Black Lotus - Edições - Saga de Urza - Lista de Cartas
WHITE
1 Absolute Grace (Uncommon)
1W Enchantment
All creatures gain protection from black.
2 Absolute Law (Uncommon)
1W Enchantment
All creatures gain protection from red.
3 Angelic Chorus (Rare)
3WW Enchantment
Whenever a creature comes into play under your control, gain life
equal to that creature's toughness.
4 Angelic Page (Common)
1W Summon Spirit
Flying. Tap: Target attacking or blocking creature gets +1/+1
until end of turn.
5 Brilliant Halo (Common)
1W Enchant Creature
Enchanted creature gets +1/+2. When Brilliant Halo is put into a
graveyard from play, return Brilliant Halo to owner's hand.
6 Catastrophe (Rare)
4WW Sorcery
Destroy all lands or all creatures. Creatures destroyed this way
cannot regenerate this turn.
7 Clear (Uncommon)
1W Instant
Destroy target enchantment. Cycling 2 (You may pay 2 and discard
this card from your hand to draw a card. Play this ability as an
instant.)
8 Congregate (Common)
3W Instant
Target player gains 2 life for each creature in play.
9 Defensive Formation (Uncommon)
W Enchantment
Instead of the attacking player, you choose how creatures
attacking you deal combat damage.
10 Disciple of Grace (Common)
1W Summon Cleric 1/1
Protection from black. Cycling 2 (You may pay 2 and discard this
card from your hand to draw a card. Play this ability as an
instant.)
11 Disciple of Law (Common)
1W Summon Cleric 1/2
Protection from black. Cycling 2 (You may pay 2 and discard this
card from your hand to draw a card. Play this ability as an
instant.)
12 Disenchant (Common)
1W Instant
Destroy target artifact or enchantment.
13 Elite Archer (Rare)
5W Summon Soldiers 3/3
Tap: Elite Archers deal 3 damage to target attacking or blocking
creature.
14 Faith Healer (Rare)
1W Summon Cleric 1/1
Sacrifice an enchantment: Gain life equal to the sacrificed
enchantment's total casting cost.
15 Glorious Anthem
16 Healing Salve (Common)
W Instant
Choose one - Target player gains 3 life: or prevent up to 3
damage to a creature or player.
17 Herald of Serra (Rare)
2WW Summon Angel 3/4
Flying; echo (During your next upkeep after this permanent comes
under your control, pay its casting cost or sacrifice it.)
18 Humble (Uncommon)
1W Instant
Target creature loses all abilities and is a 0/1 creature until
end of turn.
19 Intrepid Hero (Rare)
2W Summon Soldier 1/1
Tap: Destroy target creature with power 4 or greater.
20 Monk Idealist (Uncommon)
2W Summon Cleric 2/2
When Monk Idealist comes into play, return target enchantment
card from your graveyard to your hand.
21 Monk Realist (Common)
1W Summon Cleric 1/1
When Monk realist comes into play, destroy target enchantment.
22 Opal Acrolith (Uncommon)
2W Enchantment
Whenever one of your opponents successfully casts a creature
spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes
a 2/4 creature that counts as a Guardian. 0: Opal Acrolith
becomes an enchantment.
23 Opal Archangel (Rare)
4W Enchantment
When one of your opponents successfully casts a creature spell,
if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5
creature with flying that counts as an Angel. Attacking does not
cause Opal Archangel to tap.
24 Opal Caryatid (Common)
W Enchantment
When one of your opponents successfully casts a creature spell,
if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2
creature that counts as a Soldier.
25 Opal Gargoyle (Common)
1W Enchantment
When one of your opponents successfully casts a creature spell,
if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2
creature with flying that counts as a Gargoyle.
26 Opal Titan (Rare)
2WW Enchantment
When one of your opponents successfully casts a creature spell,
if Opal Titan is an enchantment, Opal Titan becomes a 4/4
creature with protection from each of that spell's color and that
counts as a Giant.
27 Pacifism (Common)
1W Enchant Creature
Enchanted creature cannot attack or block.
28 Pariah
29 Path of Peace (Common)
3W Sorcery
Destroy target creature. That creature's owner gains 4 life.
30 Pegasus Charger (Common)
2W Summon Pegasus 2/1
Flying, first strike
31 Planar Birth (Rare)
1W Sorcery
Put all basic lands from all graveyards into play under their
owners' control, tapped.
32 Presence of the Master
(Uncommon)
3W Enchantment
Whenever a player plays an enchantment spell, counter it.
33 Redeem (Uncommon)
1W Instant
Prevent all damages to one or two creatures. (treat further
damage normally.)
34 Remembrance (Rare)
3W Enchantment
Whenever a nontoken creature you control is put into a graveyard,
you may search your library for a copy of that creature card. If
you do, reveal the card, put it into your hand, and shuffle your
library afterwards.
35 Rune of Protection: Artifacts
(Uncommon)
1W Enchantment
W: Prevent all damage to you from an artifact source. Cycling 2
36 Rune of Protection: Black
(Common)
1W Enchantment
W: Prevent all damage to you from a black source. Cycling 2
37 Rune of Protection: Blue
(Common)
1W Enchantment
W: Prevent all damage to you from a blue source. Cycling 2
38 Rune of Protection: Green
(Common)
1W Enchantment
W: Prevent all damage to you from a green source. Cycling 2
39 Rune of Protection: Lands
(Rare)
1W Enchantment
W: Prevent all damage to you from a land source. Cycling 2
40 Rune of Protection: Red
(Common)
1W Enchantment
W: Prevent all damage to you from a red source. Cycling 2
41 Rune of Protection: White
(Common)
1W Enchantment
W: Prevent all damage to you from a white source. Cycling 2
42 Sanctum Custodian (Common)
2W Summon Cleric 1/2
Tap: Prevent up to 2 damage to a creature or player.
43 Sanctum Guardian (Uncommon)
1WW Summon Soldier 1/4
Sacrifice Sanctum Guardian: Prevent all damage to a creature or
player from one source.
44 Seasoned Marshal (Uncommon)
2WW Summon Soldier 2/2
Whenever Seasoned Marshal attacks, you may tap target creature.
45 Serra Avatar (Rare)
4WWW Summon Avatar */*
Serra Avatar had power and toughness each equal to your life
total. When Serra Avatar is put into a graveyard, shuffle Serra
Avatar into owner's library.
