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| \ / | |______| | \ | | | |______| |
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| | | | | \| |______| | | |______
______ ______
|\ /| | | \ / | | | |\ /|
| \ / | | | \ / | | | | \ / |
| \ / | |______| \ / | | | | \ / |
| \/ | | | \ / |______| |______ | \/ |
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http://www.geocities.com/TimesSquare/Fortress/5344/main.html
Thanx to ROTAX
Remember, you are not supposed to have this manual if you don't own
the original game for it! We are not responsible for your actions!!!
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Tazmania
Make way for Taz
Taz, the rambunctious Tasmanian Devil, is short on patience and always hungry!
And there he goes -- off and spinning! He's rushing to find the long-lost
nest of the giant Tasmanian seabird. Its legendary egg will make one Taz-size
omelet!
UH-OH! Tazmania is loaded with stinging Rock Monsters and
spear-chucking Bush Rats. It has waterspouts, quicksand, icebergs and jungles.
Scary tunnels hide flapping bats and dark dangers. Robot factories are stuffed
with shooting lasers. Every new place is chock-full of surprises.
Zoo-OOM! Taz whips through'em all. He whirls like a cyclone to wallop the bad
guys and spin to safety. When he meets up with Francis X. Bushland or Bull
Gator and Axl, he tromps'em! The same thing happens to any critter that gets
in he's way, unless he decides to munch it for lunch!
Take Control
Learn the functions of your control pad so you can fight the enemy most
effectively.
· Start Button
· Starts the game from the Start screen.
· Exits one pre-game screen to the next.
· During play, press to pause game; press again to resume play.
· Directional Button
· Moves the arrow on the Start and Options screen
· Moves Taz Left and Right. In the Jungle, also makes him jump UP toward
land or Down toward the river
· Button A (Action)
· Changes the settings on the Options screen.
· Performs Taz's special abilities. (See below)
· Makes Taz pick something up. Move next to a creature or item and press A.
· Button B (Spin)
· Changes the settings on the Options screen.
· Turns Taz into the whirling Taz Tornado. He stops spinning when you release
the button.
· Makes Taz throw something he's holding.
· Button C (Jump)
· Changes the settings on the Options screen.
· Makes Taz jump. Hold the button to jump higher.
· Makes Taz jump down. Press the D-Button Down and press the Jump Button.
· Lets Taz do a spinning jump. Press the jump button and the spin button.
NOTE: The functions of Buttons A, B and C can be rearranged in the Options
screen.
Spinning Through Tasmania
Whomp! Taz drops into the Badlands, his first adventure in Tasmania. (except
in practice mode)
Press the D-Button to make Taz walk LEFT and RIGHT. When he walks up to
certain thing -- including some little bad guys -- he'll automatically
gobble them up. Yum!
Press the Jump button to jump up. If Taz lands on an enemy, he may bonk it
away. Press the Jump button plus the D-Button left or right to jump over
things and leap across dangerous spots.
Press the Spin button to turn Taz into the Taz Tornado and wallop small
attacking critters. Press the D-Button at the same time to move fast. Press
the Jump button and then the Spin button to spin to places you can't
otherwise get to. In Practice and Easy modes Taz can't be hurt while spinning.
Press the Action button for special abilities. For instance, after Taz
munches Chili Peppers, press the Action button to make him blow out fiery
breath. No monster can take it! When Taz is standing next to something, like
a crate, press the Action button to make him pick it up. Then you move Taz
and drop the thing somewhere else by pressing the Action button again. When
Taz is holding something , like a bag of Zno Wee, you can make him throw it
by pressing the Spin button.
Taz starts the game with 3 tries and a full Health Bar. Every time he gets
hit, he loses some health. Watch out. Some enemies and obstacles are worse
than others, and Taz could lose all his health at once. It's a good thing he
loves to eat, because almost every time he gobbles something, he gains
health and earns points.
If Taz loses all his health, he loses a Try and starts the scene over. When
all his Tries are gone, the game ends. You can restart the level by moving
Taz to the Right on the Continue screen. If all you continues are gone, the
game ends for good.
