consumed (loss of 50% of the base hit points), the Anchor is allowed to return to its body and can be healed normally.