46 Serra Zealot (Common)
W Summon Soldier 1/1
First strike.
47 Serra's Embrace (Uncommon)
2WW Enchant Creature
Enchant creature gets +2/+2 and gains flying. Attacking does not
cause enchanted creature to tap.
48 Serra's Hymn (Uncommon)
W Enchantment
During your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent up to X damage total o any number
of creatures and/or players, where X is the number of verse
counters on Serra's Hymn.
49 Serra's Liturgy (Rare)
2WW Enchantment
During your upkeep, you may put a verse counter on Serra's
Liturgy. W, Sacrifice Serra's Liturgy: Destroy up to X target
artifacts and/or enchantments, where X is the number of verse
counters on Serra's Liturgy.
50 Shimmering Barrier (Uncommon)
1W Summon Wall 1/3
(Walls cannot attack) First strike. Cycling 2.
51 Silent Attendant (Common)
2W Summon Cleric 0/2
Tap: Gain 1 life.
52 Songstitcher (Uncommon)
W Summon Cleric 1/1
1W: Target attacking creature with flying deals no combat damage
this turn.
53 Soul Sculptor (Rare)
2W Summon Townsfolk 1/1
1W, Tap: Target creature becomes an enchantment and loses all
abilities until a player successfully casts a creature spell.
54 Voice of Grace (Uncommon)
3W Summon Angel 2/2
Flying, protection from black.
55 Voice of Law (Uncommon)
3W Summon Angel 2/2
Flying, protection from red.
56 Waylay (Uncommon)
2W Instant
Put 3 Knight tokens into play. Treat these tokens as 2/2 white
creatures. Remove them from the game at end of turn.
57 Worship (Rare)
3W Enchantment
Damage that would reduce your life total to less than 1 instead
reduces it to 1 if you control a creature.
BLUE
58 Academy Researchers (Uncommon)
1UU Summon Wizards 2/2
When Academy Researchers comes into play, you may choose an
enchant creature card in your hand and put that enchantment into
play on Academy Researchers.
59 Annul (Common)
U Interrupt
Counter target artifact or enchantment spell.
60 Arcane Laboratory (Uncommon)
2U Enchantment
Each player cannot play more than one spell each turn.
61 Attunement (Rare)
2U Enchantment
Return Attunement to owner's hand: Draw three cards, then choose
and discard four cards.
62 Back to Basics (Rare)
2U Enchantment
Nonbasic lands do not untap during their controller's untap
phases.
63 Barrin, Master Wizard (Rare)
1UU Summon Legend 1/1
Barrin, Master Wizard counts as a Wizard. 2, Sacrifice a
permanent: Return target creature to owner's hand.
64 Catalog (Common)
2U Instant
Draw 2 cards, then choose and discard a card.
65 Cloak of Mists (Common)
1U Enchant Creature
Enchant creature is unblockable.
66 Confiscate (Uncommon)
4UU Enchant Permanent
You control enchanted permanent.
67 Coral Merfolk (Common)
1U Summon Merfolk 2/1
68 Curfew (Common)
U Instant
Each player chooses a creature he or she controls and returns it
to owner's hand.
69 Disruptive Student (Common)
2U Summon Wizard 1/1
Tap: Counter target spell unless its caster pays an additional 1.
Play this ability as an interrupt.
70 Douse (Uncommon)
2U Enchantment
1U: Counter target red spell. Play this ability as an interrupt.
71 Drifting Djinn (Rare)
4UU Summon Djinn 5/5
Flying, During your upkeep. pay 1U or sacrifice Drifting Djinn.
Cycling 2.
72 Enchantment Alteration
(Uncommon)
U Instant
Move target enchantment from one creature to another or from one
land to another.
73 Energy Field (Rare)
1U Enchantment
Prevent all damage dealt to you from sources you do not control.
When a card is put into your graveyard, sacrifice Energy Field.
74 Exhaustion (Uncommon)
2U Sorcery
Creatures and lands target opponent controls do not untap during
his or her next uptap phase.
75 Fog bank (Uncommon)
1U Summon Wall 0/2
(Walls cannot attack.) Flying, Fog Bank does not deal or receive
combat damage.
76 Gilded Drake (Rare)
1U Summon Drake 3/3
Flying, When Gilded Drake comes into play, exchange control of
Gilded Drake for target creature one of your opponents controls
or sacrifice Gilded Drake.
77 Great Whale
78 Hermetic Study (Common)
1U Enchant Creature
Enchanted creature gains "Tap: This creature deals 1 damage
to target creature or player."
79 Hibernation (Uncommon)
2U Instant
Return all green permanents to owners' hands.
80 Horseshoe Crab (Common)
2U Summon Crab 1/3
U: Untap Horseshoe Crab.
81 Imaginary Pet (Rare)
1U Summon Illusion 4/4
During your upkeep, if you have a card in hand, return Imaginary
Pet to owner's hand.
82 Launch (Common)
1U Enchant Creature
Enchanted creature gains flying. When Launch is put into a
graveyard from play, return Launch to owner's hand.
83 Lilting Refrain (Uncommon)
1U Enchantment
During your upkeep, you may put a verse counter on Lilting
Refrain. Sacrifice Lilting Refrain: Counter target spell unless
its caster pays an additional X, where X is the number of verse
counters on Lilting Refrain. Play this ability as an interrupt.
84 Lingering Mirage (Uncommon)
1U Enchant Land
Enchanted Land is an island. Cycling 2.
85 Morphling (Rare)
3UU Summon Shapeshifter 3/3
U:Untap Morphling. U:Morphling gains flying until end of turn..
U:Morphling cannot be the target of spells or abilities until end
of turn. 1:Morphling gets +1/-1 until end of turn. 1:Morphling
gets -1/+1 until end of turn.
86 Pendrell Drake (Common)
3U Summon Drake 2/3
Flying. Cycling 2.
87 Pendrell Flux (Common)
1U Enchant Creature
Enchanted creature gains "During your upkeep, pay this
creature's casting cost or sacrifice it."
88 Peregrine Drake (Uncommon)
4U Summon Drake 2/3
Flying. When Peregrine Drake comes into play, untap up to five
lands.
