How to import scenery
By Ian Drumm
Importing Scenery Importing Aircraft Creating Scenery
How to Download
Scenery essentially comes in two sorts of files
Scenery Files - Always with the .bgl suffix (e.g. manchester.bgl)
they contain terrain and object shapes, positions. etc.
Texture Files - These contain images that will be painted/mapped
onto terrain and objects. They have suffixes like .r8, .0af,
.1af, .pal, etc.
Usually scenery and texture files for an area are zipped together
into one file for download, e.g. Kirbati.zip for the Kiribati
Islands in Pacific
You will need to unzip them with a suitable program (e.g. Winzip)
to a convenient directory you have created, e.g.
c:\extra-scenery\kirbati\
You will usually find that the files have been extracted into two
separate newly created sub directories, e.g.
c:\extra-scenery\kiribati\secenery
c:\extra-scenery\kiribati\texture
If this doesn't happen then you must create the two directories
by hand. Then move *.bgl files to scenery directory and remaining
non-documentation files to texture directory. Scenery locations
that don't have these two directories will be rejected as
invalid.
Adding to CFS
Run Combat Flight Simulator and select Free Flight and the Fly
Now!
Toggling from full screen to windowed mode (Press ALT ENTER) will
give a main menu, select World -> Scenery Library
The resultant dialog box lists Scenery Library Combat Flight
Simulator
The official documentation recommends importing a WORLD.VIS file
from FS98, since most of us dont have FS98 you can just
select the Combat Flight Simulator world being careful not to
change anything already there.
select [Files...]
A new dialog box showing a list of Scenery Areas appears with
current entries:
Combat Flight Simulator Non Theatre World - Metro Regional 1 -
Theatre Regional 2
Combat Flight Simulator Non Theatre World - Metro Global 3
And buttons...
[ADD] - add a new entry
[EDIT] - edit you entry
[DELETE] - delete a current entry (don't delete combat flight sim
entries!)
[SEARCH] - search for new directories that contain scenery
[ARRANGE LAYERS] - arrange your scenery
The numbers to the right of the entries signify which scenery
sits on top of which. It is important to know that your scenery
will be layered on top of other scenery, so you need to order
your scenery correctly to avoid conflicts with others (e.g. trees
embedded in a buildings). You will also notice that scenaries can
be global, regional or local. Imported scenery will usually be
set to local.
Click [ADD], [SEARCH] or [EDIT] to get a new dialog box
Fill in the following fields...
Scenery area title - the name you want to give your scenery (e.g.
Kiribati).
Scenery area path - the location of the new scenery files of the
form ...\scenery\*.bgl (e.g.
c:\extra-scenery\kiribati\secenery\*.bgl). The corresponding
texture directory will be used automatically.
Scenery area type - options for local, regional or global to
determine how the scenery relates to others (usually local).
Scenery area active - whether this scenery entry is to be used
(click box).
Scenery area layer - usually a number corresponding to a the
layer or priority that you scenery that added scenery will have.
Always start with Add or Search which will suggest a number of
directories containing scenery including CFS's own, you only
select the extra scenery you are to add. Edit is only for
existing scenery entries, dont edit the original three
unless you are prepared to reinstall everything.After adding, in
the list of Scenery Areas appears the added entry, e.g. Kiribati
Local 4
Some separate scenery regions available (e.g. UK scenery regions)
will use common texture files that will be shared. Shared texture
files will have to be placed somewhere where different scenaries
can get to them. You can put these in your [Combat Flight Sim
Directory]/texture directory. The current texture files there all
begin with 000 so new textures can be placed here so long as they
don't overwrite any files already there.
Sometimes locating scenery before flying is a pain. Some files
might automatically add airports to your default list however,
some don't. Hence, you have to locate airports via the main menu
World > Go To -> [ADVANCED SCENERY] button. From here, you
can the select from a choice of locations.
Sometimes hills and valleys won't have textures mapped presenting
the user with monotone bright green hills or dark brown fields.
This is often either because you haven't installed common texture
files that the scenery requires or you haven't layered your
scenery correctly e.g. (try regional instead of local or move the
scenery up or down in the list).
Issues Raised
The sceneries available vary in size, quality and detail ranging
from small airports to whole countries. Since most will be
constructed for the older FS98 or previous you may find that the
European scenery already with CFS more convincing. For instance I
installed some extra Wales scenery only to find a slightly boxier
version of Snowdonia than was already there. However, the Wales
area suddenly filled with modern airports and masses other
interesting objects to view, hence making the buisness of flying
over that area much more enjoyable.
My home town is Middlesborough, U.K. and so I imported some North
East scenery. Although some of the city textures didn't look
quite as good as before, I could suddenly see all the familiar
buildings, bridges, industry, stadiums and even boats that I
associate with the area.
Examples cited...
Kiribati Scenery at Daniel's Scenery Homepage.
U.K. Scenery at Magrathea.
Ian Drumm
i.drumm@mcc.ac.uk