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The Official Titan Drinking Game

Whenever Dugal kills an opponent with one blow, take a drink.
Whenever Dugal kills all his opponents in one blow, take two drinks.
Whenever Dugal ends an encounter in the surprise round, take three drinks.
Whenever Dugal dishes out Heart-Attack damage, take two drinks.
Whenever Dugal deals out Heart Attack damage to an opponent with more than 4 hitpoints left, finish the bottle.
Whenever Dugal gets Grappled, take a drink.
Whenever Niamh goes unconscious, take a drink.
Whenever Niamh finishes a combat in good health, take two drinks.
Whenever Niamh finishes a combat without taking a scratch, finish the bottle.
Whenever Mae hits all her opponents with both weapons, take a drink.
Whenever Mae curses because she isn't hitting her opponents, take a drink.
Whenever Mae doesn't hit any opponents, watches her companions all go negative, complains that she can't do anything, and then saves the entire party at the last minute with something she just remembered was in her handbag, finish the bottle.
Whenever Shelli hits on Dugal, take a drink.
Whenever Dugal hits on Pellerind, take three drinks.
Whenever Niamh hits on Pellerind, take one drink.
Whenever Hinnom hits on anyone, take three drinks.
Whenever Dugal strikes out with another woman to get away from Shelli, take a drink.
Whenever Shelli resorts to yet another underhanded scheme to get Dugal's attention, take a drink.
Whenever Niamh hits on Dugal, take three drinks.
Whenever Mae decides that as long as everyone else is getting some, she might as well find a guy for the night, take two drinks.
Whenever Mae bothers to ask his name, take two drinks and pass the bottle to the right.
Whenever Mae remembers his name the next day, take three drinks.
Whenever Dugal reminds Mae to brush up on her pickpocketing skills, take two drinks.
Whenever an evil force summons Outsiders to attack the party, take a drink.
Whenever the party takes a Will save, take a drink.
Whenever Dugal fails a Will save, take two drinks.
Whenever Dugal passes a Will save, take three drinks.
Whenever the party has a non-combat encounter with gnomes, take two drinks.
Whenever Niamh makes reference to her family, take two drinks.
Whenever Niamh creates a Wondrous Item for someone other than herself, take a drink.
Whenever Niamh dies, sing "Auld Lang Syne" and drink an eggnog.
Whenever the party visits Haemstrell, take a drink.
Whenever Dugal encounters Goodie Fagels, take two drinks.
Whenever Sri joins an encounter, take two drinks.
Whenever Hinnom Rages, take a drink.
Whenever Hinnom Rages, and takes so much damages that everyone knows he'll die as soon as he stops, take two drinks.
Whenever Niamh or a member of the Callayr family say, "Whatever," take a drink.
Whenever any character remembers the S.H.A.R.C. corps, finish the bottle and buy a new bottle.

Credits: copyright Gordon Vincent, with thanks to Edmund Metheny and Sophia Lagacé, 2002.

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