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Zerg Basic Strains | ![]() |
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On to Intermediate Strains |
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The Larvae is spontaneously produced to a maximum of 3 at one given time at each Hatchery. To build any Zerg unit, you must select your larvae, which wonder around the Hatchery, and tell it to morph into a specific Zerg unit. They are a pain to kill but if you just kill the Hatchery, the Larvae die after the creep receeds. |
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The Zergling is an extremely weak attack unit. It 4 of them don't stand a chance against 1 Zealot. Groups of Marines slaughter even larger groups of Zerglings. The only good thing about Zerglings is that you can beat the snot out of someone with the 6 Zergling rush, you make 2 from one Larvae, and their upgrades make them a little more useful. |
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The Overlord is a 3 in 1 unit. Not only are they your Supply Depot/Pylon unit, they are also your Detectors, and your Transports, all for the meager price of 100 minerals! Now isn't that a great deal? The biggest problem is that you have to upgrade it to death before you can use if for anything other than hovering. |
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The Hydralisk is one of the best all around units in the game. They are great for all uses. True they may not live very long in the heat of battle, but if you use the swarming technique with Hydralisks, it can end up being one of the best attacks in the game, even if you do lose most of your Hydralisks. They Swarm Teqhnique is not very good to use in a Free For All. |