Arubis


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Climate/Terrain:

Guntz, anywhere near metal

Frequency:

Very Rare

Organisation:

Solitary

Activity Cycle:

Any

Diet:

Metal

Intelligence:

Low (5-7)

Treasure:

None

Alignment:

True Neutral


No. Appearing:

1

Armour Class:

See Chart

Movement:

12, Swim though metal at 18

Hit Dice:

7 - 13 (See Chart)

THAC0:

21 minus HD

No. of Attacks:

3

Damage/Attack:

See Chart

Special Attacks:

Heat Metal/Chill Metal, Warp Metal

Special Defences:

Passes though metal

Magic Resistance:

0% (100% from earth and metal wells)

Size:

L - 12' tall

Morale:

Steady (11)

XP Value:

4000

The Arubis is a fearsome looking beast, looking much like the creatures shown in the popular Alien movies. Instead of the glossy black of its big screen look alike, The Arubis appears to be made of liquid metal of any kind. The Arubis may change what metal it is made out of simply by coming into contact with that metal, though touching metal does not automatically trigger the ability, the arubi must desire to change. A steel arubis can touch gold without fear of losing any abilities.
Arubi cannot asume the form of gemstones, rock, stone or coral. It may only assume the form of metals, processed or unprocessed.

Combat: In combat, an Arubis is a strong physical attacker, with a few magical skills. It makes three attacks per round, striking twice with the claws and with one bite. Depending on what form of metal it has assumed, an arubis has varying AC, THAC0, Hit Dice, and damage per attack. See the Chart below.

When an Arubi assumes the form of another metal, it undergoes minor physical change that lasts for as long as the creature remains in that form. Sharper teeth, larger claws, larger body size, and extra limbs can all come into effect when an arubis assumes a more powerful form. An arubus only has the extra abilities its form grants, it does not recieve the abilities of a 'lesser' metal. For example, an iron arubis would have four arms, but it would not have detachable spines, strong legs, or spiked tail.

Arubi have the nasty habit of being able to move through metal as though it were water. They may swim through any sort of metal, processed or unproccessed, which means they are a threat to those mining veins of precious metals from the earth, and those working in factories and plants.

Although an Arubis is made of liquid metal, it posesses only limited shapechanging talent. It may, however, enter bodies of metal with equal volume - but not necessarily equal dimensions - as itself. An arubi can heat or chill metal simply by touching it.

An arubis cannot take damage from nonmagic metallic weapons, it merely passes though them. Magical metallic weapons deal one point of damage per magical 'plus' of the weapon, or 1 if it has no pluses. An arubis in the form of a weak metal such as gold may assume the form of the weapon it is being attacked with to its own advantage.

Habitat/Society: Arubi are solitary creatures, and never come in contact with another of its kind. THey tend to frequent about large quantities of pure metal, raw or processed. Arubi swim along veins of metal beneath many discs, and it is often feared what would happen if even one arubi found its way onto Clockwürx, the gnomish disc made almost entirely of metal.

Ecology: It is uncertain where arubi originated from, but it is widely accepted that sometime in the world's past, the arubi were created to oppose the dwarves' in their mountain homes. When an Arubis is destroyed, it melts into a pool of liquid metal until only the lifeless head lies glaring up out of the quickly cooled heap. This can be used as an effective sheild +1, and anyone seeing it who has not defeated an arubis and is of less than 6th level must save vs. death or be affected as though a fear spell had been cast.

Variations: Variations are listed below. These are the only known metals arubi will become, but rumors persist...

Statistics gained from becoming certain metals
MetalHDACDamage/AttackShapechange
Gold781d4/1d4/1d8
Silver871d4/1d4/1d8Detachable spines - 2/rnd - Damage 1d4+2
Copper861d6/1d6/1d10
Tin861d6/1d6/1d10Strong Legs - Jump up to 40'
Brass951d8/1d8/1d12Spiked Tail - 2d8 damage (4 attacks/rnd)
Bronze932d8+4Quadripedal - Bite attack only, MV24
Iron1012d4/2d4/2d6Four Arms (double claw attacks)
Steel1103d4/3d4/3d6Any one of the above
Adamantium13-23d6/3d6/4d8Any two of the above