(The Roaring Fiend, Destroyer of Old Alphatia, the Last Emperor)
Intermediate Power of the Abyss, CE/Empyreal of Entropy, C
Portfolio | Destroying Alphatia, destruction, violence, rage |
Aliases | Al-Fakish (Ylaruam), Athaksha (Sind), Veleketer (Hule) |
Domain | Abyss/170/Doomgaard |
Date of Ascension | 750 BC |
Sponsor | Thanatos |
Allies | None |
Foes | Alphatia, Ka, Koryis, Razud, Orcus, Demogorgon, Al-Kalim, Djaea, Kagyar, Set |
Symbol | A skull with horns against a background of fire shaped like a phoenix |
WAL | CE, NE, CN |
Alphaks was the last Emperor of Old Alphatia in the time before its destruction. In a debate between the Followers of Air and Fire, Alphaks took the side of the flame wizards, and thus caused a major civil war that devastated Old Alphatia. He was banished and in a couple of centuries attained Immortality.
Clergy | Priests (doombringers), avengers (doomwarriors) |
CAL | CE |
Weapons | Standard, plus dagger, whip, scourge |
Armor | Any |
Major Spheres | All, Chaos, Combat, Elemental Fire, Healing (reverse only), Necromantic (reverse only), Summoning, War |
Minor Spheres | None |
Granted Powers | Control undead, backstab as thief of equal level, Cause Light Wounds once per day |
Bonus Profs | Fiend Lore |
Dogma: Alphatia Must Be Destroyed. These
words pretty much sum up Alphaks' dogma. However, he is not
averse to destroying other things in the process, and is known in
several cultures as a destructive, violent demon. Although
Alphaks scored a minor victory when Alphatia sank in 1009 AC, it
is nonetheless soured by the fact that he had little to do with
it, and that Alphatia was restored in the Hollow World.
Day-to-Day Activities: Priests and avengers of
Alphaks secretly act towards the ultimate goal of Alphatia's
destruction. They do this by various minor (or not-so-minor) acts
of sabotage and corruption against the Alphatian people. However,
Alphaks lacks the skill of careful, long-term planning, and so
his followers cannot expect any grand plans from him. In other
countries, followers of Alphaks engage in random acts of
unthinking destruction.
Important Ceremonies/Holy Days: 28th of Kaldmont
is notable as the Day of Dread and the day when Alphatia sank
beneath the sea. It is also considered to mark the destruction of
Old Alphatia. Followers of Alphaks strive to make their acts
particularly destructive on this day, in order to properly honor
their patron.
Major Centers of Worship: Alphaks is secretly
followed by some discontented Alphatians and especially rabid
Thyatians. Alphaks' major temple is located on a fog-shrouded
isle of Alphaks' Volcano, off the western coast of Alphatia. It
is maintained by the Black King (CE hm M20) and the Black Queen
(CE hf P20). Its fate after the sinking of Alphatia is unknown;
it is quite possible that the island survives, and its rulers
will continue to work mischief in the remnants of the Alphatian
Empire.
Alphaks is also known in other countries. He managed to sneak a
group of his followers into Glantri; most of them are nosferatu
and are led by Prince Morphail of Boldavia. Their goal is to
destroy the Alphatian-descended people of the magocracy. The
Ylari know Alphaks as Al-Fakish, lord of evil and violence, who
demanded human sacrifices to his idols. With the coming of
Al-Kalim, his worship has dwindled, although he has helped the
Ylari to defeat their Alphatian overlords; he still hopes to gain
Ylaruam for himself, and his followers still kidnap people for
use as sacrifices. In Sind, Alphaks is known as Athaksha, demon
of violence and rage, and patron of rakshasas. And in Hule he is
Veleketer, patron of the Chaos Legions and the Holy Berserkers.
Affiliated Orders: The Children of Veleketer is
an elite military force in the service of the Master of Hule. It
consists solely of avengers of Alphaks (Veleketer), whose skill
at unparalleled destruction is such that the Master does not even
use them unless he wishes to leave no trace of his target (not
even ruins or remains). Alphaks has no other affiliated
organizations since his worship is illegal everywhere else.
Priestly Vestments: When it is safe to do so,
priests of Alphaks wear black robes decorated with horned skull
and flame motifs. In their rituals they carry a black leather
whip or a scourge, which is often soaked in oil and ignited.
Avengers don black armor with a horned skull etched on the
breast.
Adventuring Garb: In most places, adventuring
priests of Alphaks do not usually advertise their religion in any
way. In Hule, they display a horned skull symbol on their breast.
Flamewhip (Conjuration, Elemental Fire)
Level: 4
Sphere: Elemental Fire
Range: 0
Components: V, S, M
Duration: 5r+1r/lev
Casting Time: 7
Area of Effect: 1 whip
Saving Throw: None
This spell requires a whip or a scourge as its material
component. When it is cast, the whip bursts into flames. It can
be used as a weapon or to ignite flammable materials. The priest
must make an attack roll with a +2 bonus; the whip does 2d8
points of damage with a successful strike and is considered a +2
magical weapon. The whip can strike a creature up to 30' away,
extending and retracting as needed; anyone between the priest and
his target can easily sidestep the whip, though. Priests and
avengers of Alphaks are immune to the damage and any protection
against fire applies for other targets. The flamewhip can be
given to other followers of Alphaks, who will be unharmed by
holding it if the priest desires. The whip is consumed when the
spell ends.