Protoss Basic Buildings
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Nexus    Stats Upgrades/Special Abilites
 

Building Type: Town Hall

Cost: 400

Build Time: 120

Requires: none

Shields/Hit Points: 750750

Psi Provided: 8

Allows You to Make:

When you set a rally point, all units that are built at the building will automatically move to the location you chose when they are built.

 

The Nexus is the Town Hall unit for the Protoss. This pyramid-shaped structure produces Probes, as well as houses the resources that your Probes gather.

 

 
Pylon    Stats Upgrades/Special Abilites
 

Building Type: Psi Producer

Cost: 100

Build Time: 30

Requires: none

Shields/Hit Points: 300/300

Psi Provided: 8

 

 

The Pylon is the Supply unit for the Protoss. It is also required before you can construct any buildings. It makes a Psi radius that you must build in. It is very similar to the Creep, except for the fact that you can't see Psi. If you click on a Pylon, it shows where all your Psi areas are so you know where to build. But unlike the Creep, if a Pylon is destroyed, all the buildings inside the Pylon's Psi matrix will shut down unless there is another Pylon supporting the building.

 

 

 
Assimilator    Stats Upgrades/Special Abilites
 

Building Type: Gas Mine

Cost: 100

Build Time: 60

Requires: none

Shields/Hit Points: 450/450

 

 

The Assimilator is the building that allows you to harvest gas. You build one of these on top of a gas mine, then your Probes will be able to gather gas.

 

 
Gateway    Stats Upgrades/Special Abilites
 

Building Type: Infantry Building

Cost: 150

Build Time: 60

Requires: Nexus

Shields/Hit Points: 500/500

Allows You to Make:

 

 

Gateways produce the infantry units for the Protoss. They are essential as they are also the base of the Tech Tree. You will want at least 2 or 3 of these buildings, as the units produced at them take a while to build. Also, when your are building something from it, you can't tell by looking for flickering lights like the Barracks, or Eggs sitting around like a Hatchery. So enemy forces cannot tell if your Gateways are active or not until they see something pop out of it.

 

 
Forge    Stats Upgrades/Special Abilites
 

Building Type: Upgrade Building

Cost: 150

Build Time: 40

Requires: Nexus

Shields/Hit Points: 550/550

Allows You to Make:

This upgrades the attack power of the Zealot, Dragoon, Dark Templar, and Archon

Level 1: 100 100

Level 2: 150 150

Level 3: 200 200

This increases the armor of all Protoss ground units.

Level 1: 100 100

Level 2: 175 175

Level 3: 250 250

This increases the shields of all Protoss units.

Level 1: 200 200

Level 2: 300 300

Level 3: 400 400

 

Gateways produce the infantry units for the Protoss. They are essential as they are also the base of the Tech Tree. You will want at least 2 or 3 of these buildings, as the units produced at them take a while to build. Also, when your are building something from it, you can't tell by looking for flickering lights like the Barracks, or Eggs sitting around like a Hatchery. So enemy forces cannot tell if your Gateways are active or not until they see something pop out of it.

 

 

 
Shield Battery    Stats Upgrades/Special Abilites
 

Building Type: Defense Support

Cost: 100

Build Time: 30

Requires: Gateway

Shields/Hit Points: 200/200

 

 

Shield Batteries are incredibly useful, but no one ever bothers to use them. This is probably due to the fact that they are hard to manage in battle. They recharge the shields of your units. So what you do with them is you place 2 or 3 by your entrance to your base, and when your defense engages in battle, you can run them back and recharge their shields making them last much longer.

 

 

 
Cybernetics Core    Stats Upgrades/Special Abilites
 

Building Type: Upgrade/Tech Tree

        Building

Cost: 200

Build Time: 60

Requires: Gateway

Shields/Hit Points: 500/500

Allows You to Make:

Singularity Charge increases the range of the Dragoon attack.

150 150

This increases the Armor of all Protoss Air units.

Level 1: 100 100

Level 2: 175 175

Level 3: 250 250

This increases the attack of the Scout, Carrier, Arbiter, and the Corsair.

Level 1: 150 150

Level 2: 225 225

Level 3: 300 300

 

The Cybernetics core is the building that gives you the big jump in your Tech Tree. It is the branch to all the Advanced Buildings. It is also the upgrade center for your Air Units.

 

 
Photon Cannon    Stats Upgrades/Special Abilites
 

Building Type: Infantry Building

Cost: 150

Build Time: 60

Requires: Forge

Shields/Hit Points: 100/100

Attack Power: 20

Range: 7

Rate of Fire: 48 attacks per minute

Damage Type: Explosive

 

 

The Photon Cannon is the defensive building for the Protoss. It is the only defense building that can attack both ground and air besides the Bunker, but that doesn't really count. It doesn't last very long and it shoots slowly, but if you have the right combination and number of Cannons and Troops, you'll have a pretty good defense.


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