Battletech Painting Tips



Dustin sent in his painting tips for your pleasure. Hope you enjoy them and they are as useful as I think they are.

Thought I'd add a few more cents worth of painting ideas for your evaluation.

BR>There seems to be two schools of thought as far as painting a Battlemech goes. The first school reasons that paint can break up a 'mechs outline and help it blend in to the background, therefore avoiding detection. The second school of thought reasons that not much will hide a thirty-six foot tall walking nuke reactor, so might as well stand out.


The first school of thought admittedly gets some really nice paint schemes. The purpose of camouflage is to make detection difficult. (You can tell you've done too good a job when you can't find your own 'mechs on the tabletop) Camouflage paint schemes generally involve large swathes of earth/foliage colors designed to draw the eye away from the machines recognizable lines.


Basic camouflage involves swathes of one color over a another. Anything from two to five colors looks fine, though five starts to get a bit busy. (For reference, NATO has a standard four color scheme for Europe) The alternate color pattern is generally irregular, and you can vary your band size from very large to very thin, often on the same machine.


Small dots (or dapples, spots, specks, ect) can help blend the varied shades of paint together. I have a Catapult I'm especially proud of -- she's medium grey base, with large bands of brown and light grey, with dots of the other two colors dispersed among each solid color. I then drybrushed the whole 'Cat with white (very lightly) to bring out the edges of the figure. Took me a few hours to paint, but the resulting 'mech looks very impressive. (By the way, I've never lost that 'Cat in battle -- could be the paint!)


Besides large bands or swathes of color, another nice looking technique is tiger-striping. Thin (brush-stroke wide) similar sized stripes are painted over a base color. Generally it is advisable to use a darker stripe than base coat, though I've seen 'mechs with white stripes that looked quite nice. The stripes go on especially well on 'mech limbs, though podular (Marauder-type) 'mechs and some of the big tanks (Demolisher) begin to cause trouble with large relatively featureless areas
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For those not interested in blending in, Livery style schemes seem popular. Every power in (and outside of) the Inner Sphere has colors associated with their government, as well as most mercenary units. (the Mercenary's Field Guide has a nice series of color plates in it -- though I don't know if you folks will be listing FASA products on your page). If you aren't satisfied with FASA's house and unit colors, but would like some guidelines on establishing your own, try looking up the rules of heraldry -- many Inner Sphere mechwarriors belong to a semi-fuedal nobility, and may well paint the family 'mech up in family colors.


Nifty looking add-ons to your paint schemes include the ever popular hot rod scheme (yes, that's right, a flame job) shark's teeth (where paintable) and skulls. (looks nifty on the Atlas, since the faceplate is already skull-shaped) Numbers always look very military -- and you don't have to start at one. Lots of militaries have added 'dummy' numbers to their number schemes, or just started at unit number 101. WWII style nose art, if you wish to try to paint that small. (yes, I know she's a 16th of an inch tall, but ain't she cute?) Finally unit and house insignia always make your 'mech look official. I find a technical ink pen or other fine-pointed writing utensil is almost required for work this small -- ever tried painting a Varga girl on a Warhammer shin?


Well, hope this can add some more depth to the painting guide.


Dustin