THE ARRIVAL
Our story begin with the arrival of Tuck Pinckerton's nephew, that
is YOU. Uncle Tuck wants to built a special museum about treasures
from all over the world. He wants you to collect some treasures to
fill in his museum. First of all he wants to test you with a simple
mission : find 3 peoples in town that hold the pieces of treasure
map. These peoples are : Captain Blake, George Townsend, and Lucy
Campbell.
Captain Blake is very easy to find at the Old Bob Tavern. Talk to
the barman. Buy a beer from him and told him that you work with the
museum. He will tell you to find Captain Blake (he is sitting on the
right side from the door). Approach him and talk with him. He'll
give you the first piece of the map. You can talk to Joss Timbeel,
the sharks specialist, on the left table to find out about shark.
Pay him some money (until 7 times) to know the whole stories about
sharks.
George Townsend, the diver, lives in the wodden house beside the
tavern. Pay him $1000 and he will give you the second piece. Note :
if you want to you could repay your uncle's another debts at the
hotel. Pay it partially first (it's $5000). Next time when you asked
him for a loan you'll get it easily.
Lucy Campbell, the archaelogist, lives beside the local grocery
store to the northeast side of the town. Talk to her and she'll give
you the last piece. You'll find her at the window after knocking at
her door. Return to your uncle after retieving the map. Give him the
map and he'll give you the first mission.
MISSION 1 : THE SEARCH OF SAN ANTONIO'S WRECK
Uncle Tuck will give you a computer to work with. Go to your yacht
at the harbour and use the vidcom in your computer (that's the only
place you can use your vidcom). Contact Yolanda and ask about San
Antonio. Her fee is $200 per day. So use your limited budget wisely.
Fly to Seville (it costs you $2000).
First go to the second floor via the grand staircase. Look at the
Registrate Book on the third table. It costs Yolanda $600 for
searching the name San Antonio. The result is H2. Now head to the
archive room on the third floor via the left door on the top of the
stair. Climb it and turn left at the first intersection. Walk
through the door and find the H2 shelf. Ask Yolanda to find some
info about San Antonio (it costs her $2000 or 10 days work). Look at
the new data in your computer (click on the ship picture then on the
x-spot).
Next ask the museum guard at the front desk about San Antonio. He'll
suggest you to look at the statue of St. Antonio on the terrace
upstair. Go there (it is behind the door at the end of the corridor
on the top of the stair). Turn to the left and walk through the
small path to the statue of St. Antonio. Examine the name plate
under the name and click the name Don Juan de Lara Moran 1611-1622.
Go down stair to the main room and head into the exhibition room
behind the red curtain in front of the front desk. Check out the
computer on the far end to the right. Watch some Spanish gallion
history. Notice the name Bartholomeu Diaz (1621). You can look
around for gaining some info about Spanish gallion. Notice the
picture beside the red curtain, especially on the left picture. Go
out and ask the guard aboout Don Juan.Say that you are studying the
history of trade between Spanish and America. Answer : Bartholomeu
Diaz. He'll give you a key to the log room on the fourth floor.
Go to the log room via the spiralcase behind the door to the archive
room. Use the key to open the door. Ask Yolanda to find Don Juan's
log (it costs her $1400). The log will tell you about the route of
San Antonio. Check out the new data and notice that it sails from
Cartagena - Nombre de Diaz - Vera Cruz. Where have you seen this
same picture ??? Oh yeah, the left picture beside the red curtain in
the exhibition room. Go there and check it out. Ooopps, the guard
has changed the picture with a new one. This time is the picture of
the ship : Limpia Conception and its route to Havana. Check out the
new data (notice the name Havana).
Go outside and try to walk through the door beside the front desk.
When the guard ask you, tell him that you search for Havana. Go
inside to the storage room. Find Havana's shelf. Ask Yolanda to
search for Limpia Conception (it costs her $1000). Now walk through
the other door in this same room to the Flag room. Read the book on
the center and notice the Havana coat of arm. Search the cabinet
with same coat of arms symbol (it's the left most cabinet). Ask
Yolanda to find something there (it costs her $2000). Two names will
appear : Don Navarro (the captain of Limpia Conception) and Marquis
of Mestealerge (the owner of the ship). On the way out, pick up the
glasses inside a small chest in the storage room.
Check out Don Navarro's log in the log room (it costs Yolanda
$2000). Then head downstair to the front desk. Give the glasses to
the guard and he'll tell you that new archive has come. He puts it
under the grand staircase. Check out the new archives and ask
Yolanda to browse the Vera Cruz archive to find San Antonio document
(it costs her another $600). She'll find a document with a map on
it. The document will tells you the story that connect San Antonio
and Limpia Conception.
