Dynamite Headdy(tm) Game
1 014 FAF E66 Start with 1 lives 2 054 FAF E66 Start with 5 lives 3 094 FAF E66 Start with 9 lives 4 008 E2D E69 Infinite lives 5 004 56C D5A Infinite energy 6 344 F3F 3BE + 344 EFF 3BE Start on Toys in the Hood Dynamite Headdy and related names are trademarks of Sega.Taz In Escape from Mars(tm) Game
1 3ae 916 2a2 Infinite lives 2 215 545 6e2 Infinite energy 3 304 7b6 e6A Start with Bubble Gum Float 4 c94 7c6 2a2 Keep weapons for a little while after you die 5 015 735 197 Less flash time after getting hit 6 995 735 197 More flash time after getting hit 7 004 e46 3ba + 004 e06 3be Always invincible Taz in Escape from Mars and related names are trademarks of Warner Bros.Mighty Morphin Power Rangers(tm)
1 7ae 12b 2A9 All Power Rangers start with 12 energy 2 afe 12b 2A9 All Power Rangers start with 34 energy 3 45e 12b 2A9 All Power Rangers start with 14 energy 4 212 d5e 91d Only throws do damage 5 3a3 aea 2a2 Don't get any energy from defeating an opponent 6 3e3 a2a 082 + 003 a4a c49 + ff3 a3a 916 Get max energy from defeating an opponent 7 25d d95 f7e Grey Putty is harder to kill 8 10e 155 2a9 Goldar is easier to kill 9 20e 245 c42 Green Putty is harder to kill 10 3ee 9eb 193 + 02e 9fb 6e6 After defeating some enemies you fight other Power Rangers--May cause slight graphic errors 11 3e9 e6a 082 + 009 e7a e6a + 009 e8a c49 Always fight on the Park stage 12 3e9 e6a 082 + 019 e7a e6a + 009 e8a c49 Always fight on the Mountain stage 13 3e9 e6a 082 + 029 e7a e6a + 009 e8a c49 Always fight on the Alley stage 14 3e9 e6a 082 + 039 e7a e6a + 009 e8a c49 Always fight on the City stage 15 3e9 e6a 082 + 039 e7a e6a + 009 e8a c49 Always fight on the Construction stage 16 3e9 e6a 082 + 059 e7a e6a + 009 e8a c49 Always fight on the Refinery stage Mighty Morphin Power Rangers and related names are trademarks of Saban Entertainment, Inc. and Saban International N.V.Marvel Comics' X-Men: The GamesMaster's Legacy
1 002 644 195 Start with no mutant power 2 772 644 195 Start with 1/2 mutant power 3 3AA 2A7 2A2 Infinite mutant power 4 14A 267 C42 Mutant power is used quicker 5 3AA BD7 2A2 Infinite energy 6 AFA BA7 2AA + 00A BB7 E6E One hit is fatalÐmost of the time 7 012 634 195 Start with very little energy 8 772 634 195 Start with 1/2 energy 9 FFA A97 2A2 Flash a lot longer after getting hit 10 000 2F7 19E 1 hit and you're invisible 11 000 2B7 806 Almost invincible Marvel, X-Men, and GamesMasters Legacy are trademarks of Marvel Entertainment Group, Inc.Fatal Fury Special(tm) Game
1. 03C 38B E6E Faster timer 2. 00C 38B E6E Infinite time 3. 21C 75E 91D + 10C 71E 195 + 04C 73C 3B8 Start rounds with 10 seconds 4. 21C 75E 91D + 20C 71E 195 + 04C 73C 3B8 Start rounds with 20 seconds 5. 21C 75E 91D + 30C 71E 195 + 04C 73C 3B8 Start rounds with 30 seconds 6. 21C 75E 91D + 40C 71E 195 + 04C 73C 3B8 Start rounds with 40 seconds 7. 21C 75E 91D + 50C 71E 195 + 04C 73C 3B8 Start rounds with 50 seconds 8. 12C 24E E6B Both players start with 1/4 energy 9. 20C 24E E6B Both players start with 1/2 energy 10. 2DC 24E E6B Both players start with 3/4 energy 11. 118 109 E61 Only take damage from some projectile special moves 12. 003 814 D5A Terry's throw does very little damage 13. 773 814 D5A Terry's throw kills 14. 005 59D F7A Terry's standing punch doesn't do damage 15. 775 59D F7A Terry's standing puch kills 16. 005 61D C4A Terry's standing kick doesn't do damage 17. 775 61D C4A Terry's standing kick kills 18. 005 71D F72 Terry's crouching kick doesn't do damage 19. 775 71D F72 Terry's crouching kick kills Fatal Fury Special is a trademark of SNK.Samurai Shodown(tm) Game
