(Father of the Clans)
Greater Power of the Beastlands, LN/Hierarch of Matter, L
Portfolio | Atruaghin Clans, "New Way" Azcans, longevity, safety |
Aliases | Atruatzin (Azca), Atrughanya (Sind) |
Domain | Beastlands/Krigala/Happy Hunting Grounds (Palace of Atruaghin) |
Date of Ascension | 795 BC, although some debate that Atruaghin achieved Immortality much earlier |
Sponsor | Ka (most likely; though neither he nor Atruaghin have shed any light on the matter) |
Allies | Ahmanni, Hattani, Mahmatti, Tahkati, Ka, Ixion |
Foes | Atzanteotl, Danel |
Symbol | Warbonnet and tomahawk |
WAL | Any non-evil |
Atruaghin is an interesting character. In 1500 BC, he was
Atruatzin, king of the Azcans in the Hollow World. At that time,
the evil Immortal Atzanteotl began corrupting the Azcans, and
only Atruatzin resisted him. He was driven out with a band of
followers and settled in the nearby fortress of Quauhnahuac.
However, he was also driven out of there soon, and founded the
city of Mictlan. In 1420 BC, the Schattenalfen discovered Mictlan
and destroyed it, building the city of Aengmor upon its ruins.
Atruatzin traveled underground, reaching the surface world in
1410 BC. By 1400 BC, he united the warring tribes that are
descended from the Azcans and Oltecs and called himself
Atruaghin.
By 1260 BC, Atruaghin's ageless nature became apparent. Some
debate that he was already an Immortal by this time, though not
knowing it yet. Atruaghin left the Clans to search for the cause
of his eternal youth. He returned to the Clans in 800 BC, freeing
them from the oppression of Red Orcs. In five years, he raised a
grand plateau so that his people might live in safety, and
finally joined the ranks of the Immortals.
Clergy | Priests, shamani (GAZ14), rangers |
CAL | LG, LN, NG, N, CG |
Weapons | Any appropriate to Atruaghin Clans or Azcan culture |
Armor | Any appropriate to Atruaghin Clans or Azcan culture |
Major Spheres | All, Animal, Creation, Divination, Elemental, Guardian, Healing, Plant, Protection, Sun, Weather |
Minor Spheres | Law, Necromantic, Time |
Granted Powers | Turn Undead, can never be deceived even by magically disguised lies |
Bonus Profs | Herbalism |
Dogma: Atruaghin is not a very visible
Immortal. He contents himself with quietly watching over his
followers and only moves to protect them if they are seriously
threatened. An important goal for him is the destruction of
Atzanteotl and returning the Azcans back to their old Immortals.
He is very subtle about it though, and Atzanteotl doesn't even
suspect much yet.
Day-to-Day Activities: Atruaghin's priests are
called Clanfathers. Both priests and shamani work as protectors
of Atruaghin Clans, keepers of wisdom and knowledge, and advisors
to tribal chieftains. Rangers learn the way of nature and teach
it to other people; they also act as elite warriors in defense of
the Clans. Priests of Atruaghin in Azca work quietly to oppose
the ruling clergy of Atzanteotl and to sabotage its efforts. They
also seek likely converts among the non-evil Azcans.
Important Ceremonies/Holy Days: Eirmont 17th is
the date of the destruction of Mictlan by the Schattenalfen. It
is a day of sadness, quiet contemplation, and fasting. Followers
of Atruaghin do not begin new ventures on this day, fearing that
they will be cursed with bad luck.
Major Centers of Worship: Atruaghin's major
center of worship is Atruaghin Clans, where he is followed by all
clans except the Tiger Clan. From the Clans, his following has
spread into Sind, where he is venerated by some people as the
patron of longevity and safety. In the Hollow World Azca,
Atruaghin is quietly gathering followers, but they are not yet
nearly numerous enough to challenge the priesthood of Atzanteotl.
Affiliated Orders: Nature's Warriors is a group
of rangers from the Bear and Elk Clans. The group acts as an
elite fighting force whenever the Clans are threatened. They
yearn for the day when they may lead the attack on Tiger Clan to
show them the error of their ways.
Priestly Vestments: Atruaghin's clergy dresses
in the traditional garments of whatever culture they are
operating in. They customarily carry a tomahawk, and occasionally
wear a warbonnet (though this practice is rare outside the Horse
Clan).
Adventuring Garb: The clergy's adventuring grab
doesn't differ from their normal one.
Natural Life (Alteration)
Level: 3
Sphere: Time
Range: Touch
Components: V,S,M
Duration: Permanent
Casting Time: 3t
Area of Effect: 1 creature
Saving Throw: None
This spell removes unnatural aging that is caused by things such
as a ghost's attack, casting certain spells, etc. It only removes
one year per casting, and cannot actually make the target younger
than it should be. The material component is a sacrifice of any
goods worth not less than 1000 gp. The caster can choose to
transfer the unnatural aging to himself instead of the sacrifice.
The spell cannot bring back creatures killed by aging - they must
be resurrected by other means first.