89 Power Sink (Common)
XU Interrupt
Counter target spell unless its caster pays an additional X. If
he or she does not, tap all mana-producing lands that player
controls and remove all mana from his or her mana pool.
90 Power Taint (Common)
1U Enchant Enchantment
During the upkeep of enchanted enchantment's controller, that
player pays 2 or loses 2 life. Cycling 2.
91 Recantation (Rare)
3UU Enchantment
During your upkeep, you may put a verse counter on Recantation.
U,Sacrifice Recantation: Return up to X target permanent to
owner's hand, where X is the number of verse counters on
Recantation.
92 Rescind (Common) 1UU Instant
Return target permanent to owner's hand. Cycling 2.
93 Rewind (Common) 2UU Inerrupt
Counter target spell. Untap up to four lands.
94 Sandbar Merfolk (Common)
U Summon Merfolk 1/1
Cycling 2.
95 Sandbar Serpent (Uncommon)
4U Summon Serpent 3/4
Cycling 2.
96 Show and Tell (Rare)
2U Sorcery
Each player may choose and artifact, creature, enchantment, or
land card in his or her hand and put that permanent into play.
97 Somnophore (Rare)
2UU Sommon Illusion 2/2
Flying. Whenever Somnophore successfully deals damage to a
player, tap target creature that player controls. That creature
does no untap during its controller's untap phase as long as
Somnophore remains in play.
98 Spire Owl (Common)
1U Summon Bird 1/1
Flying. When Spire Owl comes into play, look at the top four
cards of your library and put them back in any order.
99 Stern Proctor (Uncommon)
UU Summon Wizard 1/2
When Stern Proctor comes into play, return target artifact or
enchantment to owner's hand.
100 Stroke of Genius (Rare)
X2U Instant
Target player draws X cards.
101 Sunder (Rare)
3UU Instant
Return all lands to owners' hands.
102 Telepathy (Uncommon)
U Enchantment
Each of your opponents plays with his or her hand revealed.
103 Time Spiral (Rare)
4UU Sorcery
Remove Time Spiral from the game. Each player shuffles his or her
graveyard and hand into his or her library, then draws seven
cards. You untap up to six lands.
104 Tolarian Winds (Common)
1U Instant
Discard your hand, then draw that many cards.
105 Turnabout (Uncommon)
2UU Instant
Tap or untap all artifacts, creatures, or lands target player
contols.
106 Veil of Birds (Rare)
U Enchantment
When one of your opponents successfully casts a spell, if Veil of
Birds is an enchantment, Veil of Birds becomes a 1/1 creature
with flying that counts as a Bird.
107 Veiled Apparition (Uncommon)
1U Enchantment
When one of your opponents successfully casts a spell, if Veiled
Apparition is an enchantment, Veiled Apparition becomes a 3/3
creature with flying and "During your upkeep, pay 1U or
sacrifice Veiled Apparition" and that counts as an Illusion.
108 Veiled Crocodile (Rare)
2U Enchantment
When a player has no cards in hand, if Veiled Crocodile is an
enchantment, Veiled Crocodile becomes a 4/4 creature that counts
as a Crocodile.
109 Veiled Sentry (Uncommon)
U Enchantment
When one of your opponents successfully casts a spell, if Veiled
Sentry is an enchantment, Veiled Sentry becomes a creature with
power and toughness each equal to the total casting cost of that
spell and that counts as an Illusion.
110 Veiled Serpent (Common)
2U Enchantment
When one of your opponents successfully casts a spell, if Veiled
Serpent is an enchantment, Veiled Serpent becomes a 4/4 creature
that cannot attack unless defending player controls an island and
that counts as a Serpent.
111 Windfall (Uncommon)
2U Sorcery
Each player discards his or her hand and draws cards equal to the
greatest number a player discarded this way.
112 Wizard Mentor (Common)
2U Summon Wizard 2/2
Tap: Return Wizard Mentor and target creature you control to
owner's hand.
113 Zephid (Rare)
4UU Summon Illusion 3/4
Flying
Zephid cannot be the target of spells or abilities.
114 Zephid's Embrace
(Uncommon)
2UU Enchant Creature
Enchanted creature gets +2/+2, gains flying, and cannot be the
target of spells or abilities.
BLACK
115 Abyssal Horror (Rare)
4BB Summon Horror 2/2
Flying
When Abyssal Horror comes into play, target player chooses and
discards two cards.
116 Befoul (Common)
2BB Sorcery
Destroy target land or nonblack creature. A creature destroyed
this way cannot be regenerated this turn.
117 Bereavement (Uncommon)
1B Enchantment
Whenever a green creature is out into a graveyard from play, its
controller chooses and discards a card.
118 Blood Vassal (Common)
2B Summon Thrull 2/2
Sacrifice Blood Vassal: Add BB to your mana pool. Play this
ability as a mana source.
119 Bog Raiders (Common)
2B Summon Zombies 2/2
Swampwalk
120 Breach (Common)
2B Instant
Target creature gets +2/+0 until end of turn. That creature
cannot be blocked excpet by artifact creatures and black
creatures this turn.
121 Cackling Fiend (Common)
2BB Summon Zombie 2/1
When Cackling Fiend comes into play, each of your opponents
chooses and discards a card.
122 Carrion Beetles (Common)
B Summon Insects 1/1
2B,Tap: Temove from the game up to three targett cards in one
graveyard.
123 Contamination (Rare)
2B Enchantment
During your upkeep, sacrifice a creature or sacrifice
Contamination. Whenever a land is tapped for mana, it produces B
instead of its normal type and amount.
124 Corrupt (Common)
5B Sorcery
Corrupt deals 1 damage to target creature or player for each
swamp you control. When Corrupt successfully deals damage to a
creature or player gain life equal to that damage.
125 Crazed Skirge (Uncommon)
3B Summon Imp 2/2
Flying. Crazed Skirge is unaffected by summoning sickness.
126 Dark Hatchling (Rare)
4BB Summon Horror 3/3 Flying. When Dark Hatchling comes into
play, destroy targett nonblack creature. That creature cannot be
regenerated his turn.
127 Dark Ritual (Common)
B Mana Source
Add BBB to your mana pool.
128 Darkest Hour (Rare)
B Enchantment
All creatures are black.