1. 00C B3D 3BE Infinite time 2. 3EC 62D 80E + 32C 63D 193 Start round with 50 seconds 3. 3EC 62D 80E + 3CC 63D 193 Start round with 60 seconds 4. 3EC 62D 80E + 4BC 63D 193 Start round with 75 seconds 5. 14F 4BF E6B Both players start with 1/4 energy 6. 22F 4BF E6B Both players start with 1/2 energy 7. 30F 4BF E6B Both players start with 3/4 energy 8. 01B F4D EB9 Infinite energy 9. 3EC 51D 191 + 01C 53D 08A Get Pow from every hit 10. 007 CAD 3B2 Once you have Pow you keep it 11. 20B 4BC F77 + 06B 4AC E68 All hits do massive damage Samurai Shodown is a trademark of SNK.The Lion King(tm) Game
CODES 1-6: ONLY WORK ON THE LION PRINCE DIFFICULTY LEVEL 1. 017 B98 E66 Start with 1 life 2. 057 B98 E66 Start with 5 lives 3. 097 B98 E66 Start with 9 lives 4. 027 BB8 C4A Start with 1/2 of a Circle of Life 5. 047 BB8 C4A Start with 1 Circle of life 6. 007 BB8 C4A Start with no Circles of Life 7. 3A6 439 2A2 Get hit and become Invisible 8. 0F6 639 7FB Flash less after getting hit 9. FF6 639 7FB Flash longer after getting hit 10. 3A9 9E9 2A2 Ladybugs don't restore any energy 11. 3A6 88C 2A2 Infinite lives 12. 3E5 B5A 4CA Invisible 13. 3E7 73B 7F4 + 3D7 76B A27 + 327 77B 082 Invincible The Lion King and related names are trademarks of The Walt Disney Company.NFL '95(tm)
1. 3A2 6DB 2A2 Infinite time outs 2. 00C DAF E66 No time outs 3. 05C DAF E66 Start with 5 time outs 4. 10C DAF E66 Start with 10 time outs 5. 00C F4F F7E Only have enough time for one play after kick off in each quater 6. 02C F4F F7E 2 min. quarters 7. 3CC F4F F7E 60 min. quarters 8. 3A8 D7E 2A2 Infinite play timer 9. 0A0 79B 4CA Start with 10 seconds on play clock after most plays 10 049 35E E6E + 509 30E C42 Always 4th and goal after a kickoff 11. 006 B09 F72 Touchdowns worth 0 points 12 016 B09 F72 Touchdowns worth 1 point 13. 036 B09 F72 Touchdowns worth 3 points 14. 056 B09 F72 Touchdowns worth 5 points 15 096 B09 F72 Touchdowns worth 9 points 16. 000 6C9 3BA Extra Points worth 0 points NFL '95 is a trademark of SegaMortal Kombat II(tm) Game
1 00B B19 F79 Infinite energy 2 001 30A 082 + 3E1 31A C42 + 001 32A F7A View ending 3 3A4 026 2A2 Infinite credits 4 001 2CA F76 Start with 0 credits 5 0B1 2CA F76 Start with 10 credits 6 101 2CA F76 Start with 15 credits 7 04B 7C6 C4E Start with 49 sec. 8 07B 7C6 C4E Start with 79 sec. 9 00B 7C6 C4E Start with 9 sec. 10 005 3F5 3BE Infinite time 11 32B A3E F77 Start with 3/4 energy--player 1 12 22B A3E F77 Start with 1/2 energy--player 1 13 12B A3E F77 Start with 1/4 energy--player 1 14 02B A3E F77 Start with very little energy--player 1 15 32B A6E F77 Start with 3/4 energy--player 2 16 22B A6E F77 Start with 1/2 energy--player 2 17 12B A6E F77 Start with 1/4 energy--player 2 18 02B A6E F77 Start with very little energy--player 2 19 006-4EF-D56 Flying kick does no damage 20 996-4EF-D56 Flying kick does mega damage 21 006-66F-A2E Uppercut does no damage 22 996-66F-A2E Uppercut does mega damage 23 006-1EF-E66 Crouching kick does no damage 24 996-1EF-E66 Crouching kick does mega damage 25 006-26F-F72 Regular high kick does no damage 26 996-26F-F72 Regular high kick does mega damage 27 006-AEF-C42 Roundhouse foot sweep does no damage 28 996-AEF-C42 Roundhouse foot sweep does mega damage Mortal Kombat is a trademark of Midway Manufacturing CompanyNBA JAM Tournament Edition(tm) Game
