#1:
First and foremost, we are a family. If there is a problem of any kind, come to the Keshik for help.


#2:
Any ranks that entail leadership need a keshik vote to deploy or redeploy troops. This means Star Colonel, Star Captain, Keshik Guard, Galaxy Commander. Other minor ranks need no vote and only Khan, SaKhan or Galaxy Commander may make a change as they see fit on performance, skill, or any sound Basis for promotion or depromotion.


#3:
You will fight with Honor. If you leg a mech, kill it. Do not leg and engage others until u kill the legged unit. You will be penalized for doing this. There will be no forfeitures in the middle of a war, you start it, you finish it. Unless you are forced to by real life reasons. No hacks, firewalls or cheats are to be used. If they are found, you will be expelled from the Clan. Avoid ghost weapons when you can. They are inevitable, so here is a small guide line:

Keep Capital weapons near top of list.

These are:

Capital Weapons
WeaponWeapon
UAC/20Lrm20
LB-20xLrm15
ER-PPCSsrm6

But if you have all capital weapons, choose the lesser of two evils and then by all means use the advantage. Its a bug and it can't be helped, but smoke em if ya got em.


#4:
If your wrong, then tell the people and flow with it. lying gets you no where but distrust among your clan mates and other Clans.

#5:
When in war, check in with a simple "in". Confirm your readieness with a "rdy". Once everyone has comfimred the mod calls "go". There is to be no movement or weapons fire before go is called.


#6:
here is a list of the weapons systems used by our clan:

Weapon Systems
ws1 Laser and PPC only.
ws2 No guided missles (non-locking srm's are allowed). Unlimited in design otherwise.
ws3 20 guided missles points, 1 ton of ammo per rack. 3 tons of autocannon ammo per cannon. Unlimited in design otherwise.
ws4 40 guided missles points, 2 ton of ammo per rack. 4 tons of autocannon ammo per cannon. Unlimited in design otherwise.
ws5 60 guided missles points, 4 ton of ammo per rack. Unlimited in design otherwise.
ws6 80 guided missles points, unlimited ammo per rack. Unlimited in design otherwise.
ws7 Unlimited in design.
note: srm's count double, so a srm6 or ssrm6= 12 missle points


#7:
There is a Trial of Acension. If there is a open rank, it maybe fought for. All fights are ws1 combat and here are the folling rules according to rank type.

Keshik Rank:
Defeat two (2) Direwolves in ws1 combat, one at a time, no regen.

Other Ranks:
Defeat the two(2) immediatly lower warriors in ws1 combat, one at a time, no regen.

otherwise the rank is giving to the person who deserves it most.
#8:
Please be careful with the language in rooms and war. There are children who play also, not just us adults ;). Some may be offended or have parents who don't like to see their children in areas with lots of language so ease on the abrasive wordings. "hell" or "damn" is ok however.

#9:
When warring, remember to take lower ranks as often as you can and different people. Its fine to have a wing, but remember to take put the new comers too. You were at that level at one time or another, if not I should smack ya, then congratulate you for joining, but I am sure not many of you were like that ;). But remember that they get a whole lot more experience with clan mates in a war, then just regular games with no rules.


#10:
Please keep in mind the big picture. The unit. Its all well and good to have good personal stats but without everyone having fun and getting along then there will be no more unit. Fight and make the unit proud, fight as a team player, I can't stress that enough.


#11:
First and foremost Have fun. If your not having fun then there is a problem. Where there is a problem then there is unrest, and where there is unrest we have people getting into fights and people leaving. If you have a problem come and see me and we get it straighten out.