Taz, the rambunctious Tasmanian Devil, is short on patience and always hungry! And there he goes -- off and spinning! He's rushing to find the long-lost nest of the giant Tasmanian seabird. Its legendary egg will make one Taz-size omelet!
UH-OH! Tazmania is loaded with stinging Rock Monsters and spear-chucking Bush Rats. It has waterspouts, quicksand, icebergs and jungles. Scary tunnels hide flapping bats and dark dangers. Robot factories are stuffed with shooting lasers. Every new place is chock-full of surprises.
Zoo-OOM! Taz whips through'em all. He whirls like a cyclone to wallop the bad guys and spin to safety. When he meets up with Francis X. Bushland or Bull Gator and Axl, he tromps'em! The same thing happens to any critter that gets in he's way, unless he decides to munch it for lunch!
NOTE: The functions of Buttons A, B
and C can be rearranged in the Options screen.
Whomp! Taz drops into the Badlands, his first adventure in Tasmania. (except in practice mode)
Press the D-Button to make Taz walk LEFT and RIGHT. When he walks up to certain thing -- including some little bad guys -- he'll automatically gobble them up. Yum!
Press the Jump button to jump up. If Taz lands on an enemy, he may bonk it away. Press the Jump button plus the D-Button left or right to jump over things and leap across dangerous spots.
Press the Spin button to turn Taz into the Taz Tornado and wallop small attacking critters. Press the D-Button at the same time to move fast. Press the Jump button and then the Spin button to spin to places you can't otherwise get to. In Practice and Easy modes Taz can't be hurt while spinning.
Press the Action button for special abilities. For instance, after Taz munches Chili Peppers, press the Action button to make him blow out fiery breath. No monster can take it! When Taz is standing next to something, like a crate, press the Action button to make him pick it up. then you move Taz and drop the thing somewhere else by pressing the Action button again. When Taz is holding something , like a bag of No Weed, you can make him throw it by pressing the Spin button.
Taz starts the game with 3 tries and a full Health Bar. Every time he gets hit, he loses some health. Watch out. Some enemies and obstacles are worse than others, and Taz could lose all his health at once. It's a good thing he loves to eat, because almost everytime he gobbles something, he gains health and earns points.
If Taz loses all his health, he loses a Try and starts the scene over. When all his Tries are gone, the game ends. You can restart the level by moving Taz to the Right on the Continue screen. If all you continues are gone, the game ends for good.
![]() |
What's so good about the Badlands? Eating Chili Peppers and guzzling water from Water Jugs. Also, munching on Sand Spiders and jumping on Rock Monsters. Danger! Danger! Quicksand ahead. Hitch a ride on the Rock Monsters or jump and spin across. If Taz is lucky, he can jump and spin right out of the gooey stuff when he gets stuck. Yahoo! Ride the Whirling Waterspouts like bucking broncos. Go high, go low, but don't fall off. Jumping gets Taz across the hot rocks. Use the Rock Monsters for stepping stones. Get one to follow Taz, then jump on its head to get to a higher spot. Spin! If there's nowhere to go, take a chance. Jump and spin, and see where it lands you. And don't let Taz stand around when Bull Gator and Axl come rolling through. |
Somebody left a crate in the garage. Great! Pick it up and use if for a step. Walk on the conveyor belts in the opposite direction to the way they're moving, so you don't get smashed by pistons. Time your jumps over the whirling fans and the slamming doors on the blast furnaces. If you get stuck with no way out, try jumping down. The factory's run by robots, but some of the control points are unguarded. Find the levers and use the Action button to throw the switch. You'll get a kick--or maybe a zap--out of what happens next. The factory's too dangerous to take chances, so don't skip meals. Figure out how to run between the laser shots. Sometimes waiting for a clear path is better than dashing like crazy straight into trouble. |
![]() |
![]() |
It's wild! And full of wildlife. The Bush Rats and Weed Buds aren't to keen on Taz's invasion. Jump on the critters to knock them off rocky outcrops. Or spin to whack them. Be careful Taz doesn't go overboard too. Taz has an extra ability on the river. As the logs float by , he can ride them downstream! Press the D-Button Down when jumping to jump forward, toward the river. Press it up to jump backward, toward land. Use the river rocks for landing spots, too. But don't trust your footing on any one spot for too long. In Practice and Easy modes, Taz will bound out of the river if he falls in, as long as he' healthy enough. If he gets too weak, he goes under. In Hard mode, any time Taz falls in the water he's screwed. Jumping spins will take you to the top Rat Tree. Sometimes you'll just have to go for it, without knowing where you'll land. Don't let Taz eat the bags of No Weed. Throw them at Weed-Ola instead. Or tromp on its head to stamp out this snapping jungle giant. |
Slick ice! And Taz keeps slipping on it! Press the D-Button in the opposite direction to the way Taz is walking to keep him from sliding right off the edge of the frozen chunks. MMMmmmmm--frozen fish for supper! The Penguins put up a squabble when Taz goes after it, so give them a dunking. It's Arctic weather, so it only takes a second for Taz to freeze up into
a Tazcube when he falls into the icy water. Keep his health up , and he'll
be able to break out and spin to safety. |
![]() |
![]() |
Taz takes a wild ride on a roller-coasting ore cart. The cart is almost out of control, so you've got to be quick to make it through safely. Press the D-Button left to slow down, and right to speed up. Press and hold the Action button to lift the cart over obstacles, and release it to set the cart down again. Look for the Up and Down arrows that show you when to raise and lower the cart. Watch the lights right before jumping over the deep pits. Yellow lights mean SLOW DOWN, Green lights mean SPEED UP to get across safely. Once you're in the mineshafts, use the elevators to zip around. Grab the lever with the Action button and press the D-Button Up or Down to move. Some elevators are on rubber ropes. Jump to make them plunge down faster and snap back higher. Don't forget, though, in this old mine, some elevators will be "Out of Order". |
The ancient ruins are crumbling away, and loaded with lively Bush Rats. The temple is so broken down, it's turned into a maze of dead ends. Be careful here. The flaming Dragon Heads are still active, and the bats can get so pesky that you might be tricked into twirling right off the ledges. Find the Milestones as soon as you can. At the top of the temple, Taz discovers the stone statues of his ancestors. He must be getting close. |
![]() |