War sphere spells for priests (spell level is in parentheses):
Courage (1) Target unit ignores next F or R result (but it
still takes a hit from R)
Morale (1) Target unit gets +1 or -1 to morale, as desired by the
caster
Rally (2) Target routed unit is allowed a morale check
immediately (in the Magic phase)
Adaptation (3) Target unit ignores all negative effects of one
terrain type
Caltrops (3) Cast as either cavalry or infantry version; all
units of appropriate type take one hit when passing thru the
affected area
Fortify (3) Creates a fortification of level 2
Entrench (4) Creates a fortification of level 4
Tanglefoot (4) Enemy units entering the affected area must stop
immediately
Disguise (5) Cast before battle on friendly unit; the unit
appears as any other type of unit (chosen by the caster), until
engaged in melee
Illusory Artillery (5) Causes a F result for an enemy unit
Gravity Variation (6) Either creates a hill or cliff in a clear
area, or destroys such terrain
Illusory Fortification (7) Friendly units in back row can only be
attacked by missiles or spells. Spell is terminated if those
friendly units make any attacks (but they can move out)
Shadow Engines (7) Creates up to four illusionary Artillerist
units. They can fight as real units, but will disappear if
engaged in melee.
All spells last until the end of the battle unless mentioned otherwise.