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Raven Palpatine, Additional Information

Residences Servitors Ships Visitors Missions Timeline Map

Chips and Chipping Technology

CLASSIFIED INFORMATION (consider out of character)

Once selected, usually from among the numerous prisoners and criminals in the Empire, their current memories are totally removed, and the chips that will regulate them are implanted in the brain.

Surgery takes approximately 6-10 hours and is performed almost exclusively by Raven’s specially programmed surgeon droids. Afterwards, standard servitors are able to enter service immediately.

Non-standard servitors may receive cybernetic enhancement or other procedures at this point, usually combat related, to increase the servitors effectiveness.

Having no memories, they are fairly docile and follow orders well as the new personality is built up through conditioning and service.

The chip series is implanted in the brain* in the nerve centers. Electrical thought impulses must all go through the chips, and each is examined by the chips.

Any thought impulse contrary to the chip’s programming is stopped dead and does not continue. The servitor can’t complete the thought, and it will never become action.

Standard chips cannot initiate thought, they merely regulate them.

Other chips still in testing can stimulate certain brain paths and cause reactions or actions. Their capabil-ity is limited, however, combined with mental programming, can be effective when the path is a specific action such as a berserk rage, or an emotion, such as fear or patriotism.

The other chips provide basic knowledge; combat knowledge, various skills and databases necessary to the servitors function.

The last chip is a tasp** and is tied into the brain’s pleasure and pain centers.

When triggered by the proper stimulus, a command from the main regulating chip, it releases a small current producing pure pleasure or pure pain, enough to override outside pain or other considerations.

Aperson high on a tasp is a deadly fighter because they feel NOTHING but pleasure. They react to the outside world, but it does not affect them. They don’t realize they’ve been shot.

Tasps are used in the conditioning process. When a servitor willingly follows the programming implanted in the regulatory chip, a small burst of pleasure rewards him. When he fails, or acts contrary to the programming, pain results.

The tasp is automatically triggered when the servitor goes into combat, as are the relevant information chips. They act as a rolodex of options, increasing the servitors combat capability.

The standard base regulatory chip can be programmed for three prioritized basic commands, and cannot normally be modified unless removed. Tasp chips and memory chips are standard for normal servitors. Other chips may be included as well, or left out, depending on the final duties of the servitor.

Regulatory chips-are based on crystalline technology, and Force users or psionicists can, if trained to do so, directly program the chips. The correct security codes or passwords are required to access the chip and begin modifying.

Standard chip programming, in this order of priority:

  • 1) Loyalty to Raven
  • 2) Obey Raven and (the person for whom the servitor was created)
  • 3) Obey the Emperor

    Knowledge chips are available for any non-classified subject found in the Imperial databanks.

    Standard chips contain combat skills, navigation and piloting skills, paramedic skills, and survival skills.

    Chips are normally made of non-reactive substances that will not damage the brain or nerves, but some chips in use are coated with other materials that react on contact with air, or can release materials harmful to the surrounding tissue.

    No chips contain explosives. That would waste a good servitor and can be accomplished in other ways.

    * See Battlefield: Earth. The process is similar to the Psychlo implants. ** See Ringworld and the sequel for examples of the tasp in operation.

  • Servitors

    Servitors are [out of character knowledge] some of Raven’s experiments in behavior, and successful ones at that. Servitors are usually chosen based on physical performance and combat effectiveness, and are generally the best physical specimen that was available.

    They have faster than average reflexes and better than average coordination, balance, strength and pain tolerance, or the potential for a trait if it can be gained later through physical training. Once selected, usually from among the numerous prisoners and criminals in the Empire, their current memories are totally removed and the chips that will regulate them are implanted in the brain.

    They all have short hair, newer ones are totally bald until the hair grows back in. You can generally tell their newness by their hair length, until it reaches standard length (which varies by personal preference) and also by the extent of personality they have redeveloped.

    Wilder is the first one and he is complete, with a fully developed personality. Walsh, Marx and Myers have a pretty full one too by Port Lansing. As the elder servitors develop and interact with the younger, and as Raven’s skill increases, the development time takes shorter periods.

    Originally there were Wilder and his sibs. Wilder is Raven’s aide and assistant. The others are Lady Aurelia’s guards, but Wilder is special. All Raven’s people wear a red and black trimmed leather ‘uniform’. I takes approximately 6-8 hours to create each one, and their creation has tended to always be in clumps.

    The first was Wilder and three for Lady Aurelia. When Raven became a Palpatine (about 2 weeks prior to Rauss capture] she created four more [Walsh, Marx, Myers, (deceased)] while her house was being converted to it’s present form.

    Hawkwood killed one of them and he was replaced by Hawkwood himself briefly, then Reath, the musician. Ross, Soth, and Ryan followed in very early April one busy two days. Drew, Corby, Hart, Allison, Hendricks, Tyler, and Mitchell were created the week after, right before the assault in a marathon session it took Raven a few days to recover from. This batch was the first true specialty servitors. Besides the basic combat templates, they have each a specialty, for instance, Allison is a medic.

