Attack Pattern:
It has often been mistakenly said that Red Koopas are cowardly or stupid
because they pace back and forth between collumns and pits. The fact is that they're way smarter
than Green Koopas. After all, the greens charge straight into pits. Not
too bright...
Basic Fighting Strategies:
A single stomp (or a tail attack, in SMB3) will cause them to hide in their shell. An
attack from below will do the same. A fireball, hammer or starman will kill them
completely. So will another shell.
Advanced Strategies:
Koopas are often more useful as weapons than dead. Simply knock one on
the head, and it hides in the shell. Now you can use the shell to kill
other enemies (including toughies like Buzzy or Spiney). You can also
use it to break throuh brick walls. These techniques are especially
useful in SMB3, because you can pick shells up.
However, there is an element of danger in all of this. If you carry a shell
for too long, the Koopa will pop back out and hurt Mario. Also, after it's
kicked, a shell can hurt Mario as well as enemies. Stopping the shells is a bit of
a challenge, but no problem if you've got fireballs or another shell handy.
Stomping or tail attacks will also work, although they require better timing. Finally,
note that in SMB3, if Mario kicks a shell against a wall while he is less than one
body-length away, it will rebound right past him without hurting him.
Whoo boy, this is complicated.
Attack Pattern: I think Blue and Yellow Koopas move back and forth, like Red ones. Green ones still charge straight forward. Also, you'll sometimes find them climbing back and forth on chain-link fences. If sideways-moving ones come to the end of the fence, they'll climb around the post, and come out on the other side, then go in the opposite direction.
Attack Pattern:
I believe they act the same as Red Koopas in other games, although I don't
know for sure. It's possible that they act the same as both types, even
though they don't come in different colours.
Basic Fighting Strategies:
As in other games, you can stomp them and kick them, or pick them up.
Unlike other games, Mario carries shells on his head in Super Mario World
2. This means that you can't use them like a cow-catcher, and go charging
into other enemies. Also, if you jump and hit a block while carrying one,
you'll lose it. However, you can still carry it around and throw it,
which is useful in many situations.
Advanced Strategies:
If you want to get rid of a Koopa completely, and have no weapons, you
can pick it up and then try to hit some blocks with it, as described above.
Attack Pattern:
They follow the same pattern as in
previous games.
Basic Fighting Strategies:
If you stomp a Koopa, he'll pop out of his shell, and eventually he'll
try to get back in. If you Butt-stomp him, he'll be destroyed. If you
eat a shell-less Koopa, you can get an egg, and if you eat one with a shell,
(or eat just the shell), you can spit the shell out at enemies, much like
Mario kicks it in other games. If you throw an egg at a Koopa that is
still in it's shell, the shell will start sliding along.
Advanced Strategies:
Pound-the-ground is your best bet to get rid of them entirely, but sometimes
the shells are useful as weapons. You can spit a shell upwards by pressing
up and then Y. Remember that you can get an egg by eating the shell-less
ones.
Attack Pattern:
They just like to take swings at Mario.
Basic Fighting Strategies:
When you meet them, you'll be all alone with Mario, which limits your
strategies to either stomping or regular attacks. Don't waste flower points
stomping these guys, because one regular hit will kill them (even if you
don't use timed hits).
Advanced Strategies:
It might be wise just to dodge all of the Koopas (or Terrapins, if you
prefer) in Bowser's Keep, because they don't give you any gold or experience.
Still, they're so easy to beat, so it isn't too dangerous to fight them.
Attack Pattern:
Koopas are so pathetic in this game, that the official strategy guide
called them an "item" instead of an enemy! They basically waddle around
for a while, and then run for their lives as soon as Mario gets near.
Basic Fighting Strategies:
Basically, any attack will work. It's best not to use a butt-stomp (I don't
know what they're really called, but you know what I mean) because it will
probably kill the Koopa. You want it's shell. Punch or dive or stomp
instead.
Advanced Strategies:
Once you get the shell from a Koopa, it's go time! You can hop on, and
ride it like a snowboard-type-thingy. Run those Koopas (and Goombas)
down! You can also cross the water on a shell, but watch out for tougher
enemies, as they will just bounce you away. Mario can get off himself
by pressing Z, and you can speed up or slow down a shell by pressing up
and down on the control stick.
Attack Pattern:
You will run into both good and bad Koopa Troopas in this game. Usually the
good ones are green, and the bad ones are red with goofy sunglasses on! If a
bad Koopa spots you, it will try to hit you by going into it's shell and sliding
towards you. They use this same attack in battle. The can be knocked onto their
backs by jump attacks, but they will get back up if they are not jumped on again
in following turns.
Basic Fighting Strategies:
When you are attacked by one on the map, try to stomp it or use the Dizzy Spin
attack (if you're wearing the right badge) because the hammer won't hurt them on
a first hit. In battle, try to use repeated jump attacks to keep them on their
backs. If you know how to use the action command to do double jumps, that's even
better. Once on their backs, they can be hurt by the hammer or any other attack.
Advanced Strategies:
Use Goombario when you can, as his headbonk attack will keep them on their backs
just like a jump attack. Between Goombario and Mario you can keep fairly large
groups of Koopas busy without even getting hurt! If you're fighting them at the
same time as Goombas, you may want to finish off the Goombas first, since they're
easier to beat.
When a Koopa Troopa attacks you, it will spin across the screen towards you. Try
to press A at the same time as it hits Mario to block.