129 Despondency (Common)
1B Enchant Creature
Enchantted creature gets -2/0. When Despondency is put into a
graveyard from play, return Despondency to owner's hand.
130 Diabolic Servitude (Uncommon)
3B Enchantment
When Diabolic Servitude comes into play, choose target creature
card in your graveyard and put that creature into play. When the
chosen creature is put into a graveyard, remove the creature from
the game and return Diabolic Servitude to owner's hand. When
Diabolic Servitude leaves play, remove the chosen creature from
the game.
131 Discordant Dirge (Rare) 3BB
Enchantment
During your upkeep, you may put a verse counter on Discordant
Dirge. B, Sacrifice Discordant Dirge: Look at target opponent's
hand and choose up to X cards, where X is the number of verse
counters on Discordant Dirge. That player discards those cards.
132 Duress (Common)
B Sorcery
Look at target opponent's hand and choose a noncreature, nonland
card there. That player discards that card.
133 Eastern Paladin (Rare)
2BB Summon Knight 3/3
BB,Tap:Destroy target green creature.
134 Exhume (Common)
1B Sorcery
Each player chooses a creature card in his or her graveyard and
puts that creature into play.
135 Expunge (Common)
2B Instant
Destroy target nonartifact, nonblack creature. That creature
cannot be regeneraed this turn. Cycling 2.
136 Flesh Reaver (Uncommon)
1B Summon Horror 4/4
Whenever Flech Reaver successfully deals damage to a creature or
opponent, Flesh Reaver deals an equal amount of damage to you.
137 Hollow Dogs (Common) 4B Summon
Hounds 3/3
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
138 Ill-Gotten Gains (Rare)
2BB Srocery
Remove Ill-Gotten Gains from the game. All players discard their
hands then each player puts up to three cards from his or her
graveyard into his or her hand.
139 Looming Shade (Common)
2B Summon Shade
B: Looming shade gets +1/+1 until end of turn.
140 Lurking Evil (Rare)
BBB Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4
creature with flying that counts as a Horror.
141 Mana Leech (Uncommon)
2B Summon Worm 1/1
You may choose not to untap mana Leech during your untap phase.
Tap: Tap target land. As long as Mana Leech remains tapped, that
land does not untap during its controller's untap phase.
142 No Rest for the Wicked
(Uncommon) 1B Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all
creature cards put into your graveyard from play this turn.
143 Oppression (Rare) 1BB
Enchantment
Whenever a player successfully casts a spell, that player chooses
and discards a card.
144 Order of Yawgmoth (Uncommon)
2BB Summon Knight 2/2
Order of Yawgmoth cannot be blocked except by artifact creatures
and black creatures. Whenever Order of Yawgmoth successfully
deals damage to a player, that player chooses and discards a
card.
145 Parasitic Bond (Uncommon)
3B Enchant Creature
During the upkeep of enchanted creature's controller, Parasitic
Bond deals 2 damage to that player.
146 Persecute (Rare)
2BB Sorcery
Choose a color. Look at target player's hand. That player
discards all cards of the chosen color.
147 Pestilence (Common)
2BB Enchantment
At the end of each turn, if no creatures are in play, sacrifice
Pestilence. B: Pestilence deals 1 damage to each creature and
player.
148 Phyrexian Ghoul (Common)
2B Summon Zombie 2/2
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of
turn.
149 Planar Void (Uncommon)
B Enchantment
Whenever a card is put into a graveyard, remove that card from
the game.
150 Priest of Gix (Uncommon)
2B Summon Minion 2/1
When Priest of Gix comes into play, add BBB to your mana pool.
151 Rain of Filth (Uncommon)
B Instant
Each land you control gains "Sacrifice this land: Add B to
your mana pool" until end of turn.
152 Ravenous Skirge (Common)
2B Summon Imp 1/1
Flying. Whenever Ravenous Skirge attacks, it gets +2/+0 until end
of turn.
153 Reclusive Wight (Uncommon)
3B Summon Minion 4/4
During your upkeep, if you control any other nonland permanents
sacrifice Reclusive Wight.
154 Reprocess (Rare)
2BB Sorcery
Sacrifice any number of artifacts, creatures and/or lands, and
draw a card for each one sacrificed this way.
155 Sanguine Guard (Uncommom)
1BB Summon Knight 2/2
First strike. 1B: Regenerate Sangine Guard.
156 Sicken (Common)
B Enchant Creature
Enchanted creature gets -1/-1. Cycling 2.
157 Skirge Familiar (Uncommon)
4B Summon Imp 3/2
Flying. Choose and discard a card: Add B to your mana pool. Play
this ability as a mana source.
158 Skittering Skirge (Common)
BB Summon Imp 3/2
Flying. When you successfully cast a creature spell, sacrifice
Skittering Skirge.
159 Sleeper Agent (Common)
B Summon Minion 3/3
When Sleeper Agent comes into play, target opponent gains control
of it. During your upkeep, Sleeper Agent deals 2 damage to you.
160 Spined Fluke (Uncommon)
2B Summon Horror 5/1
When Spined Fluke comes into play, sacrifice a creature. B:
Regenerate Spined Fluke.
161 Tainted AEther (Rare)
2BB Enchantment
Whenever a creature comes into play, its controller sacrifices a
creature or land.
162 Unerve (Common)
3B Sorcery
Each of your opponents chooses and discards two cards.
163 Unworthy Soul (Common)
1B Summon Skeletons 1/1
B: Regenerate Unworthy Dead.
164 Vampiric Embrace (Uncommon)
2BB Enchant Creature
Enchanted creature gets +2/+2 and gains flying.
Whenever a creature successfully dealt damage by enchanted
creature this turn is put into a graveyard,put a +1/+1 counter on
enchanted creature.
165 Vebulid (Rare)
B Summon Horror 0/0
Vebulid comes into play with one +1/+1 counter on it. During your
upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid
attacks or blocks, destroy it at end of combat.
166 Victimize (Uncommon)
2B Sorcery
Choose two target creature cards in your graveyard. Sacrifice a
creature. If you do, put the two chosen creatures into play
tapped.
167 Vile Requiem (Uncommon)
2BB Enchantment
During your upkeep, you may put a verse counter on Vile Requiem.
1B, Sacrifice Vile Requiem: Destroy up to X target nonblack
creatures, where X is the number of verse counters on Vile
Requiem. Those creatures cannot be regenerated this turn.
