Zerg Basic Buildings | ||||
Back to Zerg |
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On to Intermediate Buildings |
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The Spawning Pool is your Basic tech tree building. It will be the first building you have other than Hatcheries, Extractors, and maybe Creep Colonies. |
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Before you can mine any gas, you must build an Extractor on top of it. They build very fast, so you should have an easy time getting your gas mining process going. |
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Your Hydralisk Den allows you to make Hydralisks and Lurkers, which in turn can turn into Lurkers. It is not required for any other building in the tech tree, so it is skippable, although it is not recommended that you do this. |
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The Evolution Chamber is where you upgrade all your Zerg ground units. It also allows you to upgrade your Creep Colonies into Spore Colonies. It is suggested you build 2 or 3 of these suggesting on how you play. |
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Your Creep Colony produces Creep that provides you with more space to construct your building. You can also morph them into defensive structures. |
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Sunken Colonies provide your base with excellent ground support. They are the most powerful ground defense buildings in the game, and last much longer than Photon Canons and Bunkers. Watch out for Tanks and Reavers though ,as they outrange your Sunken Colonies. |
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Spore Colonies provide your Air Defense. They have a great attack, and attack fast. And to add, they have more hit points then Missle Turrets and Photon Canons. They also serve as Detectors. |