    Servitor Personalities: all are loyal, but not fanatical about displays, that would annoy Raven no end. Instead, their loyalty is based on a good job, being well treated and very well paid, plus a little helpful nudge here and there.

    They get days off and as I said, are well paid. Consequently they have a pretty good poker game every Saturday night, and pick-up games as it strikes them. Hawkwood was invited to join in, guests can be too if they've made an effort to talk to them and treat them normally. The game is held in one of the empty third floor rooms and is an open secret.

    They play for money and guests can always access bank accounts and transfer some funds to deal themselves in. Raven would authorize that.

    Basic personalities vary but are well adjusted and fairly decent.

    They aren’t unnecessarily cruel guards by any stretch. They like to talk, so long as it doesn’t interfere with their duty. When on duty even if they seem casual, they are still ‘on duty’ and it is fairly obvious.

    Any time a servitor is in close contact with a guest, there is another servitor watching, just in case the guest tries anything. Raven was extremely upset when Hawkwood killed one of her servitors in his escape attempt. Both she and the servitors are determined it won’t happen again, and if it does, they are guarunteed she will make that person responsible wish they were dead.

    Outside Intell Agencies


    Alliance Intell - ?
    Alliance Counter-Intell - ?
    Imperial Intell - ?
    Imperial Counter-Intell - ?

    Concerning Guest-Right

    All of Raven’s ‘Guests’ have Guest-Right. This means free access within Raven’s house, barring security doors. Guests doesn’t have the codes. All security doors on upper levels leading directly to a room containing a turbolift are con­cealed. Consider them out of character knowledge unless the guest has passed through one.

    Guests are expected not to destroy anything or harm Raven’s servitors and to attend all meals. It would be preferred that guests be civil, but Raven would understand. Not appreciate it, but would understand. If the guest wants to stay in a cell, go right ahead.

    A limited variety of civilian clothing will be provided for each guest for the duration of their stay.

    Guests have free access to the computer terminal in the library and no access to the communications equipment (IE the telephone) without supervision and direct authorization. Guests ARE free to ask.

    Anything a guest pulls up on the computer will be recorded automatically in the main computer section on Sub-Level One, and this can only be countermanded there (of course).

    The information that can be garnered from Raven’s computer is up to you, barring classified material. Treat it as you would any computer. As the Emperor’s daughter she has the best now, and the first thing she did once the ink dried was make certain she DID. Her personal files are in there, but short of deleting them, guetss cannot access them without a very high computer skill, or a knife at her throat.

    We’ll discuss that later.

    Her library contains a complete set of galactic encyclopedias in the computer, and a wide variety of other, physical reading material.

    Maps of the area can be found there, in precisely as much detail as I send you. If a guest wishes other information, ask and I’ll probably send you some more.

    The exercise room is not off limits, but the weapons locker along the north wall is locked at all times. You need the codes to get in, or must break in.

    Breaking in will require a lot of work, a blaster, or the Force, particularly telekinesis. We can discuss it, assuming the guest even knows what’s in there.

    It contains no ranged weapons, only a variety of hand weapons, both blunt and bladed, energy, vibro, and steel, from a wide variety of worlds.

    Note that guests eat with real silverware, and there are enough ordinary objects in any house to kill someone with. Raven is well aware of this and so are the servitors. You will never get a jump on a servitor, and Raven thinks if you want to try, you should be allowed to do so, but beware the consequences. Wilder once tried it, and as you’ve noticed, he’s now her trusted aide and very, VERY loyal.

    The servitors are combat trained and have chip implants giving them an even greater edge. They are combat ready at a moment’s notice and will hurt you.

    Idon’t think I’ve missed anything, but if so just ask.

    Good luck and enjoy your stay.


    Residences

    Raven Palpatine maintains several residences. The most commonly used is the house on Coruscant, followed by her apartment in the Imperial Palace on Coruscant, the ILC Dirjha, the fortress on B'yss, the Governor's Palace on Messina, a country estate on Messina, the RSD Ruby II and other minor properties.

    The apartment in the Palace was assigned in mid-June 1992, when Raven began Sith training. At the time of her adoption by the Emperor a few months later, Raven gained a house twenty minutes from the Palace and established it as her headquarters.

    B'yss Fortress: Physical Description

    GENERAL

    All doors are automatic sliding doors, except for security doors which require proper identification first. Non-sub-level doors have 1-inch thick panelling to make them seem like real wooden doors, not ostenta-tious, just nice. Security doors are heavily reinforced under their disguise and are noticably thicker.

    The outer walls are four foot thick reinforced and have large bay windows set into the outer wall running the length of each room to let in the view. The windows are of blast proof materials and are ray shielded as well.