168 Western Paladin (Rare)
2BB Summon Knight 3/3
BB,Tap: Destroy target white creature.
169 Witch Engine (Rare)
5B Summon Horror 4/4
Swampwalk. Tap: Add BBBB to your mana pool. Target opponent gains
control of Witch Engine.(Play this ability as an instant.)
170 Yawgmoth's Edict (Uncommon)
1B Enchantment
Whenever one of your opponents successfully casts a white spell,
that player loses 1 life and you gain 1 life.
171 Yawgmoth's Will
(Rare)
2B Sorcery
Until the end turn, you may play cards in your graveyard as
though they were in your hand. Cards put into your graveyard this
turn are removed from the game instead.
RED
172 Acidic Soil (Uncommon)
2R Sorcery
Acidic Soil deals 1 damage to each player for each land he or she
controls.
173 Antagonism (Rare)
3R Enchantment
During each player's discard phase, Antagonism deals 2 damage to
that player unless one of his or her opponents was successfully
dealt damage that turn.
174 Arc Lightning (Common)
2R Sorcery
Arc Lightning deals 3 damage divided as you choose among any
number of target creatures and/or players.
175 Bedlam (Rare)
2RR Enchantment
Creatures cannot block.
176 Brand (Rare)
R Instant
Gain control of all permanents you own. Cycling 2
177 Bravado (Common)
1R Enchant Creature
Enchanted creature gets +1/+1 for each other creature you
control.
178 Bulwark (Rare)
3RR Enchantment
During your upkeep, Bulwark deals 1 damage to target opponent for
each card in your hand greater than the number of cards in that
player's hand.
179 Crater Hellion (Rare)
4RR Summon Beast 6/6
Echo. When Crater Hellion comes into play, it deals 4 damage to
each other creature.
180 Destructive Urge (Uncommon)
1RR Enchant Creature
Whenever enchanted creature successfully deals combat damage to a
player, that player sacrifices a land.
181 Disorder (Uncommon)
1R Sorcery
Disorder deals 2 damage to each white creature and each player
who controls a white creature.
182 Dromosaur (Common)
2R Summon Lizard 2/3
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until
end of turn.
183 Electryte (Rare)
3RR Summon Beast 3/3
Whenever Electryte successfully deals combat damage to defending
player, Electryte deals damage equal to its power to each
blocking creature.
184 Falter (Common)
1R Instant
Creatures without flying cannot block this turn.
185 Fault Line (Rare)
XRR Instant
Fault Line deals X damage to each creature without flying and
each player.
186 Fiery Mantle (Common)
1R Enchant Creature
When Fiery Mantle is put into a graveyard from play, return Fiery
Mantle to owner's hand. R: Enchanted creature gets +1/+0 until
end of turn.
187 Fire Ants (Uncommon)
2R Summon Insects 2/1
Tap: Fire Ants deals 1 damage to each other creature without
flying.
188 Gamble (Rare)
R Sorcery
Search your library for a card, put that card into your hand,
then discard a card at random. Shuffle your library afterward.
189 Goblin Cadets (Uncommon)
R Summon Goblins 2/1
Whenever Goblin Cadets blocks or becomes blocked, Target opponent
gains control of it. (This removes Goblin Cadets from combat.)
190 Goblin Lackey (Uncommon)
R Summon Goblin 1/1
Whenever Goblin Lackey successfully deals damage to a player, you
may choose a Goblin card in your hand and put that Goblin into
play.
191 Goblin Matron (Common)
2R Summon Goblin 1/1
When Goblin Matron comes into play, you may search your library
for a Goblin card. If you do, reveal that card, put it into your
hand, and shuffle your library afterward.
192 Goblin Offensive (Uncommon)
X1RR Sorcery
Put X Goblin tokens into play. Treat these tokens as 1/1 red
creatures.
193 Goblin Patrol (Common)
R Summon Goblins 2/1
Echo.
194 Goblin Raider (Common)
1R Summon Goblin 2/2
Goblin Raider cannot block.
195 Goblin Spelunkers (Common)
2R Summon Goblins 2/2
Mountainwalk.
196 Goblin War Buggy (Common)
1R Summon Goblin 2/2
Echo. Goblin War Buggy is unaffected by summoning sickness.
197 Guma (Uncommon)
2R Summon Cat 2/2
Protection from blue.
198 Headlong Rush (Common)
1R Instant
All attacking creatures gain first strike until end of turn.
199 Heat Ray (Common)
XR Instant
Heat Ray deals X damage to target creature.
200 Jagged Lightning (Uncommon)
3RR Sorcery
Jagged Lightning deals 3 damage to target creature and 3 damage
to another target creature.
201 Lay Waste (Common)
3R Sorcery
Destroy target land. Cycling 2.
202 Lightning Dragon (Rare)
2RR Summon Dragon 4/4
Flying; Echo. R: Lightning Dragon gets +1/+0 until end of turn.
203 Meltdown (Uncommon)
XR Sorcery
Destroy each artifact with total casting cost X or less.
204 Okk (Rare)
1R Summon Goblin 4/4
Okk cannot attack unless a creature with greater power also
attacks. Okk cannot block unless a creature with greater power
blocks.
205 Outmaneuver (Uncommon)
XR Instant
X target blocked creatures deal combat damage to defending player
instead of to blocking creatures this turn.
206 Rain of Salt (Uncommon)
4RR Sorcery
Desroy two target lands.
207 Raze (Common)
R Sorcery
At the time you play Raze, sacrifice a land. Destroy target land.
208 Reflexes (Common)
R Enchant Creature
Enchanted creature gains first strike.
209 Retromancer (Common)
2RR Summon Viashino 3/3
Whenever Retromancer is the target of a spell or ability,
Retromancer deals 3 damage to that spell or abilit's controller.
210 Rumbling Crescendo (Rare)
3RR Enchantment
During your upkeep, you may put a verse counter on Rumbling
Crescendo. R, Sacrifice Rumbling Crescendo: Destroy up to X
target lands, where X is the number of verse counters on Rumbling
Crescendo.
211 Scald (Uncommon)
1R Enchantment
Whenever a player taps an island for mana, Scald deals 1 damage
to that player.
