Command : LRETREAT

Expert

[##:##] retreat [<SHIP/FLEET> | <SECTS>] [<PATH>] [<CONDITIONS>]

[##:##] lretreat [<UNIT/ARMY> | <SECTS>] [<PATH>] [<CONDITIONS>]

The retreat command allows you to examine or modify the retreat paths and conditions of your ships or units. The following description is for ships. Land units are exactly the same, except of course that some of the retreat conditions (being sonared, depth charged, etc) don't apply.


The <SHIP/FLEET> and <SECTS> arguments are provided to specify which ships to view or give orders for. If a fleet designation is given when specifying orders, the orders apply to all ships within that fleet.
Retreat expects an argument. To see every ship you own, give it the argument '*', or type "retreat *".
The report format contains the following fields:

shp#

the ship number

shiptype

the type of ship; patrol boat, submarine, etc,

x,y

the ship's current location (relative to your capital),

flt

the fleet designation letter (set by fleetadd command),

path

the ship's current retreat path.

as_flt?

whether or not the ship's retreat path is a fleet retreat path

flags

what conditions the ship will retreat under
For example:
[##:##] retreat *

shp#     ship type       x,y   fl path       as flt? flags
   0 battleship 4        2,0      jjuuj              I
1 ship


Overview


A player may give retreat orders for a ship or a fleet. Retreat orders include a set of conditions that determine when the fleet/ship will retreat, and a path that the fleet/ship will follow. When a condition is met for a particular ship, the as flt? field is checked. If it is Yes, then every ship in that fleet with fleet retreat orders retreats along the specified path. If it is no, then the retreat orders apply to that ship only, and only that ship retreats.
When a ship is added to a fleet, it is given the retreat orders of that fleet, if any exist.
Retreat orders are wiped when a ship navigates.
Retreat conditions at present include:


		Condition	Meaning
		I		Retreat when the ship is injured,
				i.e. whenever the ship is damaged
				by fire, bombs, or torping.
		T		Retreat when a sub torpedos or tries
				to torpedo the ship.
		B		Retreat when a plane bombs or tries
				to bomb the ship.
		S		Retreat when the ship detects a sonar
				ping.
		D		Retreat when the ship is depth-charged.
		H		Retreat when helpless. A ship is helpless
				when it is fired upon, and no friendly
				ships/sectors (including the ship itself)
				are able to fire back at the aggressor.
		C		Clear the flags


For example, if the battleship above was fired at, it would attempt to retreat 2 sectors, jj, using the normal amount of mobility for moving 2 sectors. It would then look like:

shp#     ship type       x,y   fl path       as flt? flags
   0 battleship 4        2,0      uuj                I
1 ship


See also : ship , fleetadd , LandUnits