1. 7E3-859-3B7 Infinite turbo when on offense 2. 7E3-A59-3B7 Turbo doesn't recharge 3. 00D-2EA-19E No shot clock 5. 00A-CE6-E62 CPU's 2 pt. shots are worth 0 6. 01A-CE6-E62 CPU's 2 pt. shots are worth 1 7. 03A-CE6-E62 CPU's 2 pt. shots are worth 3 8. 04A-CE6-E62 CPU's 2 pt. shots are worth 4 9. 05A-CE6-E62 CPU's 2 pt. shots are worth 5 10. 06A-CE6-E62 CPU's 2 pt. shots are worth 6 11. 07A-CE6-E62 CPU's 2 pt. shots are worth 7 12. 08A-CE6-E62 CPU's 2 pt. shots are worth 8 13. 09A-CE6-E62 CPU's 2 pt. shots are worth 9 16. 217-02D-6E2 MASTER CODE--MUST BE ENTERED FOR THE FOLLOWING CODES TO WORK 17. 017-03D-B3E Character number one is Bill Clinton 18. 027-03D-B3E Character number one is Hillary Clinton 19. 037-03D-B3E Character number one is Suns Gorilla 20. 047-03D-B3E Character number one is Heavy D 21. 057-03D-B3E Character number one is Jazzy Jeff 22. 067-03D-B3E Character number one is Fresh Prince 23. 077-03D-B3E Character number one is Thomas 24. 087-03D-B3E Character number one is Cunningham 25. 097-03D-B3E Character number one is Bird 26. 0A7-03D-B3E Character number one is Mike D 27. 0B7-03D-B3E Character number one is ADROCK 28. 0C7-03D-B3E Character number one is MCA 29. 0D7-03D-B3E Character number one is Hugo 30. 0E7-03D-B3E Character number one is Crunch 31. 017-04D-D5D Character number two is Bill Clinton 32. 027-04D-D5D Character number two is Hillary Clinton 33. 037-04D-D5D Character number two is Suns Gorilla 34. 047-04D-D5D Character number two is Heavy D 35. 057-04D-D5D Character number two is Jazzy Jeff 36. 067-04D-D5D Character number two is Fresh Prince 37. 077-04D-D5D Character number two is Thomas 38. 087-04D-D5D Character number two is Cunningham 39. 097-04D-D5D Character number two is Bird 40. 0A7-04D-D5D Character number two is Mike D 41. 0B7-04D-D5D Character number two is ADROCK 42. 0C7-04D-D5D Character number two is MCA 43. 0D7-04D-D5D Character number two is Hugo 44. 0E7-04D-D5D Character number two is Crunch NBA JAM Tournament Edition is a trademark of NBA Properties, Inc.Sonic the Hedgehog: Triple Trouble(tm) Game
1. 003 E0E E6E Infinite lives 2. 00a e6e e66 Start with 1 lives 3. 04a e6e e66 Start with 5 lives 4. 14a e6e e66 Start with 15 lives 5. 99a e6e e66 Start with 100 lives 6. 00a efe 5d4 Start high in the air on Act 1--1st life only 7. 053 afc e6e Each ring worth 5 8. 0a3 afc e6e Each ring worth 10 9. 3a8 e4c 2a2 + 3a8 e7c 2a2 Infinite rings 10. 3e3 a4e 082 + 023 a5e f77 + 003 a6e a2d Finish the first part of an Act and warp to the next Act 11. 008 ffc 08b Very little flash time after getting hit 12. 998 ffc 08b Flash longer after getting hit 13. 3a9 d5c 2a2 Get hit and stay invincible 14. c37 f2c e61 Invincible--spikes still kill hurt you 15. 00a ebe e6e Start with no continues 16. 05a ebe e6e Start with 5 continues 17. 0aa ebe e6e Start with 10 continues 18. 3a5 60e 2a2 Infinite continues 19. 00f 88d 3b7 Infinite timer Sonic the Hedgehog, and Triple Trouble are trademarks of SEGA
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