Rules for D10 Shako

Make the following modifications to the rules:

2.3 Morale Ratings
(Revised after a few playings, also fitted to the nationalities)

Austria

Confederation of the Rhine

French

Great Britain

Prussia

Spain & other British Allies

Russia

9.4a Kills and Staggers
Staggers work as detailed in the Shako rules, roll equal to or higher than the FMR. Kills are modified as follows:

An modified 10 with a volley will inflict 2 kills.
An modified 9-10 with canister will inflict 2 kills.

 

Artillery Effects

Battery

Canister

Effective

Long

Counter Battery
 Heavy Foot

3-10

6-10

8-10

9-10
Foot Battery

4-10

8-10

9-10

10
Horse Battery

6-10

9-10

10

10

 

Small Arms Fire

 

Infantry Effects

 Infantry Kills
 Volley Fire 7-10 (10 is 2 Kills)
 Skirmishers 7-10 (1 Kill maximum)

New small arms fire modifiers:

Steady Infantry Firing (Elite, Guard, all British) +1

 

11.2.4 Melee Modifiers
3. Terrain Advantage

+1 Light Cover (woods, uphill, linear obstacle, town sector)
+2 Heavy Cover (Field fortifications, chateau's)

+1 Sapeur stand attached to battalion attacking a town sector or fortification

 

11.2.5 Severity of Defeat/Results

Each side rolls a d10 and modifies it by adding the FMR or DMR and any modifiers. Half the difference (round up) and inflict that number of kills on the losing side.

If the losing side had sapeur's involved, roll a d10, on a 9-10, the sapeur stand is destroyed and the losing side suffers one less kill.