    Interior walls where of moderate thickness are 2 feet thick and reinforced.

    Walls in the upper levels are off white unless otherwise noted, and floors are wood over reinforced materials.

    Ceilings contain non-glaring ceiling panels giving off light simulating her native sun instead of normal pure blue-white. Their light is very bright at maximum levels, but can be changed locally.

    The roof is shielded and reinforced as are the other exterior walls. Under the decorative ceramic tiles are concealed several defenses, both for internal and external use.

    Air scoops are concealed under the eaves to allow fresh air inside. In the event of detection of undesir-able additives, these close and the air is circulated through the internal purifiers in the sub-level.

    The center court contains a pool for laps or games, a smaller pool, and a lounging pool that doubles as a jacuzzi. The plants on their walls (c. 7’-12’ high) provide fresh air and a semblance of privacy.

    The floor here is made of small tiles shading from amber to green to blue in random patterns. The pools themselves are of blue-green marble. The overall effect is not dark, but meant to mimic nature.

    Stairs are wood and have simple rails. Walls beside stairs are soundproofed so as not to bother the guests. They are 7’ wide.

    There is no Force-damping equipment here except component parts that could be built into one from technical stores.

    Corner rooms are 60X40 with 25X25 bathrooms and 15X20 entryways. Normal rooms on upper floors are 40X40. Side rooms vary.

    There are NO droids inside.

    GROUND FLOOR

    The Living Room has various tables, chairs and couches scattered about the room. Art on the walls is primarily landscapes. There is a large holo-vid screen on the east wall.

    The two side rooms off the living room are the same sans screen.

    The Front Hall, South and East Entrances are empty. There are closets for outer garment storage.

    The Dining Room has a long tablecloth covered table of redwood with matching chairs. It can serve twelve. There is a large persian rug in shades of brown on the floor and more landscapes on the walls.

    The Library is a large room carpeted in dominately red persian rugs. Dark wooden bookshelves reach to the ceiling. Two tables near the windows, one near the south wall and one near the east wall, are provided with four comfortable chairs each. In the drawers of the table are writing materials and various equipment for games of intelligence like Chess, as well as a Sabaac deck and a few normal decks of cards. The north wall has a large holo-vid unit set into the wall and the cabinets to it’s left contain a video library of mostly informational tapes. It can be used as a television, but only on a low volume.

    The Exercise Room has floor to ceiling cabinets along the west wall containing practice mats, targets and a variety of other equipment. Extending partway along the north wall under the windows are locked chests containing melee weaponry, no ranged weaponry except throwing daggers. This room is soundproofed.

    Raven’s Study is a darkly furnished room. It is panelled in dark wood and oontains a large desk, a black leather chair, a vibrant red oriental rug on the floor, maps of the environs, B’yss, Pergitory and spacer star charts line the walls. Behind her along the east wall is a small concealed safe. On the south wall is a large holo-vid screen that normally projects a map of the Empire. From here she can access the Communications Center screens and monitor them. The computer on her desk is directly tied into her security net.

    The Kitchen is state-of-the-art, all stainless steel hi-tech and rust flecked cream colored stone work areas. In the center is a big table. Counters and cabinets line the walls. No cooking droids allowed but guests are encouraged to participate and show off any culinary ability, even if it’s only popcorn.

    The Examination Room is also state-of-the-art. There are two examining tables with restraints, a desk and chair, a medical computer tied into a medium sized wall screen. Along the walls behind wall to ceiling partitions are medical diagnostic devices of all kinds. This room is capable of making a full physical examination. It is soundproofed.

    The Communications Center is not locked, but is kept closed. Inside on the north wall is a bank of monitors over a console. Sitting on watch is always at least one servitor, normally two.

    They monitor all activities and conversations going on in the surveillance area which are also recorded and stored in the computers. All communications barring those originating in Raven’s room go through this room and are set up by the servitors if approved, not by direct dialing. All calls are monitored if not recorded.

    This board also controls, barring use of the override from Raven’s room or the sub-level, the defense net.

    There is a holo-pad in the southeast corner should visual communication be required.

    SECOND FLOOR

    The second and third floors contain only guest rooms at present.

    Color schemes vary from room to room to suit a variety of tastes, but are always tasteful and designed not to conflict with the outside view. Windows have blinds and curtains and can be polarized as well.

    Each corner room has an entry room and a small 20X25 bathroom equipped with most anything one could wish, including a large tub suitable for lounging and a separate shower. The floor is tiled, each in a different design and color combination.

    Normal guest rooms also have a bathroom, but it is comfortable standard, not deluxe.

    THIRD FLOOR

    Raven’s bedroom suite is by far the most elaborate set of rooms in the house and is decorated in blues and greens with light colored wood panelling. A lot of big pillows and very little furniture, and what there is is comfortable and of the type one can lounge on and look out the window. Often though, she sits in the window bay itself with cushions to make it comfortable. The carpet on the floor looks like what you’d see looking into the water on Purgitory. A large desk is in one corner facing out into the room. It has a computer she uses for personal business, and sometimes for extremely dassified business as well. With it she can tap into the house computer.

