(The Night Hunter, the Cold)
Lesser Power of Arborea, CN/Temporal of Thought, C
Portfolio | Mercy, hunger, destruction, night, winter, one who keeps the lupins strong by weeding out the sick and weak |
Aliases | None |
Domain | Arborea/Olympus/The Wolfwoods |
Date of Ascension | 112 AC |
Sponsor | Korotiku |
Allies | Korotiku |
Foes | Yazak goblinoids pantheon. Saimpt Loup also sees with disfavor the rise of saimpt Clébard |
Symbol | A White Wolf |
WAL | Any |
Saimpt Loup, whose mortal name is all but forgotten, was a hunter and rider in the plains north of modern Renardy. When he was young, his clan was attacked by the vanguard of the goblinoid horde that was going to invade the western Savage Coast. Saimpt Loup was the sole survivor. He was able to reach the other clans, and warn them of the imminent invasion. The lupins could barely withstand the strength of the goblinoid army, but Saimpt Loup managed to convince them to cooperate under his leadership (which wasn't an easy task, as the tribes were scattered and fiercely indipendent, and many lupins were not aware of the danger). He proved a good leader and a better fighter, preferring ambushes to open fight. The war ended when Saimpt Loup, with a single companion, reached the enemy camp, slew the Orc Warlord and his High Shaman and set fire to the tents. This deed completed the quest for immortality of Saimpt Loup, but he was wounded by poisoned arrows while escaping the burning camp. His body was never found, as Saimpt Renard gated him to Arborea before the death of his mortal body, and conferred him the gift of Immortality.
Clergy | Priests, Beast Rider Rangers |
CAL | Any |
Weapons | Short bow, short composite bow, horseman's flail, horseman's mace, horseman's pick, lance, spear, dagger, knife, saber |
Armor | Leather, studded leather, padded armor, shield (up to medium) |
Major Spheres | All, Animal, Chaos, Necromantic, Sun (reverse only), Weather |
Minor Spheres | Travellers, Plant |
Granted Powers | Move Silently/Hide in Shadows as a Ranger of the same level |
Bonus Profs | Riding (Dire Wolf or Lupasus), Survival (Plains) |
Dogma: The eldest lupin Immortal, Saimpt Loup fosters
the traditional values of tribal life. In contrast with Saimpt
Clébard, he portrays the lupin hunter and raider of the steppes.
Saimp Loup also encourages a "survival of the fittest"
view of life.
Day-to-Day Activities: For the followers of Saimpt Loup,
hunting is a holy endeavour. They always look at themselves as
hunters, even though they may follow other careers. When
actuallly involved in hunting, they show respect for the hunted
animal, as they know that its death is their life. Priests of
Saimpt Loup are traditionally responsible for funeral rites
(though the clergy of Saimpt Clébard is now contesting this
role: Loup-worshippers also prefer the traditional burial in
mounds, while the richer followers of Clébard now build family
mausoleums, often decorated with marble sculptures). Many priests
are travellers or hunters.
Important Ceremonies/Holy Days: Winter is the season
dedicated to Saimpt Loup. He is celebrated on the first and last
day of winter.
Major Centers of Worship: Saimpt Loup is worshipped mainly
by the few nomad lupins. The only important established center of
worship is Deauvais, as most priest prefer to hold ceremonies
outside the towns.
Affiliated Orders: Lupin Beast Riders are commonly
associated with Saimpt Loup, though there isn't a formal knightly
order. Lupin Beast Riders and Honorbound are often at odds, like
their patron deities, and fights or duel between them are quite
common.
Priestly Vestments & Adventuring Garb: Priest of
Saimpt Loup are nearly indistinguishable from common hunters or
beast riders. However, they wear a small piece of white fur as
their holy symbol.
Saimpt Loup's Flying Steed (Conjuration)
Level: 4
Sphere: Animal, Summoning
Range: 100'
Components: Holy Symbol and see below
Duration: 1 day/level
Casting Time: 1 turn
Area of Effect: Special
Saving Throw: None
This spell summons a large lupasus (minimum 3 Hit Points per HD)
to serve as mount and companion for the priest. The lupasus is
more intelligent then the average (Int 7), and serves the priest
willingly, so that he can ride it even if he hasn't got the
airborn riding proficiency (the lupasus will carry him, and it
will also care that he does not fall, unless in combat or
otherwise difficult situation, as in a storm). The component
needed is the Holy Symbol, but the priest must also feed the
lupasus for the time he keeps it. The lupasus can fight for the
priest, but putting the beast into danger will almost certainly
anger Saimpt Loup, so it is mostly used for transport. Notice
that the lupasus is summoned from the Wolfwood, so the summoning
never fails (as can happen with Animal Summoning spells).