The Official Tales of the Red Avenger Drinking Game
Whenever Robert sets his cap for a woman whom Gerhard is eyeing, take a drink.
Whenever Veronica takes measures to make sure he doesn't succeed, take two
drinks.
Whenever Veronica uses Glamour to make sure he doesn't succeed, finish the
bottle.
Whenever Robert charms his prey anyway, take three drinks.
Whenever Robert persuades her to join the crew, take three drinks and pass
the bottle to the left.
Whenever Veronica goes looking for some, take a drink.
Whenever a man who is not Gerhard shows attention to Veronica, take two drinks.
Whenever a man saunters up to Veronica, sits on her lap, kisses her full on
the mouth, and gets away with it, finish the bottle.
Whenever Gerhard attempts to talk and fight at the same time, take a drink.
Whenever Gerhard succeeds in hitting while talking, take two drinks.
Whenever Gerhard decides it's time to get serious, take two drinks.
Whenever Gerhard demands satisfaction from somone who is not a Jenny, take
a drink.
Whenever Gerhard duels someone affiliated with the Invisible College, finish
the bottle.
Whenever Poney names an NPC, take a drink.
Whenever Poney names an NPC with a name she didn't get from an online list
of baby names, take two drinks.
Whenever Poney spends a Drama Die, take a drink.
Whenever Poney activates a Hybris with a Drama Die, take two drinks.
Whenever Poney remembers Rolf's Virtue, take three drinks and pass the bottle
to the right.
Whenever Rolf spends a Drama Die on his Virtue, take two drinks and tap the
bottle on the table.
Whenever Poney spends a Drama Die and misses, take a drink.
Whenever Poney spends a Drama Die, misses, and keeps spending Drama Die till
she's out and still misses, finish the bottle.
Whenever Rolf finds a new thing, not usually considered a weapon, with which
to hit someone, take a drink.
Whenever Rolf buys new clothes, take a drink.
Whenever Rolf buys new clothes and Veronica hasn't taken him shopping, take
two drinks.
Whenever Rolf buys new clothes on his own, and they look good on him, take
three drinks.
Whenever Rolf buys clothes by himself, they look good, and they aren't ruined
in a fight the same day, finish the bottle.
Whenever Diego finds himself unable to communicate with an NPC because they
have no languages in common, take a drink.
Whenever Diego finds himself unable to communicate with a party member because
they have no languages in common, take two drinks.
Whenever Diego attempts to blame something on his evil brother, take a drink.
Whenever Veronica expresses interest in Diego's story, take two drinks.
Whenever Veronica means it, take three drinks.
Whenever Diego decides to poke fun at a party member who doesn't speak Castillian,
take a drink.
Whenever Diego's remarks involve the words "Eisen," "Drexel,"
or "overcompensating," take two drinks.
Whenever Diego's remarks are translated for the target of his derision, take
three drinks.
Whenever Rolf resets Diego's nose, take two drinks and shout, "Ay, mi
nariz!"
Whenever La Vengereuse Rouge reaches port in Eisen, take a three drinks.
Whenever a fight breaks out, take a drink.
Whenever a fight breaks out and the Heroes aren't around, take two drinks.
Whenever a fight breaks out and the Heroes aren't responsible, take three
drinks.
Whenever a fight breaks out and Robert gets possessed by the ghost of Chow
Yun Fat, take three drinks and tap your forehead on the table. Twice.
Whenever a another ship appears on the horizon, take a drink.
Whenever La Vengereuse Rouge changes flags, take a drink.
Whenever a Montaigne ship appears on the horizon, take three drinks.
Whenever Robert wears his Swordsman's Pin, take a drink.
Whenever Gerhard reminds Robert of an obligation that goes with it, take two
drinks.
Whenever Robert actually fulfills one of these, finish the bottle and open
a new bottle.
Whenever the Razors show up to have a little chat with Robert about his Guild
status, finish the bottle and point up a new Hero.
Credits: copyright Gordon Vincent, with thanks to Edmund Metheny and Sophia
Lagacé, 2002.