    In the enclosed wall section is a fully hyperspace capable transmission rig. It is the only external com-munication device in this room and is intended for important business only. The access panel is concealed. The screen can access the Communications Center’s screens, or the Computer Room. If necessary, she can control her Security net from here.

    Raven’s bathroom has deceptively realistic murals of the swamps of Purgitory on the walls, and a green and blue mosaic floor with images of fish and other creatures from Pergitory. The tub is blue with dark green striations. The fixtures are silver.

    Raven’s suite is soundproofed and only hers or the servitors’ code can open the security door.

    The other guest rooms on this floor are like the ones on the second floor.

    SUB-LEVEL I

    The walls are all light gray metal with dark gray metal sliding doors and floors of the same. Think Death Star or Star Destroyer decor and you’ll get the idea.

    Doors are not easily broken. Security doors are four inches thick reinforced with a laminate heat dis-persing coating. To the left of each security door is a concealed sliding panel hiding numbered code keys. Not all codes open all doors, and the cover plate also has a palm plate.

    The Interrogation Rooms are huge, 60X40, and apparently devoid of any contents. They can be subdivided into smaller cubicles. Set into the walls behind concealed plates are attachments for manacles, power leads and communications or other equipment. There are water fixtures in the ceilings and grating on the floor to facilitate cleaning up. Fumigation occurs through ceiling and wall vents. These rooms can double as execution chambers quite easily.

    These four rooms can be hermetically sealed.

    The Cell Blocks are entered through the main security door. At the other end of the holding room is a servitor in a sealed chamber who opens the inner security door or activates the various extermination programs.

    Inside the cell block, the cells are somewhat larger than average and are supplied with a fairly comfort-able wide bunk, a small table and chair. The same arrangements as in the Interrogation rooms are here as well.

    The Surveillance Room is the war room. All functions of the Communications Center on the ground level are duplicated here and can be overidden here. The walls are covered in large screens for displays, and a small table is in the center of the room. Main control is handled at the south end of the table. The black leather seats are comfortable as they may have to be used for long stretches. A small food processor is in the northwest corner.

    Technical storerooms contain everything necessary to build an entire genetic laboratory capable of producing and sustaining a viable clone. They also can replace or repair any piece of equipment in the house.

    Normal storerooms contain normal medical and interrogation supplies, and normal items of all kinds.

    Surgery contains two operating tables side by side and four holding cells usable for monitoring the patient’s recovery or holding prisoners. Each has full diagnostic capabilities.

    The Storeroom off the Surgery contains everything necessary for surgery as well as the dangerous drugs and toxins Raven experiments with. Noone is allowed in here but her.

    The Power Rooms contain the main power generators for the house and defenses. Number 2 is the backup. Power cables run along the walls and ceilings. The generators fill the rooms.

    The Computer Room handles processing and temporary or unimportant functions such as the musical and video reference library. Computers are behind a removable wall to the east.

    The “Computer Room” off the Surveillance Room is a small room with a central turbolift leading to the Computer Core Sub-level and not a computer in sight.

    The Laundry contains on the west wall two industrial size washers and driers. Along the southern wall are shelves for unused towels and bedding etcetera. Raven’s is kept separate as it is black silk.

    The Incinerator is an empty room with a hatch on the west wall leading to the incinerator.

    The Kitchen is utilitarian but has everything necessary to produce any last meal imaginable.

    The Carbon Freezer looks like the one on Cloud City, only better kept up. Grating radiates from a hole in the center of the room. Power cables and things run along the ceiling.

    The segregated Bathrooms contain showers and toilets. In the cabinets above and below the sink most anything commonly used in a bathroom is kept, including several spare toothbrushes.

    COMPUTER CORE SUB-LEVEL

    This level, accessed through a turbolift from the ‘Computer Room’ on the Sub-level, is a half mile straight down in the bedrock of B’yss. The level is small and contains the actual computers that run all systems in the house and surrounding environs. Because of its importance, the heavy walls are shielded as are the conduits and the turbolift tube.

    Noone has been allowed down here since it was built.

    The available space, one room (15 X 15) is decorated in plain light blue walls, utilitarian light panels in the ceiling and glowstrips along the wall edges. There is a tool cabinet along one wall and a plain, shielded door in the east wall leading to the actual computers.

    There is a utility closet in the west wall of Room I designed to hold specific items only (one air mattress, 2 heavy survival type blankets, water purifier, air recycler, power generator with spare fuel cells, 6 month supply of iron rations, medical supplies and communications equipment, various portable weaponry, including 4 lightsabers). This room is designed to be living quarters in the event of an extreme emergency. The actual computer room is light gray with static-proof floors to protect them. Floor space is 1OX1O.

