Press the button under Esc and type God for God mode
Type impulse 9 and press enter and get all guns with full ammo
Demo version
Load up your map (map test1-2-3) and then type in: 1234567890
You will then be given all the weapon's and full ammo.
For the Quake Deathmatch Test 1 (Quake Demo), the keys should be:
F1 = Clear memory cache and reload map and programs
F2 = Reload map
F3 = View BSP order correctly (debugging)
F4 = View BSP order backwards (debugging)
F5 = Take a screen shot in PCX format
F6 = Turn off drawing speeds (debugging)
F7 = Turn on drawing speeds (debugging)
F8 = Turn monster targeting off (debugging)
F9 = Turn clipping on/off (debugging)
F10 = Turn godmode on/off
F12 = Quit game to DOS
9 = All weapons
All the Quake Secret Areas in Zone 1
(shareware zone)
Level 1
1. Shoot near end of ledge which is on the right near the start.
2. Swim into tunnel from side of moat.
3. Shoot TV monitor on far side of pillar in room after moat - takes
you up lift onto ledge. Shoot second tv monitor to open secret area.
4. Shoot red cross from platform over liquid - a door opens to left.
5. On down slope jump up into overhead darkend room via light,switch
and steps.
6. Get bio-suit behind pillar and use to swim into liquid (slime)
and along underwater passage.
Level 2
1. Shoot lighted wall under water in moat - passage revealed to
secret room.
2. On U-bend over water, jump in and a ramp to a teleporter is
revealed.
3. After you get the key you go into a room split by two arches.
Push a stone button on the back of pillar between arches - nearby
door opens.
Level 3
1. Room off to side in area under small bridge.
2. Sink into deep water hole at side of water covered area. Then
swim up into secret cave.
3. Before going up to finish, there is a small room on the corner of
a wide corridor. To remove bars blocking it up shoot the ogres on
overhead platforms. Then shoot end wall of the room to reveal
teleporter up to overhead platform.
Level 4
1. Shoot two red buttons at start to activate falling platform.
2. Enter tiny cave under water at edge of lake.
3. To activate underwater cave - walk over all buttons in room with
knights and wall guns. This activates openings on either side of the
room, which lead to ledges. A switch on each must be pressed. Now
the cave is open - go back to lake and enter the cave to access the
teleporter which takes you to the SECRET LEVEL.
Secret Level
1. Use power-up at front of pyramid to sink into lava and then swim
up into secret room.
2. Back away from exit teleporter, take left then shoot indented
wall on right to open secret room.
Level 5
1. Cave in moat.
2. Room with ogre on raised square area in corner - jump across to
this raised area via stairs edge and wall.
3. In room with central pillar, jump up under flame on front of
pillar to open door to secret room.
4. Go wrong way through teleporter (go in the back of it) in room
with large quake symbol on floor.
5. At final teleporter, turn around and shoot wall to open secret area.
Level 6
No secrets - Electrifry the monster using controls at top of room.
Quake console cheats
Type 'god' for invincibility.
Type 'fly' to fly!
Type 'map e1mx', where x is a level number from 1-8, to jump to level.
Type 'noclip' to allow you to walk through walls.
Type 'impulse 9' to get all weapons and all keys.
Type 'give h 200' to get full health.
To use these codes, just type them in at the console.
(Press the ~ key to get to the console)
GOD God Mode
NOCLIP No Clipping Mode
IMPULSE 9 All Weapons and Keys
IMPULSE 255 Quad Damage
GIVE # Gives any # gun
GIVE R # Get Rockets
GIVE N # Get Nails
GIVE H # Get Health
GIVE S # Get Shells
GIVE C # Get Cells
KILL Suicide
FLY Fly Mode
MAP E#M# Level Warp
NOTARGET Enemies Won't See You
List of Quake Console Commands
VIDEO COMMANDS
==============
BF - flashes the screen green
GAMMA - gamma correct, 1 is default, less than 1 is brighter more than
1 is darker
R_CLEARCOLOR - color of clear sides
R_ALIASSTATS - debugging
R_DMABUF - ???????
R_DRAWENTITIES 0|1 - draw entities (objects)
R_DRAWFLAT - ???????
R_DRAWORDER 0|1 - weird when set to 1
R_DSPEEDS 0|1 - debugging
R_EDGECOUNT 0|1 - debugging
R_FULLBRIGHT - light amp goggles
R_GRAPHHEIGHT - height of r_timegraph
R_SHOWPOLYS - highlight polygons
R_SHOWVERTS - ???????
R_SPEEDS 0|1 - debugging
R_TIMEGRAPH 0|1 - some sort of graph showing amount of calculations that
are being done
R_WAVE 0|1 - underwater mode!
SIZEDOWN - shrink the screen
SIZEUP - enlarge the screen
TIMEREFRESH - spins around and gives you the framerate
VID_DESCRIBECURRENTMODE - describes current mode, see video.txt
VID_DESCRIBEMODES - lists video modes, see video.txt
VID_NUMMODES - counts the number of modes, see video.txt
VID_TESTMODE - tests a videomode, see video.txt
VID_WAIT - sets video adapter waiting, see video.txt
SOUND COMMANDS
==============
DECIMATE_SFX - decimate a cached sound, see sound.txt
DECIMATE_SFX_SPEED - "
DECIMATE_SFX_WIDTH - "
GRABEXTSND - ???????