Now go back to the front desk and examine the desk carefully. Notice
the combination number : 5714. Head to the archive room and head to
the door with a panel on its side. Enter the number and you'll enter
the final room. Ask Yolanda to search the room (it costs her $4200).
And you'll have the exact map of the treasure. Report this finding
to your uncle and prepare your expedition team.
First, you'll have to find some money for the expedition. Go to the
hotel and ask for a loan. He'll give you $500.000 if you share 50%
of the finding to him. I think you have no choice for this. Accept
the offer. Darn, he reduce the money too for repaying your uncle's
debts. Then ask Captain Blake to navigate your ship. Don't forget to
ask Lucy Campbell and George Townsend to join your team. Now go to
your yacht and click on the computer. Click on the ship picture,
x-spot, and finally sail to the spot. Watch the movie sequence.
MISSION 2 : THE SEARCH OF MONMOUTH 1702'S WRECK
Check out the incoming message on your vidphone. Your uncle wants
you to find the wreck of Monmouth 1702. First, contact John and ask
him about the ship. John will give you another ship name : Vigo.
Contact Yolanda to know about Vigo. Yolanda tells you that Vigo was
arrived along the French's ship : Chateau Renault. Ask Pierre about
it. When you have all the infos about the ship, check out the data
in your computer. Now, a message from your uncle will arrive. Notice
that he wants to show you his new map. But .... alas, your uncle got
sick and is sent out to the hospital. Try to contact him again, this
time Mrs. Peabody is on the vidphone. Check out to his house. Mrs.
Peabody won't let you in. You have to find another way to get
inside.
Check out her character from other people in the village. From the
barman in Old Bob Tavern (after you pay him $2 for the beer), you
know that she loves Crystallized fruit very much. Go to Frank Bishop
store, the local grocery. Buy the fruit for $10. Bring the fruit to
her and choose this conversation option :
I'm trying to make an amends
You shouldn't work so hard
You should try a sea water therapy
I'll pay for you ($2000)
Then go out for a while before you return to the house. This time
she won't be on your way. Go upstair to the main room. First
remember her message to water her plants. Luckily you do what she
said, because here you'll find the key to your uncle's study room.
Go back downstair and use the key to unlock the door to the study
room. Look at the fireplace. On the top of it, there's a picture of
the ship Monmouth 1702. Move the picture and you'll find a locker.
Unlock it with this combination from top left to bottom right :
1702. Hey, that's your uncle journal and the map.
Prepare your team again exactly like what you did before on mission
1. Then go to the location and watch the movie sequence.
MISSION 3 : THE SEARCH OF SAINTE MARGUERITE'S WRECK
After you received another message from your uncle to search a wreck
in Malta, fly to the castle. Talk to the Knight of Malta about the
shipwreck at the front gate. He promises to help you after you've
found the begining of the story (yup, it's somekind of a test). Go
through the stair to the terrace of the castle. Turn right and head
to the stair. Enter the door and you'll arrive at the tomb. Turn
right and open the confession booth. Pick up the flashlight. Go out
to the terrace. Follow the path to the door on the other end. Go
pass through it to the dining room.
Climb the stair to the veranda. Read the book. After moving the
book, notice there's a switch. Turn the switch to close all the
curtain in the room. Climb down and notice there is a star on the
ceiling. Use the flashlight with the star. It will point out to the
pictures beside it. Examine the pictures. Then turn around, the
Knight of Malta should be standing in front of the door. Talk to him
and reveal another story of Sainte Marguerite.
Now go to the old temple (the door is right in front of the stair to
the front gate). Before entering the old temple, find a plague on
one of its corner (I believe is in front of the door to the dining
room, beside a locked door). Click on it and notice the order of the
knights. Now enter the old temple. Circle the fountain garden and
step into the small cell. Turn right and open the book on the table.
Find out the symbol of : Sepulchre, Temple, St. John, and Teutonic
according the order on the plague. Then get out. Circle the fountain
garden again to the opposite corner. There should be a pushing tiles
on the wall. Push the tiles according the order of the symbol.
You'll hear a click if you push the right order.
Get out and walk straight to the locked door. Step into it to the
throne room and talk with the Knights. After he tells you a story,
he'll give you a key to unlock the door to the cemetary (it's above
the dining room door). He wants you to pick up the "gift" for him.
Go to the cemetary and use the key to unlock the door. Find a shovel
inside. Now head back to the front gate. This time turn to the left
and follow the archway to the ruin. Use the shovel to dig out the
ruin. Enter and open the trunk in the cell. Inside you'll find the
"gift", it's a statue of a Falcon. Bring this gift back to the
Knight. He tells you to go directly to a place where you can get fed
(it's in the dining room). Go through to the other door to the
theatre. Watch the movie until it ends.