    THE LANDING ZONE

    Out the East Entrance is the landing plafform. It can hold one shuttle at a time, but usually after drop-ping off its’ passengers it is transferred into the hanger under the landing platform which can hold three.

    Landing lights and approach beacons are at each corner. Directions to incoming craft originate from the Communications Center on Level One.

    The underground facility can refuel landing craft and has a small tool room in case repairs need to be made. Some spare parts, two jump harnesses, and four speederbikes are also kept here.

    No attempt has been made in this section towards beautification. It is severely utilitarian and efficient.

    Surveillance equipment is extremely well hidden and was usually built right into the walls during reconstruction. There are minimum 3-5 visual bugs per room, in every room but Raven’s. There are enough aidio bugs to pick up any conversa-tion at any volume anywhere in the house. They go through a computer and are amplified for sound if necessary, to produce a steady volume. Visual bugs handle standard light, lR and UV.

    There are motion sensors installed in all entrances and outside, installed in the first week of April.

    There ARE medical sensors, more later.

    Most vents and ducts wind up in the sub-level if I remember. Some of this is covered in the Decor sheets I know. Power leads go to the 2 power rooms, there is an air purifier down below, and there is a huge underground reservoir built into the hill the house sits on. The reservoir is fed by the stream to the east through underground pipes and things, and one of the outbuildings has a water purification system in the basement that the pipes go through. Short of the fresh air coming into the center court, nothing gets into the house as is, and even that can be cut off. The place IS self sufficient. There are weekly food supply deliveries Saturday mornings. Imperial Supply personnel handle that and the occasional crates of equipment. Raven knows them by name and they are always offered a chance to raid the kitchen. She likes them and is friendly with them, not bothering to be formal. Wilder or Raven handles the mainfests and signs for the stuff.

    Guards change at 4 AM, noon right after lunch is served, and 8 PM, always in the Communications Center, and if there is any procedure to it, it hasnt been noticed. They usually come in and sit down, talk over what the relief should be aware of, any phone calls that have been approved or expected arrivals, the latest sports scores and weekend passes into the capital, that sort of thing.

    Everyone has their vital signs monitored by a medical computer. Anything abnormal triggers a response in the Comm Center if it isn’t corrected within about 30 seconds or so, depending.

    Any signs of Force use or Psi, being used on you or used by prisoners, will get them in a Force damped room in about 4 minutes elapsed time. Maybe less.


    Ships
    Ship Class Owner Player
    ILC Dirjha Dreadnought Light Cruiser Raven Palpatine Phaedra Whitlock
    Silver Lining Modified Lt Freighter Shan Connell Phaedra Whitlock
    RSD Ruby II Royal-class Star Destroyer Raven Palpatine Phaedra Whitlock

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    Visitors
    Character Status Duration Player
    Darana Surragar-Cairnfell Guest Visiting Dora

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    Mission Histories

    Past Missions:

    Pain and Images Arc

  • Pain and Images
  • The Meeting
  • Star Search
  • The Calm Before The Storm
  • Dancin with Devils

  • Current Mission Summaries

    Title: WORLD DESTROYER - Silence of the Lambs....

    Coordinated By: Dora

    SUMMARY: Worlds on the Galactic Rim begin to go silent. Ships destroyed, worlds rendered mysteriously barren. Alliance Field agent womprat 17 (Phaedra Whitlock) begins sending back reports concerning the worlds. Aella Scott (Gina) stumbles across one of the destroyed worlds on vacation leave. Alliance intell (John Medkeff) sends teams to investigate as does the empire (John Medkeff) as its own worlds begin to experience the same silencing. Arcturus (Mark Cogan) and Rachel Summers receive information relevent to the problem.

    YET TO DO: Aella's second meeting with Womprat. Alliance and imperial field teams meeting. Possible higher level meeting to discuss what their people are telling them between Imperial and Alliance reps.

    TIMELINE LOCATION: Ongoing


    Title: JEDI PURGE 2001 - The Darana Chronicles

    Coordinated By: Dora and Heather Melville

    Summary: The Household destroyed several Jedi that found their way onto Coruscant and were able to retrieve information about other Jedi and light siders. While out investigating the validity of such information the House ran into an Alliance Special Ops team and Sharra. Sharra was captured by the household.

    YET TO DO: Capture story in progress. Further interrogation/questioning, transfer of Pan Fu/Rescue of Pan Fu, Deal with other misc NPC Jedi, and any other RP that happens along the way.

    TIMELINE LOCATION: ?


    House Timeline

    1991

  • June - Samantha receives an invitation to Coruscant from the Emperor and becomes his ward, but declines Sith training.

