Sample Experience Report

During certain stages of a campaign the DM will total amount of experience each surviving character has received. This may be after a every battle or after a series of battles or goals have been reached. Below is a sample of what a experience report will look like and a description on what it means.

Character Name

Description of Leveling based on character’s last known location, personality and class.

*******************

DM Notes to player

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Experience Totals: 

Monsters Killed:  
  (Exp.=experience value of monster/number of attackers)
  Giant Dog (3) 300
  Assist Toliff (1)  100
  Assist Big Bad Boss (1) 
(BBG-Sub Prime)
900
NWP Skills:  
  (Exp=based on skill level * number of times used)
  Healing (2) 200
  Herbalism (1) 100
   
Role-playing Bonus:  200
  (Percentage based on time spent role-playing)
     
Completion Bonus:  1,000
  (Survived to tell the tale)
   
Sub total:  4,300
Exp. Adjustment: 430
Total Exp. Gained: 4,730
Previous Exp. Total: 5,000
New Total Exp.: 9,730
Next Exp. Level:  16,000

New Skills

*********Congratulations*********
(This is where you find out if you've discovered a new power from a magic item you've picked up or what you have gained if the character increases a level within a class.)

New Level

You are now a 5th level Fighter.

New abilities

Sleeping Sickness– The sword has the ability to inflict a sleeping sickness on some humanoid creatures. The creature will fall to sleep for three rounds and will awaken with a light poison that will cause them to fall asleep once every two hours. Each time they fall asleep after the first time they will loose 3 hp until either cured or dead.

Stat Increase

You now have 58 HP (gained 14 HP)

Any questions, comments?

 

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