Now find the Knight in his cell. Talk to him. Now he asks you for a
drink and give you a clue on where you can get his will. He said
that he got sick while cleaning a chapel. All right, now go to the
tomb. Go straight to the chapel. Behind the chapel you'll find a
small jug. Bring this to the Knight and he'll finish the story of
Sainte Marguerite.
Go back to your hommie and prepare your expedition team like usual.
This time the hotel owner will give $1.000.000 as a financial
capital.
MISSION 4 : THE SEARCH OF TRINDADE'S WRECK
Another incoming message will call you. Your uncle informs you that
he has a competitor in the village. His name is John Seymour. You'll
have to talk to his wife, Emma, in the village. She is a tough woman
to talk to. His house is the big wooden house beside the cinema. She
told you that John has gone to the Indian Ocean to the islands of
Madagascar and never returned. She wants you to find him. Go to his
cellar and try to find some clues to where he is about. Look at the
wooden board near the ship model. You'll find a name : Emerald
Island.
Ask Captain Blake about this island. He said that one of the
Portuguese ship, the Trindade, has sunk there. I think this is a job
for Yolanda. Contact her immedietly. Yolanda tells you that the ship
was captured by an English corsair, Thomas Blackbone. Ask John about
this character. After that, ask Captain Blake about the Emerald
Island once more. Then fly there.
First, talk to the merchant about the pirates. She offers you a
video of pirates for $10 if you want to. Accpet that and watch the
video by clicking on the monitor. Then ask the merchant about
Blackbone and Seymore. She tells you that before Seymore's death, he
always chatting with Native the young guy beside the boat. Go find
Native and ask him about the Trindade. Tell him that you are descend
from Thomas Blackbone and that he is a great man. Then buy his map
for $10.000. Go back to your base and match it with the fragment of
the map in John's cellar. Prepare your team as usual. This time
bring Jos Timbell, the sharks specialist, along.
But after spending sometime in the Madagascar ocean, nothing shows
up. You only found John's skeleton near the Devil island. One of
your diver has found a unique pendant beside the skeleton. Bring
this pendant back home and combine it with the maps in cellar. Hey,
that's it. The location of the treasure is not in the ocean but in
the island. Fly back to Madagascar and enter the cave of Blackbone.
Follow this route through the maze (F : Forward, L : Go left, R : Go
Right, TA : Turn around, TR : Turn right, TL : Turn left) :
F, Climb the stair and F, F, R enter the cell, TA, F, TR and get
the sandbag, TL, F, TR and put the bag on the elevator (it will
secure the grate for you), TL, F, F, F (climb the stair to the
skeleton), R to the top, R pass the hanging bridge, R pass the log
to the winch, turn the winch to open the grate below.
Go back to the skeleton, L, L (enter the open grate), F, F, TL
(until you see a belt), take the belt, TA and climb the pole, TR
and use the belt to secure the pipe, TR and climb the pole.
TL, F, TR, F, F, TR, F, TR, F, TL, F, TL F, F TL, F TR, F, climb
the stair, TL, F, and follow the path to the end. You arrive at
the treasure cave. See what you want to see that get out through
the hole on the ceiling.
MISSION 5 : THE SEARCH OF THE SOUTHERN STAR'S WRECK
Go to your yacth and turn on the computer. John will contact you and
tell you about the story of the American steamer, the Southern Star.
Ask your uncle, Tuck, about the steamer. He wants you to see him at
his house immediately. Go see your uncle and talk with him. He said
that he will contact you again soon for the info about the steamer.
Go back to your yacht and turn on the computer. Listen to what your
uncle said to you. Review the new dat on your computer. Then wait
for a while before your uncle can contact you again (you can do this
by walking around the village for a while). Then go back to your
yacht again and turn on the computer. Listen to what he said. He
tells you that Joss' ancestor has rode the ship long time ago.
Go see Joss at the Old Bob Tavern. Talk to him and buy his
ancestor's diary for $1000. Then go to his house (it's the building
in front of the lighthouse). Enter it and find the diary on the
small table beside the bed. Read it (alas, the last pages is
missing) and review the new data. Go back to Joss and ask him about
the lost pages. Pay him another $2000 for the pages. Then go back to
his house and look at the message board. Read the note there. Go
back to the tavern and ask Captain Blake about Joss Timbell. He will
give you a telescope. Go directly to the lighthouse with the boat
that tied up in front of Joss' house. Use the telescope at the
window. You'll see the coordinate of the wreck.
Prepare your team once more. Your investor will give you $2.000.000
this time. Go to the wreck site and watch the movie sequence.
EPILOGUE
After the last mission to find the Southern Star, your uncle is
invite you to his house. Go there and talk to him. He'll invite you
to visit the new Maritime museum. Go there and watch the exhibits.
It's a tour of historical education. After that, return to your
yacht to see a surprise .........