Server : OPTIONS
Expert
The following options are from KSU code:
SHOWPLANE: planes/units on ships/units up for trade are shown
PINPOINT(etc): Missile exist which target ships instead of sectors
SAIL: another wait to automatically move ships (may also be buggy)
NUKEFAIL(etc): nukes on missiles that explode in launching may detonate
SHIPNAMES: ships may be named
DEMANDUPDATE: updates may be allowed on player demand
UPDATESC(etc): updates can be controlled by the 'hours' file. NITP
The following options were introduced in the Chainsaw server:
EASY_BRIDGES: bridges can be built from any sector
SUPER_BARS: gold bars aren't destroyed by shelling or bombing
ALL_BLEED: you get tech bleed from all countries, not just allies
DRNUKE: research is required to make nukes
SLOW_WAR: War declaring takes time. No land attacks unless at war.
SNEAK_ATTACK: If SLOW_WAR, allows you to pay money and sneak one attack.
NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
TRADESHIPS: you can build/nav/scuttle trade ships to make money
FUEL: ships need fuel to gain mobility
RES_POP: Research affects max sector population.
NOFOOD No food is required.
BLITZ: Turns NOFOOD option on and players get infinite BTU's.
NONUKES: No nuclear weapons
NEWPOWER: New power formula. See "info power".
NO_PLAGUE: Plague is disabled.
NEW_STARVE: UW's starve, then civs, then mil
NEW_WORK: Work is changed in proportion to the # of civs moved
GRAB_THINGS: Units will grab things they need to build
NEUTRON: Enables neutron bombs
FALLOUT: Sectors are damaged by radiation for a few updates after blast
The following options were introduced in the Empire2 Server:
HIDDEN: Hides information about countries you haven't contacted
LOSE_CONTACT: In HIDDEN, lose contact after a few updates
ORBIT: Satellites can orbit the planet
BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
INTERDICT_ATT Interdict units & mil as they move in after an attack
The following options were introduced in the Empire4 Server:
BRIDGETOWERS: You can build bridge towers, which allow you to build
bridges from them.
DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
sector efficiency for defensive values.
GODNEWS: The world is told via news when deities are giving or taking
things from players.
GO_RENEW: Gold and Oil are renewable resources.
MOB_ACCESS: Allows real-time updating of mobility.
MARKET: Time-delay market and trade.
LOANS: Allows S&L type interaction between countries.
LANDSPIES: Creates land unit style spies.
PLANENAMES: Shows real names for planes.
NO_FORT_FIRE: Forts cannot fire.
NO_LCMS: The game doesn't need lcms to be played.
NO_HCMS: The game doesn't need hcms to be played.
NO_OIL: The game doesn't need oil to be played.
SHIP_DECAY: Allows ships to decay when at sea with not enough crew.
TECH_POP: Technology costs more to make as your civilian population
grows past 50,000 civilians.
TREATIES: Sign treaties with your friends and enemies, and breaking of
them is reported in the news.
See also : Hidden
, Server