    1992

  • May - Sam defects to the rebels. Gina Kylin arrives at the Emperor's Court as Emperor's Hand, bearing the name Lady Aurelia Tiandriis and the demeanour of a brainless social butterfly. Luckily for us all, she soon turns into a redhead. Ginna is placed into the red guards. At Lansing Gina meets and works closely with Imperial Mirit ArLinceat. Later that week Anrit defects to the Alliance. Darana swears revenge. Darana standing guard for Emperor when Kylie is brought before the Emperor and Interrogated. Kylie's mind breaks and she reverts into the state of a four year old. Kylie thrown out of the Imperial Base and brought back to rebel base with the mind of a child. A circle of Jedi (Sam and 4 others) bring her mind partially back to adulthood.

    1993

  • "Darana" is born. (?) Raven shares the chipping technology and early servitors with Darana.

    1994

  • January - Darana sends Shan (Sam) to a School for Young Ladies on Rehallah.
  • April - Darana's retreat begins construction on Coruscant. Rook begins working for Darana. Raven and Darana torture and program Hawkwood.
  • May - Hawkwood is released to Sonya Wells and Samantha. Anrit is programmed by Darana to be loyal to the Empire, and is then released to the Diplomatic Embassy.
  • May 28 MediaWest*Con - A pregnant Serris is captured and made to believe Darana is her daughter. She miscarries. Darana and Serris freed of mental blocks by Sam and others. Hawkwood takes an assassins bullet Darana meant for Kirienne. He is healed by Samantha. Darana captures Han Solo and half of the Ring Star Legion. Raven and Darana interrogate Orion Daniels. As Daniel and Peter leave, they are ambushed and tortured by Anelis and Myra Larkin. Darana and Raven program Mirit to kill Shinkara. Ricia poisons Avon. Hawkwood blows away Lady Aurelia Tiandriis. Rauss blows away the Dral Warthen clone.
  • June - Third Circle formed. Darana's retreat finished. Avon rescues Tara Davis, a clone of Samantha. Darana rescues Jerrid Halvan from Purgatory and takes over his Sith training. Darana is given the old ISD Stalker and renames it Integrator. Lilith found by Aretta. Darana begins teaching Lilith about interrogations. Darana takes over the INN. Kyra Matthews in charge of Alliance Intelligence.
  • August - Darana sets up her house as a training center and base of operations. Mercs and students are encouraged to test their abilities on each other to keep them combat ready. Rook, Shade and Lilith are her more outstanding residents. An Alliance team is sent to destroy a small Imperial mining outpost. Nedege and Samantha skirmished with and were captured by Darana and Rook when their base was captured. Sam escapes and frees the rebels who then retreat. Janin remains captured. Tortured by Shade and Lilith. Kyra captured by Raven.
  • September - Janin interrogated by Darana who makes Janin believe they are related, and forces the Family to accept her as Janin's teacher. Deveron arrives at the House to observe the training. Avon becomes bonded with the planet Ilnaris. Dr. Tachyon captured and tortured by Darana.
  • October - Deveron begins training Darana to use a matrix, then asks her to marry him. The Emperor awards several Sith Royal class Star Destroyers. Darana is adopted by Serris. Sam captured and brainwashed by Jarek, unbrainwashed by Darana. Darana adopted by Serris.
  • November - Darana's wedding. Rauss teaches Darana Astral travel. Janin's mouse droids dig a moat around the house and dump the dirt in Shade's room. The policy of House War is rescinded as soon as Darana sees the mess. Third Circle executes Daniel Tarkanien's parents. Jarek Alderson, Darana and others are drugged and compromising X-rated pictures are taken and sold to the Galactic Enquirer. Darana infected with the Wild Card virus by Dr Tachyon. Darana grows a tail and has it removed. Darana defects with Deveron, Janin and Samantha. Darana begins training with Luke Skywalker and Raven takes over Darana's household briefly. Myra Larkin goes to hunt pirates while Rook and Shade plan an attempt to kidnap Kyra Matthews, Alliance Intell head, and assassinate her successor for Raven. Daniel Tarkanien captures, tortures and mindcontrols Darana to assassinate Salvatore. The capital was evacuated to Coruscant after a bombing explosion on B'yss. Sam assists in freeing Daniel Tarkainien from a revenant ghost. Lilith defects to train with Vader. Sam visits her family on B'yss, and stays to help the blast victims.

    1995

  • January - Sam on trial in the Alliance, and discharged. Becomes a freespacer again.
  • March - Arcturus begins having disturbing dreams. Darana is captured and returned to the Empire minus an arm. She is rewarded by the Emperor for having completed a test and begins training to become a Sith Master. Deveron is injured during her rescue, and he remains in a coma for the next several months.
  • May - Darana returns to the assassin's guild that trained her and is put on trial. An Imperial fleet demand her return and destroy the Guild when they learn Darana is dead. Shade captures a rogue dark-sider involved with the assassins. Assassin Guilds are declared illegal as part of the Emperors new crackdown on organized crime. The Darana Cairnfell Dagorian Memorial Juvenile Rehabilitation Home For Girls is dedicated at the site of the destroyed Guild HQ.
  • August - Darana has been haunted by the ghost of Aurelia Tiandris. Annoyed, Darana destroys the spirit.
  • September - The Alderson Coup.
  • October - A month after the coup, Emperor Alderson has all Sith students assembled for training in one place where they can be more easily trained appropriately.