212 Scoria Wurm (Rare)
4R Summon Wurm 7/7
During your upkeep, flip a coin. If you lose the flip, return
Scoria Wurm to owner's hand.
213 Scrap (Common)
2R Instant
Destroy target artifact. Cycling 2.
214 Shivan Hellkite (Rare)
5RR Summon Dragon 5/5
Flying. 1R: Shivan Hellkite deals 1 damage to target creature or
player.
215 Shivan Raptor (Uncommon)
2R Summon Lizard 3/1
First strike; Echo. Shivan Raptor is unaffected by summoning
sickness.
216 Shiv's Embrace (Uncommon)
2RR Enchant Creature
Enchanted creature gets +2/+2 and gains flying. R: Enchanted
creature gets +1/+0 until end of turn.
217 Shower of Sparks (Common)
R Instant
Shower of Sparks deals 1 damage to target creature and 1 damage
to target player.
218 Sneak Attack (Rare)
3R Enchantment
R: Choose a creature card from your hand and put that creature
into play. The creature is unaffected by summoning sickness. At
end of turn, Sacrifice the creature.
219 Steam Blast (Uncommon)
2R Sorcery
Steam Blast deals 2 damage to each creature and player.
220 Sulfuric Vapors (Rare)
3R Enchantment
Whenever a red spell deals damage, it instead deals that amount
of damage plus 1.
221 Thundering Giant (Uncommon)
3RR Summon Giant 4/3
Thundering Giant is unaffected by summoning sickness.
222 Torch Song (Uncommon)
2R Enchantment
During your upkeep, you may put a verse counter on Torch Song.
2R, Sacrifice Torch Song: Torch Song deals X damage to target
creature or player, where X is the number of verse counters on
Torch Song.
223 Viashino Outrider (Common)
2R Summon Viashino 4/3
Echo.
224 Viashino Runner (Common)
3R Summon Viashino 3/2
Viashino Runner cannot be blocked by only one creature.
225 Viashino Sandswimmer (Rare)
2RR Summon Viashino 3/2
R: Flip a coin. If you win the flip, return Viashino Sandswimmer
to owner's hand. Otherwise, sacrifice Viashino Sandswimmer.
226 Viashino Weaponsmith (Common)
3R Summon Viashino 2/2
Whenever a creature blocks it, Viashino Weaponsmith gets +2/+2
until end of turn.
227 Vug Lizard (Uncommon)
1RR Summon Lizard 3/4
Echo. Mountainwalk.
228 Wildfire (Rare)
4RR Sorcery
Each player sacrifices foru lands, then Wildfire deals 4 damage
to each creature.
GREEN
229 Abundance (Rare)
2GG Enchantment
Instead of drawing a card, you may choose land or nonland card
and reveal cards from your library until you reveal a card of the
chosen kind. Put that card into your hand and put all the
revealed cards on the bottom of your library in any order.
230 Acridian (Common)
1G Summon Insect 2/4
Echo.
231 Albino Troll (Uncommon)
1G Summon Troll 3/3
Echo. 1G: Regenerate Albino Troll.
232 Anaconda (Uncommon)
3G Summon Snake 3/3
Swampwalk.
233 Argothian Elder (Uncommon)
3G Summon Elf 2/2
Tap: Untap two target lands.
234 Argothian Enchantress (Rare)
1G Summon Enchantress 0/1
Argothian Enchantress cannot be the target of spells or
abilities. Whenever you successfully cast an enchantment spell,
draw a card.
235 Argothian Swine (Common)
3G Summon Boars 3/3
Trample.
236 Argothian Wurm (Rare)
3G Summon Wurm 6/6
Trample. When Argothian Wurm comes into play, any player may
sacrifice a land to put Argothian Wurm on top of owner's library.
237 Blanchwood Armor (Uncommon)
2G Enchant Creature
Enchanted creature gets +X/+X, where X is the number of forests
you control.
238 Blanchwood Treefolk (Common)
4G Summon Treefolk 4/5
239 Bull Hippo (Uncommon)
3G Summon Hippo 3/3
Islandwalk.
240 Carpet of Flowers (Uncommon)
G Enchantment
During your main phase, you may add up to X mana of one color to
your mana pool, where X is the number of islands target opponent
controls.
241 Cave Tiger (Common)
2G Summon Cat 2/2
Whenever a creature blocks it, Cave Tiger gets +1/+1 until end of
turn.
242 Child of Gaea (Rare)
3GGG Summon Elemental 7/7
Trample. During your upkeep, pay GG or sacrifice Child of Gaea.
1G: Regenerate Child of Gaea.
243 Citanul Centaurs (Rare)
3G Summon Centaurs 6/3
Echo. Citanul Centaurs cannot be the target of spells or
abilities.
244 Citanul Hierophants (Rare)
3G Summon Druids 3/2
Each creature you control gains "Tap: Add G to your mana
pool. Play this ability as a mana source."
245 Cradle Guard (Uncommon)
1GG Summon Treefolk 4/4
Trample; Echo.
246 Crosswinds (Uncommon)
1G Enchantment
All creatures with flying get -2/-0.
247 Elvish Herder (Common)
G Summon Elf 1/1
G: Target creature gains trample until end of turn.
248 Elvish Lyrist (Common)
G Summon Elf 1/1
G,Tap, Sacrifice Elvish Lyrist: Destroy target enchantment.
249 Endless Wurm (Rare)
3GG Summon Wurm 9/9
Trample. During your upkeep, sacrifice an enchantment or
sacrifice Endless Wurm.
250 Exploration (Rare)
G Enchantment
You may play and additional land each turn.
251 Fecundity (Uncommon)
2G Enchantment
Whenever a creature is put into a graveyard from play, that
creature's controller may draw a card.
252 Fertile Ground (Common)
1G Enchant Land
Whenever enchanted land is tapped for mana, it produces an
additional one mana of any color.
253 Fortitude (Common)
1G Enchant Creature
When Fortitude is put into a graveyard from play, return
Fortitude to owner's hand. Sacrifice a forest: Regenerate
enchanted creature.
254 Gaea's Bounty (Common)
2G Search your library for up to two forest cards, reveal them,
and put them into your hand. Shuffle your library afterward.
255 Gaea's Embrace (Uncommon)
2GG Enchanted creature gets +3/+3 and gains trample. G:
regenerate enchanted creature.