The Badlands
What's so good about the Badlands? Eating Chili Peppers and guzzling water
from Water Jugs. Also, munching on Sand Spiders and jumping on Rock Monsters.
Danger! Danger! Quicksand ahead. Hitch a ride on the Rock Monsters or jump
and spin across. If Taz is lucky, he can jump and spin right out of the gooey
stuff when he gets stuck.
Yahoo! Ride the Whirling Waterspouts like bucking broncos. Go high, go low,
but don't fall off.
Jumping gets Taz across the hot rocks. Use the Rock Monsters for stepping
stones. Get one to follow Taz, then jump on its head to get to a higher spot.
Spin! If there's nowhere to go, take a chance. Jump and spin, and see where
it lands you. And don't let Taz stand around when Bull Gator and Axl come
rolling through.
The Factory
Somebody left a crate in the garage. Great! Pick it up and use if for a step.
Walk on the conveyor belts in the opposite direction to the way they're
moving, so you don't get smashed by pistons. Time your jumps over the whirling
fans and the slamming doors on the blast furnaces. If you get stuck with no
way out, try jumping down.
The factory's run by robots, but some of the control points are unguarded.
Find the levers and use the Action button to throw the switch. You'll get a
kick--or maybe a zap--out of what happens next.
The factory's too dangerous to take chances, so don't skip meals. Figure out
how to run between the laser shots. Sometimes waiting for a clear path is
better than dashing like crazy straight into trouble.
The Jungle
It's wild! And full of wildlife. The Bush Rats and Weed Buds aren't to keen
on Taz's invasion. Jump on the critters to knock them off rocky outcrops. Or
spin to whack them. Be careful Taz doesn't go overboard too.
Taz has an extra ability on the river. As the logs float by , he can ride
them downstream! Press the D-Button Down when jumping to jump forward, toward
the river. Press it up to jump backward, toward land. Use the river rocks for
landing spots, too. But don't trust your footing on any one spot for too long.
In Practice and Easy modes, Taz will bound out of the river if he falls in,
as long as he' healthy enough. If he gets to weak, he goes under. In Hard
mode, any time Taz falls in the water he's screwed.
Jumping spins will take you to the top Rat Tree. Sometimes you'll just have
to go for it, without knowing where you'll land. Don't let Taz eat the bags
of No Weed. Throw them at Weed-Ola instead. Or tromp on its head to stamp out
this snapping jungle giant.
Iceland
Slick ice! And Taz keeps slipping on it! Press the D-Button in the opposite
direction to the way Taz is walking to keep him from sliding right off the
edge of the frozen chunks.
MMMmmmmm--frozen fish for supper! The Penguins put up a squabble when Taz
goes after it, so give them a dunking.
It's Arctic weather, so it only takes a second for Taz to freeze up into a
Tazcube when he falls into the icy water. Keep his health up , and he'll be
able to break out and spin to safety.
The Mine
Taz takes a wild ride on a roller-coasting ore cart. The cart is almost out
of control, so you've got to be quick to make it through safely.
Press the D-Button left to slow down, and right to speed up. Press and hold
the Action button to lift the cart over obstacles, and release it to set the
cart down again. Look for the Up and Down arrows that show you when to raise
and lower the cart.
Watch the lights right before jumping over the deep pits. Yellow lights mean
SLOW DOWN, Green lights mean SPEED UP to get across safely.
Once your in the mine shafts, use the elevators to zip around. Grab the lever
with the Action button and press the D-Button Up or Down to move.
Some elevators are on rubber ropes. Jump to make them plunge down faster and
snap back higher. Don't forget, though, in this old mine, some elevators will
be "Out of Order".
The Taztec Ruins
The ancient ruins are crumbling away, and loaded with lively Bush Rats. The
temple is so broken down, it's turned into a maze of dead ends.
Be careful here. The flaming Dragon Heads are still active, and the bats can
get so pesky that you might be tricked into twirling right off the ledges.
Find the Milestones as soon as you can.
At the top of the temple, Taz discovers the stone statues of his ancestors.
He must be getting close.
The Giant Seabird Nest
You've found it -- the long-lost legendary giant seabird's nest and its
enormous egg! Now you've got to figure out how to get rid of Momma Bird.
Good luck!
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