    1996

  • June - Klaw is rescued by Luke after his people are massacred, and arrives on Yavin for training.
  • July - Tina is arrested for stealing on an Alliance world. At one point one of the guards scare her and she lashes out with TK and almost kills him. The judge remands Tina into the custody of Luke Skywalker and the Yavin Academy until she is age 22. Corwin Oakenshield sends out a message asking for assitance with his force abilities. Luke Skywalker responds and brings Corwin to Knights Haven.

    1997

  • February - The Household raids Knights Haven and capture Tina, Corwin, and Darana talks Klaw into coming with them. During transport Corwin escapes and is rescued by Luke.
  • March - Avon attempts to befriend Tina. Eventually Avon assists Tina in an escape from the house.

    1998

    1999

  • May - Klaw kidnaps Silver (a slave) at Media and brings Silver to Darana asking to keep her. Darana refuses to turn herself over to the Dagorian Assassin's guild to be mind wiped. Several assassins sent after her. The Davis pirate family rescues their family held by the Empire with help from Tak Dunne. The majority of the Family then jump to another galaxy. Janin remains with the House. Deveron goes with them.
  • June - Tina is given to Avon for training by the Emperor. The House discover Silver is Force Sensitive. She begins training as a Force User.
  • July - Shade returns after a 2 year hiatus. Rook, Takara, Shade respond to a threat against Serris. Discover it was a trap led by Sidra. Rook throws a sonic grenade disabling everyone but himself. Sidra captured. Sidra and Darana fight a duel. Darana cuts off Sidra's leg. Wynn Barezz is seen talking to himself in two distinct voices in the Household atrium. Eric Daniels joins Household as newest Student. Rook begins father figure plotline to capture Kylie Renorin. Shade at some point needs a designer drug and Ralf happens to be visiting. Shade sets up a lab and Ralf never leaves.
  • August - Wynn Barezz interferes with Rooks plans. Wynn 'disappears'. Sidra introduced as newest 'member' of the household.
  • October - Takara and Silver break into Rook's room. Takara goes through HELL. Corwin Oakenshield transferred into Shade's custody from Anelis. Shade placed in charge of Household security. Rauss begins popping up around the household. Katrina Lyons requests a contract with the household. Arcturus becomes administrator of HELL.
  • December - Assassin's guild leader captured by household along with the woman claiming to be 'Gina Kylin'. All are taken to Valass for trial. Leader executed. Gina's Programming undone and we learn she is Maria Kylin a sister Darana never knew about. Shade and Michael assigned to take over and rebuild the assassin's guild and commandeer all of their finances and resources.

    2000

  • January - Darana orders the Household back to Coruscant. She remains on Valass with Klaw. Darana becomes the Dagorian assassin's guildmaster. Darana is attacked by rogue Sith who worked with the Assasin's guild. She is split apart her dark side winding up with the rogue Sith, her light remaining in her body. Serris turns Darana and Klaw over to Alliance Intelligence. Avon and Tina get Darana and Klaw out of Alliance Territory and go to Ilnaris.
  • February - Rook, Shade, Eric, Rachel, Sidra, and Michael 'rescue' Darana's dark half, while Takara and Silver left in charge of the household. Rachel winds up with Darana's dark half in her and a new personality forms mixing that of Rachel and Darana. Shade refuses to acknowledge the new personality that Rachel is showing, Regina, as Darana. He waits until night, gases the house, and removes Darana's essence from Rachel before the two can be permanently intertwined.
  • March - Rachel goes through Hell. Morgen is assigned to the House by her guild.
  • April - Kyra Matthews is captured by Rachel. Eric offers her assistance if she will provide him with information to be specified at a later date. Kyra reluctantly agrees and Eric tells the rest of the House he has programmed her. Kyra is then released through a prisoner exchange and sent back to the Alliance. Kyra reports what occurred during her time as a prisoner at the Household. McGee and Branwyn insert Kyra into the house as an operative. Raven joins the House for a mission. Sam joins the House for training.
  • May - Darana put back together by the core household and Luke. Lilith is recalled back to the house. Phoenix officially becomes an Imperial and joins the house as a student. Takara is assigned as Rook's assistant and is learning to take over in Rook's absence. Shadow joins the Household. Shade learns about his true heritage. Avon requests that Tina be put through HELL. Eric assigned as co-Security controller of Household with Shade. Rook meets up with family members at Port Lansing. Plans laid to move Myra Larkin back into the household. Kylie Renorin is captured by Rook and Shade with assistance from Morgen. Darana discovers Kylie was not the one who shot the Emperor ten years ago, it was in fact Avon. Darana offers Kylie the opportunity to act as a liason for the Jedi to the house or to remain a prisoner. Kylie accepts the position of liason. Lilith becomes Shade's second for security control. Rook becomes Eric's second. Sidra willingly joins the household. Her control chip is removed and emergency control words implanted by Darana. Rook, Klaw, and Silver are involved in a training exercise run by Shade and Lilith, locked in a section of the household together. Eric, Shade, and Rachel commit genocide on the two planets related to the Rogue Sith. The planet with the 'ancients' explodes. Empire goes in and provides needed assistance to the few survivors and become 'hero's'. Serris Surragar and other members of an Alliance Intel team are captured by Supporters of Major Rose during a routine mission. Their supporters demand Major Rose and Kyra Matthews be turned over to them in exchange for the captured team. Avon and Eric Daniels kill Major Rose.
  • July - Lilith, Michael, Phoenix, and Tina go through HELL. Shade requests Ralf create a new interrogation drug for use on Lilith. Ralf does. Eric calls Kyra in to use her as bait against the 'Rose' supporters so the house can free Serris.
  • September - Avon sent to Ilnaris. Lilith is assigned as Household Interrogator. Tina asks Lilith to teach her to hold out through an interrogation and come out alive. Tina begins recieving drugs from Ralf, Ralf then turns her into Lilith. Tina is now assigned to help Ralf catalog his inventory. Amaranth, Rook's love interesst is kidnapped by Rook's family. They demand he use Household resources for them. Anastazya arives for her meeting with Shade.
  • December - Rook, Eric, and Michael rescue Amaranth, Rook's love interest, from Rook's family. Sam takes up Interrogation classes with Eric, and ends up in a close encounter with Michael.

