War: The saga continues....

The Spy

          An advanced regiment of orc soldiers had slipped past the allied army and entered deep into allied territory. Their purpose was to strike at one of the major allied towns in a hit and run attack to force the allies to recall their army into a defensive position further south.

          Unfortunately for them the elven mage Torana was prepared for an orc attack. And a spell designed to activate when a large mass of Orcs neared its perimeter flared to life. The barrier protecting the allied lands spanned for miles in either direction as well as above and below. But it is a double-edged sword. Orc- forces cannot penetrate the barrier to enter allied territory but then, neither can allied forces leave nor can allied forces in orc territory return home. The spell was quickly determined by the orc magi to be centered upon the mage's tower and the Orcs quickly set up a siege.

          Early attempts to use magic and brute force to break down the barrier have failed. Routinely the Orcs have probed the shield to check for weaknesses, but more often than not the border is silent. It has quickly become procedure, if not custom, for the orc regiment to muster near the barrier around noon and prepare for the latest attempt to penetrate the shield.

          Another effect of the spell was to activate key message stones in the council chambers of various cities with a message recorded by the mage, warning them of the current situation. After a brief period of celebration, reality set in as the threat of an orc buildup along the barrier settled in along with the realization that most of the allied army was trapped on the other side of the barrier.

          The council has sent the last of the able-bodied men, who are not directly defending the cities, to the tower. The crime rate drops to an all-time low as even the thieves are rounded up and drafted to be sent to the tower. Few thieves are willing to risk the untamed wilderness to which they are so unaccustomed to, so there are remarkably few desertions. Within a short time a tent city springs up near the tower. With the drop in the influx of wounded the Temples have been able to get a handle on the problem. Day by day more able-bodied warriors leave, healthy in body, if not in spirit. All too many of the newly restored soldiers vanish into the wilderness afraid to return to the cities for fear of the draft. A few of the temples send priests and priestesses to the tower to help in anyway they can. The Universal Harmony Church experiences a dramatic increase in worshipers.

          Torana's tower becomes a focal point for both the Council of War meetings as well as a much whispered about Council of Magi. Rangers slip in an out of the forest for miles along both sides of barrier looking for holes in the defense as well as enemy forces that may have slipped though.

          With all contact lost from their comrades, many pray for the safety of the allied army behind enemy lines.

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Cast
Prelude
Chapter 1: Breech Attempt
Chapter 21: Army of Stone
Chapter 41: Will of Rock, knees of water
Chapter 2: The Barrier
Chapter 22: Rune Exchange

Chapter 42: How to handle ladies, and other intrusive pests

Chapter 3: City of Thieves
Chapter 23: Dangerous Runes Chapter 43: The First Party
Chapter 4: Worlds of Wonder
Chapter 24: At first sight

Chapter 44: The Game Begins

Chapter 5: Wolfe's Fate
Chapter 25: The friendly skies Chapter 45: Wall Flower
Chapter 6: Something is Amiss
Chapter 26: The Challenge

Chapter 46: Pepinger Scions

Chapter 7: Psychic Battle
Chapter 27: Vel'im in Orc Land Chapter 47: Family Scandals
Chapter 8: Recovery
Chapter 28: Arrival

Chapter 48: The Real Story

Chapter 9: The Rune
Chapter 29: The Professors' Dark Secret

Chapter 49: Game Over?

Chapter 10: The Stranger appears Chapter 30: The Meaning of Complimentary Chapter 50: Problem
Chapter 11: The Plan Chapter 31: Mi'ana, Tel'sha, and Yuri'me

Chapter 51: Runes

Chapter 12: Supplies for an Army Chapter 32: A Brief Inquisition Chapter 52: The Council
Chapter 13: Master Magi Chapter 33: Curfew

Chapter 53: Secrets of Studying

Chapter 14: Brand New World...same old problems. Chapter 34: Four Shadows Chapter 54: Daily Beating
Chapter 15: A New Companion Chapter 35: Ferran's Lake Chapter 55: The Tour
Chapter 16: Swarm Chapter 36: Rumor Mill Chapter 56: The Party
Chapter 17: Stampede? Chapter 37: Moths to a flame Chapter 57: Story Time
Chapter 18: Rauch the Magnificent Chapter 38: Vel'issa Chapter 58: Spies
Chapter 19: Profile of a warrior Chapter 39: Day Job  
Chapter 20: A Legend begins Chapter 40: Dusty Trail  

Return to Atrias

 

Cast
Adventurer

Race

Description
Charon
Human Male
Invited by Torana he studies the magic items recovered from the Orcs, in Torana's absence.
Duke Phen 'Harr
Orc Male
His daughter killed in the opening bouts of the war; He seeks justice and vengence.
Gwydeon
Elven Male
Drawn to the tower by the powerful magi, he begins to set in action his master plan.
Jadir
Human Male
A shady, yet powerful mage who reluctantly leaves his research to help his peers.
Jerpip Deseerac
Orc Male
A street smart commoner who knows a thing or two about the dealing with nobility.
Lord Dur 'rek
Orc Male
Enamored of peace it; pains him to watch war destroy the innocence he sought to nourish.
Magnus Kane
Human Male
He seeks to learn all that he can about the enemy while keeping his head on his shoulders.
Nahabidean
Human Male
A diviner whose advise is sought by many, he moves as the fates will.
Pepinger Sisters
Orc Female
Noble-born, Noble bored, looking to find some way to distinguish themselves from their father. At any cost.
Sou Ken 'Ha
Orc Male
Banished from his homeland, he seeks to return and find some way to make amends without betraying his beliefs.
Torana Meps
Elven Male
Creator of the barrier that protects the remains of the Alliance he feels duty-bound to return peace to the valley and torture his apprentice.
Vel'im
Elven Male
Apprentice to mighty mage Jadir, he has developed some unusual talents to help him cope with his situation.
Wolfe
Human Male
Petty sneak thief he tries to make a living by avoiding the army, the Gato, Jades Blades, and anyone else in authority.

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