Sector-types: BASICS INDUSTRIES MILITARY / SCIENTIFIC . sea d defense plant t technical center ^ mountain i shell industry f fortress s sanctuary m mine r research lab / wasteland g gold mine n nuclear plant - wilderness h harbor l library/school c capital/city w warehouse e enlistment center p park u uranium mine ! headquarters COMMUNICATIONS * airfield + highway a agribusiness FINANCIAL ) radar installation o oil field b bank j light manufacturing # bridge head k heavy manufacturing = bridge span % refinery (Petrol is per 10 units; others per unit) Products: Item $ Lcm Hcm Iron Dust Oil Rad Tech Production Eff. Shells: 3 2 1 0 0 0 0 20 (tlev-20)/(tech-10) Guns: 30 5 10 0 0 1 0 20 (tlev-20)/(tech-10) Iron: 0 0 0 0 0 0 0 0 0 Dust: 0 0 0 0 0 0 0 0 0 Bars: 10 0 0 0 5 0 0 0 0 Food: 0 0 0 0 0 0 0 0 (tlev+10)/(tlev+20) Oil: 0 0 0 0 0 0 0 0 (tlev+10)/(tlev+20) Petrol 1 0 0 0 0 1 0 20 (tlev-20)/(tech-10) Lcm: 0 0 0 1 0 0 0 0 (tlev+10)/(tlev+20) Hcm: 0 0 0 2 0 0 0 0 (tlev+10)/(tlev+20) Rad: 2 0 0 0 0 0 0 40 (tlev-40)/(tlev-30) Educate: 9 1 0 0 0 0 0 0 0 Happy: 9 1 0 0 0 0 0 0 0 Tech: 5*ETUS 10 0 0 1 5 0 0 (edu-5)/(edu+5) Resrch: 90 10 0 0 1 5 0 0 (edu-5)/(edu+5)
See also : Sectors , Production