256 Gorilla Warrior (Common)
2G Summon Ape 3/2
257 Greater Good (Rare)
2GG Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed
creature's power, then choose and discard three cards.
258 Greener Pastures (Rare)
2G Enchantment
During each player's upkeep, if that player controls more lands
than any other, the player puts a Saproling token into play under
his or her control. Treat this token as a 1/1 green creature.
259 Hawkeater Moth (Uncommon)
3G Summon Insect 1/2
Flying. Hawkeater Moth cannot be the target of spells or
abilities.
260 Hidden Ancients (Uncommon)
1G Enchantment
When one of your opponents successfully casts an enchantment
spell, if Hidden Ancients is an enchantment, Hidden Ancients
becomes a 5/5 creature that counts as a treefolk.
261 Hidden Guerillas (Uncommon)
G Enchantment
When one of your opponents successfully casts an artifact spell,
if Hidden Guerillas is an enchantment, Hidden Guerillas becomes a
5/3 creature with trample and that counts as a Soldier.
262 Hidden Herd (Rare)
G Enchantment
When one of your opponents plays a nonbasic land, if Hidden Herd
is an enchantment, Hidden Herd becomes a 3/3 creature that counts
as a Beast.
263 Hidden Predators (Rare)
G Enchantment
When one of your opponents controls a creature with power 4 or
greater, if Hidden Predators is an enchantment, Hidden Predators
becomes a 4/4 creature that counts as a Beast.
264 Hidden Spider (Common)
G Enchantment
When one of your opponents successfully casts a creature with
flying, if Hidden Spider is an enchantment, Hidden Spider becomes
a 3/5 creature that can block creatures with flying and counts as
a Spider.
265 Hidden Stag (Rare)
1G Enchantment
Whenever one of your opponents plays a land, if Hidden Stag is an
enchantment, Hidden Stag becomes a 3/2 creature that counts as a
Beast. Whenever you play a land, if Hidden Stag is a creature,
Hidden Stag becomes an enchantment.
266 Hush (Common)
3G Sorcery
Destroy all enchantments. Cycling 2.
267 Lull (Common)
1G Instant
Creatures deal no combat damage this turn. Cycling 2.
268 Midsummer Revel (Rare)
3GG Enchantment
During your upkeep, you may put a verse counter on Midsummer
Revel. G, Sacrifice Midsummer Revel: Put X Beast tokens into
play, where X is the number of verse counters on Midsummer Revel.
Treat these tokens as 3/3 green creatures.
269 Pouncing Jaguar (Common)
G Summon Cat 2/2
Echo.
270 Priest of Titania (Common)
1G Summon Elf 1/1
Tap: Add G to your mana pool for each Elf in play. Play this
ability as a mana source.
271 Rejuvenate (Common)
3G Sorcery
Gain 6 life. Cycling 2.
272 Retaliation (Uncommon)
2G Enchantment
Each creature you control gains "Whenever a creature blocks
it, this creature gets +1/+1 until end of turn."
273 Sporogenesis (Rare)
3G Enchantment
During your upkeep, you may put a fungus counter on target
nontoken creature. Whenever a creature with a fungus counter on
it is put into a graveyard, put a saproling token into play for
each of those fungus counters. Treat these tokens as 1/1 green
creatures. When Spirogenesis leaves play, remove all fungus
counters from all creatures.
274 Spreading Algae (Uncommon)
G Enchant Land
Play Spreading Algae only on a swamp. When enchanted land becomes
tapped, destroy that land. When Spreading Algae is put into a
graveyard from play, return Spreading Algae to owner's hand.
275 Symbiosis (Common)
1G Instant
Two target creatures each get +2/+2 until end of turn.
276 Titania's Boon (Uncommon)
3G Sorcery
Put a +1/+1 counter on each creature you control.
277 Titania's Chosen (Uncommon)
2G Summon Elf 1/1
Whenever a player successfully casts a green spell, put a +1/+1
counter on Titania's Chosen.
278 Treefolk Seedlings (Uncommon)
2G Summon Treefolk 2/*
Treefolk Seedlings has toughness equal to the number of forests
you control.
279 Treetop Rangers (Common)
2G Summon Elves 2/2
Treetop Rangers cannot be blocked except by creatures with
flying.
280 Venomous Fangs (Common)
2G Enchant Creature
Whenever enchanted creature successfully deals damage to a
creature, destroy that creature.
281 Vernal Bloom (Rare)
3G Enchantment
Whenever a forest is tapped for mana, it produces an additional
G.
282 War Dance (Uncommon)
G Enchantment
During your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of
turn, where X is the number of verse counters on War Dance.
283 Whirlwind (Rare)
2GG Sorcery
Destroy all creatures with flying.
284 Wild Dogs
(Common)
G Summon Hounds 2/1
During your upkeep, if a player has more life than any other,
that player gains control of Wild Dogs. Cycling 2.
285 Winding Wurm
(Common)
4G Summon Wurm 6/6
Echo.
ARTIFACT
286 Barrin's Codex (Rare)
4 Artifact
During your upkeep, you may put a page counter on Barrin's Codex.
4, Tap, Sacrifice Barrin's Codex: Draw X cards, where X is the
number of page counters on Barrin's Codex.
287 Cathodion (Uncommon)
3 Artifact Creature 3/3
When Cathodian is put into a graveyard from play, add three
colorless mana to your mana pool.
288 Chimeric Staff (Rare)
4 Artifact
X: Chimeric Staff is an artifact creature with power and
toughness each equal to X until end of turn.
289 Citanul Flute (Rare)
5 Artifact
X, Tap: Search your library for a creature card with total
casting cost no greater than X. Reveal that card and put it into
your hand. Shuffle your library afterward.
290 Claws of Gix (Uncommon)
0 Artifact
1, Sacrifice a permanent, gain 1 life.
291 Copper Gnomes (Rare)
2 Artifact Creature 1/1
4, Sacrifice Copper Gnomes: Choose an artifact card in your hand
and put that artifact into play.
292 Crystal Chimes (Uncommon)
3 Artifact
3, Tap, Sacrifice Crystal Chimes: Return all enchantment cards
from your graveyard to your hand.
293 Dragon Blood (Uncommon)
3 Artifact
3, Tap: Put a +1/+1 counter on target creature.