    2001

  • January - Kyra Matthews defects to the Empire and begins working for Eric. Colonel Ashley McGee killed by the Household. Major Talia Matthews is kidnapped from Avalon by Mercenaries and turned over to Eric.
  • February - Aella Skott begins monitoring House transmissions. Darana assigns Sam to supply runs, forbidding her from medical duties.
  • ? - Michael appears in the Arena Games as the undefeated champion of the games and the main attraction from age 14-16. Darana had wanted him to put his assasins training to the test.
  • April - Sidra survives Hell just prior to arriving at Port Lansing.
  • Mediawest - Sidra is taken by Eric to meet her son, whom she had been told died at birth. Darana goes from Colonel to Major General, and head of the Red Guards when she asks for time off. Rook hunts Rachel down and locks her in guest quarters. Rachel goes lightside. Darana sets up a training schedule for Rachel.
  • June - Darana has Nik Vie. Klaw chooses Shadow. Sends Rachel with Kylie to discuss the Nik Vie thing and returns with Prism. Some Stuff On Valass with Kanar. Klaw leads a mission of Eric, Talia and Sam to find his race's killers.
  • July - Klaw solos the rest of his race's killers. Klaw and Shade assist Raven with Simulations involving her Jedi prisoners. Kath Darkfyre arrives at the House for training while Raven is away. Sometime after Media Darana sends Rachel off to interact with the Jedi Council. Sam drags Klaw to a local festival. Talia gone in July.
  • August - Deveron returns during the Empress' birthday party for her cousin, to Darana's surprise. Sam gets drunk and ends up in bed with Rikonnis. Deveron meets Talia on the Astral Plane, and begins training Klaw, Michael, Kyra, Talia and Eric with Darana's assistance. Rachel learns some news from the Dragons. Raven shares her Virtual Reality tech with Darana. DNA tests reveal Deveron is Talia's father, and Kyra admits she is Hastur y Alton. Deveron meets with Serris regarding Darana.
  • September - Michael and Janin scheme to reunite Deveron with Darana. Michael finally recovers completely from his illness. Deveron escorts Kyra to the theatre for an evening when Michael and Janin cannot use their tickets. Psylocke arrives for 3 weeks of training at the Emperor's orders. The Emperor is given a tour. Janin is accepted by the Emperor for Red Guard training. Shade learns to Astral Travel from Deveron. Deveron begins building a Tower.

    The Topaz, hunting Jedi on the Rim, stops at a world and captures Sune Ilath after she attempts to hack their computers. Sune's interrogation reveals the location of Aella Skott and a team is sent to retrieve her. Aella is programmed on the return to Coruscant and taken down to SL 9 where med techs crack her skull and finish the conditioning directly. The House members present neutralize the defenses of Sune's ship long enough to download her computer core. Darana forms a link with Sune and teaches her some basic Force use. Sune teaches her a bit regarding spirits. Janin and Sune are sent to continue the investigation of the World Destroyer.

  • September - Klaw captured from Zoron by Alliance.

  • October - Aella departs after a month, fully conditioned.

  • World Notes:


    -- Character played in the Star Wars roleplay group, Cantina Roleplayers Guild .

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