NOSOUND - no sound, see sound.txt
NUMCHANNELS - set the number of channels, see sound.txt
PLAY - play a sound, see sound.txt
PLAYVOL - play a sound with volume, see sound.txt
SAVESND - save a sound, see sound.txt
SBINFO - sound blaster info, see sound.txt
SFX_ASYNCH - enables asynchronous sound?
SOUND - some sort of sound control
SOUNDINFO - displays info on sound system, see sound.txt
SOUNDLIST - list sounds, sound.txt
SND_TIMING - displays sound timing info
STOPSOUND - disables sound
GAMEPLAY COMMANDS
=====================
BIND - keyboard setup, see readme.txt
CL_ANGLESPEEDKEY - ???????
CL_BACKSPEED - speed of backwards movement, see readme.txt
CL_FORWARDSPEED - speed of forward movement, see readme.txt
CL_MOVESPEEDKEY - ???????
CL_NOLERP - ???????
CL_PITCHSPEED - ???????
CL_ROLLANGLE -
CL_SHOWNET -
CL_SIDESTEP - speed of strafing, see readme.txt
CL_TICRATE - ???????
CL_UPSPEED - upwards movement speed (for flying)
CL_YAWSPEED - turning speed
COLOR - character color, see readme.txt
COLOR CODES
===========
0 = WHITE
1 = BROWN
2 = LIGHT BLUE/GREY
3 = GREEN
4 = RED
5 = GOLD
6 = PINKISH ORANGE
7 = LIGHT BROWN
8 = PURPLE
9 = LIGHT PURPLE
10 = LIGHT GREY
11 = AQUA
12 = BRIGHT YELLOW
13 = BRIGHT BLUE
FLY [ON|OFF] - switch on flying mode
GOD [ON|OFF] - god mode (swim in lava, yeah)
IMPULSE# - get a weapon (as follows)
0 - Nothing for now
1 - Select shotgun
2 - Select supershotgun
3 - Select nailgun
4 - Select chainnailgun
5 - Select grenade launcher
6 - Select rocket launcher
7 - Nothing for now
8 - Nothing for now
9 - Get all weapons and maximal ammo
KILL - restart a level
LOOKSPRING - centres freelook, see readme.txt
MAP - load a level, see readme.txt
MOUSE# - assign mouse buttons, see readme.txt
NOCLIP [ON|OFF] - no clipping!
NOTARGET - toggles auto-target
PAUSE - pause the game
PAUSEABLE 0|1 - ability to pause the game in multiplayer
QUIT - quit
RECORD - record a demo
RESTART - restarts a level
SCREENSHOT - screenshot
SENSITIVITY - mouse sensitivity, see readme.txt
SV_FRICTION - friction of player
SV_GRAVITY - sets gravity
SV_MAXSPEED - maximum speed of player
SV_NOSTEP 0|1 - if this is on (SV_NOSTEP 1) you cannot walk
up stairs
SV_STOPSPEED - how much you skid around the plane
MODEM/NETWORK COMMANDS
======================
<-/+>CTS - sets "clear to send"
<-/+>DSR - sets "data set ready"
<-/+>CD - sets "carrier detect"
8250 - selects the 8250 uart
16550 - selects the 16550 uart
ANSWER - selects answer the phone/server mode
BAUD - sets the baud rate to n
CONNECT - connect in multiplayer, see network.txt
COM# - setup com port, see network.txt
DIAL - selects client mode
DISABLE - disables com ports
ENABLE - enables com ports
FRAGLIMIT - number of frags in a network game, see readme.txt
HOST_SPEEDS - display the hosts speed
HOST_LINEREFRESH - ??????????
HOST_FRAMERATE - sets the speed from 0-0.01
IRQ - sets the com ports interrupt to n
KILLSERVER - kills the server and ends the game
MESSAGEMODE - send messages in multiplayer
NAME - multiplayer name, see readme.txt
NET_STATS - some sort of network status ?
NET_MESSAGETIMEOUT - ???????
NET_NAKGRACETIME - ???????
NET_PACKETTIMEOUT - ???????
PORT - sets the com ports port address to n
RESET - resets the com port
SAY - message in multiplayer?
SHUTDOWN - sets the modem shutdown string
SLIST - server list, see readme.txt
STARTUP - sets the modem startup string
TEAMPLAY - co-op mode
TIMELIMIT - timelimit for multiplayer, see readme.txt
MISC. COMMANDS
==============
ALIAS - substitutes one command for another
CLEAR - clear the console
ECHO - echo string onto console (useless)
ENTITES - turn on monsters ?
EXEC - run a configuration file, see readme.txt
PROFILE - displays profiling info
SCR_COLORCON - ??? console color ???
SCR_CONSPEED - speed that the console scrolls
SCR_SHOWCACHETHRASH - ???????
SCR_XPARCON - ???????
STATUS - displays status abuout the game in progress
TOGGLECONSOLE - same as <esc> key
VERSION - displays build version
UNKNOWN COMMANDS
================
CMD - ???????
EDICTCOUNT - ???????
FOV - ???????
POINTFILE - ???????
RMSR - ???????
R_CSHIFT - ???????
SPAWN - ???????
SV_AIM - ???????
SV_IDEALPITCHSCALE - ???????
SV_MAXVELOCITY - ???????
SYS_TICRATE - ???????
TEMP1 - ???????