294 Endoskeleton (Uncommon)
2 Artifact
You may choose not to untap Endoskeleton during your untap phase.
2, Tap: Target creature gets +0/+3 as long as Endoskeleton
remains tapped.
295 Fluctuator (Rare)
2 Artifact
Cycling costs you up to 2 less to play.
296 Grafted Skullcap (Rare)
4 Artifact
During your draw phase, draw an additional card.
At the end of each of your turns, discard your hand.
297 Hopping Automaton (Uncommon)
3 Artifact Creature 2/2
0: Hopping Automaton gets -1/-1 and gains flying until end of
turn.
298 Karn, Silver Golem (Rare)
5 Legendary Artifact Creature 4/4
Whenever Karn, Silver Golem blocks or becomes blocked, it gets
-4/+4 until end of turn.
1: Target noncreature artifact is an artifact creature with power
and toughness equal to its casting cost until end of turn.
299 Lifeline (Rare)
5 Artifact
Whenever a creature is put into a graveyard and a creature is in
play, return that creature from your graveyard to play at end of
turn.
300 Lotus Blossom (Rare)
2 Artifact
During your upkeep, you may put a petal counter on Lotus Blossom.
Tap, Sacrifice Lotus Blossom: Add X mana of one color to your
mana pool, where X is the number of petal counters on Lotus
Blossom. Play this ability as a mana source.
301 Metrognome (Rare)
4 Artifact
When a spell or ability one of your opponent controls causes you
to discard Metrognome, pur four Gnome tokens into play. Treat
these tokens 1/1 artifact creature.
4, Tap: Put a Gnome token into play. Treat this token as a 1/1
artifact creature.
302 Mishra's Helix (Rare)
5 Artifact
X, Tap: Tap X lands.
303 Mobile Fort (Uncommon)
4 Artifact Creature 0/6
Mobile Fort counts as a Wall.
3: Mobile Fort gets +3/-1 until end of turn and can attack this
turn as though it were not a Wall. Play this ability only once
each turn.
304 Noetic Scales (Rare)
4 Artifact
During each player's upkeep, return to owner's hand each creature
that player controls with power greater than the number of cards
in his or her hand.
305 Phyrexian Colossus (Rare)
7 Artifact Creature 8/8
Phyrexian Colossus does not untap during your untap phase.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus cannot be blocked by fewer than 3 creatures.
306 Phyrexian Processor (Rare)
4 Artifact
When Phyrexian Processor comes into play, pay any ammount of
life.
4, Tap: Put a Minion token into play. Treat this token as a black
creature with power and toughness each equal to the ammount of
life paid at the time Phyrexian Processor came into play.
307 Pit Trap (Uncommon)
2 Artifact
2, Tap, Sacrifice Pit Trap: Destroy target attacking creature
without flying. That creature cannot be regenerated this turn.
308 Purging Scythe (Rare)
5 Artifact
During your upkeep, Purging Scythe deals 2 damage to the creature
with the lowest toughness. If two or more creatures are tied for
the lowest toughness, you decide to which creature Purging Scythe
deals damage.
309 Smokestack (Rare)
4 Artifact
During your upkeep, you may put a soot counter on Smokestack.
During each player's upkeep, that player sacrifices a permanent
for each soot counter on Smokestack.
310 Temporal Aperture (Rare)
2 Artifact
5, Tap: Shuffle your library and reveal the top card. Until end
of turn, as long as that card remeains on top of your library,
you may play the card as though it were in your hand without
paying its casting cost.
311 Thran Turbine (Uncommon)
1 Artifact
During your upkeep, you may add up to two colorless mana to your
mana pool. This mana cannot be spent to play spells.
312 Umbilicus (Rare)
4 Artifact
During each player's upkeep, that player pays 2 life or returns a
permanent he or she controls to owner's hand.
313 Urza's Armor (Uncommon)
6 Artifact
Whenever a source deals damage to you, that damage is reduced by
1.
314 Votaic Key (Uncommon)
1 Artifact
1,Tap: Untap target artifact.
315 Wall of Junk (Uncommon)
2 Artifact Creature 0/7
Whenever Wall of Junk Blocks, Return it to owner's hand at end of
combat.
316 Whetstone (Rare)
3 Artifact
3: Each player puts the top two cards of his or her library into
his or her graveyard.
317 Wirecat (Uncommon)
4 Artifact Creature 4/3
Wirecat cannot attack or block if any enchantment is in play.
318 Worn Powerstone
(Uncommon)
3 Artifact
Worn Powerstone comes into play tapped. Tap: Add two colorless
mana to your mana pool. Play this ability as a mana source.
LAND
319 Blasted Landscape (Uncommon)
Land
Tap: Add one colorless mana to your mana pool. Cycling 2.
320 Drifting Meadow (Common)
Land
Drifting Meadow comes into play tapped. Tap: Add W to your mana
pool. Cycling 2.
321 Gaea's Cradle (Rare)
Legendary Land
Tap: Add G to your mana pool for each creature you control.
322 Phyrexian Tower (Rare)
Legendary Land
Tap: Add one colorless mana to your mana pool. Tap, Sacrifice a
creature: Add BB to your mana pool.
323 Polluted Mire (Common)
Land
Polluted Mire comes into play tapped. Tap: Add B to your mana
pool. Cycling 2.
324 Remote Island (Common)
Land
Remote Island comes into play tapped. Tap: Add U to your mana
pool. Cycling 2.
325 Serra's Sanctum (Rare)
Legendary Land
Tap: Add W to your mana pool for each enchantment you control.
326 Shivan Gorge (Rare)
Legendary Land
Tap: Add one colorless mana to your mana pool. 2R,Tap: Shivan
Gorge deals 1 damage to each of your opponents.
327 Slippery Karst (Common)
Land
Slippery Karst comes into play tapped. Tap: Add G to your mana
pool. Cycling 2.
328 Smoldering Crater (Common)
Land
Smoldering Crater comes into play tapped. Tap: Add R to your mana
pool. Cycling 2.
329 Thran Quarry (Rare)
Land
At the end of each turn, if you control no creatures, sacrifice
Thran Quarry. Tap: Add one mana of any color to your mana pool.
330 Tolarian Academy (Rare)
Legendary Land
Tap: Add U to your mana pool for each artifact you control.