During certain stages of a campaign the DM will total amount of experience each surviving character has received. This may be after a every battle or after a series of battles or goals have been reached. Below is a sample of what a experience report will look like and a description on what it means.
Character Name
Description of Leveling based on characters last known location, personality and class.
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DM Notes to player
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Experience Totals:
| Monsters Killed: | ||
| (Exp.=experience value of monster/number of attackers) | ||
| Giant Dog (3) | 300 | |
| Assist Toliff (1) | 100 | |
| Assist Big
Bad Boss (1) (BBG-Sub Prime) |
900 | |
| NWP Skills: | ||
| (Exp=based on skill level * number of times used) | ||
| Healing (2) | 200 | |
| Herbalism (1) | 100 | |
| Role-playing Bonus: | 200 | |
| (Percentage based on time spent role-playing) | ||
| Completion Bonus: | 1,000 | |
| (Survived to tell the tale) | ||
| Sub total: | 4,300 | |
| Exp. Adjustment: | 430 | |
| Total Exp. Gained: | 4,730 | |
| Previous Exp. Total: | 5,000 | |
| New Total Exp.: | 9,730 | |
| Next Exp. Level: | 16,000 | |
New Skills
*********Congratulations*********
(This is where you find
out if you've discovered a new power from a magic item you've picked up or what
you have gained if the character increases a level within a class.)
New Level
You are now a 5th level Fighter.
New abilities
Sleeping Sickness The sword has the ability to inflict a sleeping sickness on some humanoid creatures. The creature will fall to sleep for three rounds and will awaken with a light poison that will cause them to fall asleep once every two hours. Each time they fall asleep after the first time they will loose 3 hp until either cured or dead.
Stat Increase
You now have 58 HP (gained
14 HP)
Any questions, comments?