208 CVars. Quake2 3.05 x86 Nov 30 1997 RELEASE Use the command 'cvarlist' to view all the console variables available. Console variables flag key: * CVAR_ARCHIVE Will be saved in vars.rc U CVAR_USERINFO Added to userinfo when changed S CVAR_SERVERINFO Added to serverinfo when changed - CVAR_NOSET Can't be changed from console but can be set from the command line L CVAR_LATCH Save changes until server restart Key to arugment types: argument - Unknown argument type. This argument could be a string. int - A plain old integer. float - Your typical floating point number. boolean - Argument can be a 1 for true or a 0 for false. switch - Argument is an integer switch. mapname - Argument is the name of a Quake2 map. path - Argument is a path name string - A string. ip - An IP number or domain name. flushmap "argument" Unknown function. argument appears to be a string. Default value is 0. map "mapname" mapname is the name of the current map. There is also a command of the same name. map_noareas "argument" Unknown function. argument appears to be a string. Default value is 0. nextserver "mapname" mapname is the map to change to on the next level switch? bob_roll "float" Amount of roll to put on weapon bobbing. Default value is 0.002. bob_pitch "float" Amount of pitch to put on weapon bobbing. Default value is 0.002. bob_up "float" Amount of upward movement to put on weapon bobbing? Changing has no effect? Default value is 0.005. run_roll "float" Intensity of random roll while runing. Default value is 0.005. run_pitch "float" Intensity of pitch while running. Default value is 0.002. nomonsters "boolean" 0 = Monsters on 1 = Monsters off dm_respawn "switch" 0 = ??? 1 = ??? 2 = ??? 3??? g_unlimited_ammo "boolean" 0 = limited ammo 1 = unlimited ammo samelevel "boolean" 0 = Same level off 1 = Same level on If on, completion of deathmatch win criterion will not result in a change in map. noexit "switch" 0 = Players may exit normally??? 1 = Players die if exiting?? 2 = ??? maxentities "int" Maximum allowable entities per map. Must be multiple of 16??? Default is 1024. sv_gravity "int" Sets default gravity level. May be negative. Default is 800. sv_maxvelocity "int" Maximum rate at which any thing can move in Quake2. Default is 2000. sv_rollangle "int" Unknown function. Default is 2. sv_rollspeed "int" Unknown function. Default is 200. gun_z "int" gun_y "int" gun_x "int" Position the gun model. Negative is up, right, and out. Default is 0,0,0 in_initjoy "boolean" Whether or not to initialize/poll the joystick??? Default is 1. in_initmouse "boolean" Whether or not to initialize/poll the mouse??? Default is 1. v_centerspeed "int" Unknown function. Default is 500. v_centermove "float" Unknown function. Default is 0.15. joy_yawsensitivity "float" joy_pitchsensitivity "float" joy_upsensitivity "float" joy_sidesensitivity "float" joy_forwardsensitivity "float" joy_yawthreshold "float" joy_pitchthreshold "float" joy_upthreshold "float" joy_sidethreshold "float" joy_forwardthreshold "float" joy_advaxisv "float" joy_advaxisu "float" joy_advaxisr "float" joy_advaxisz "float" joy_advaxisy "float" joy_advaxisx "float" joy_advanced "int" joy_name "joystick" Joystick calibration variables. m_filter "boolean" 0 - Mouse filtering disabled. 1 - Mouse filtering enabled. Can help with choppy mouse movements if enabled, but seems to make control sluggish. password "string" Server password??? No default. rcon_address "ip" IP Address to reconnect to if connection fails? No default. cl_timeout "int" Timeout a client connection attempt after this many seconds. Default is 60. cl_showmiss "boolean" 0 - ??? 1 - ??? Default is 0. cl_shownet "boolean" 0 - ??? 1 - ??? Default is 0. cl_anglespeedkey "float" Unknown function. Default is 1.5. cl_pitchspeed "int" Amount of speed to player's pitch. Default is 150. cl_yawspeed "int" Amount of speed to player's yaw. Default is 140. cl_sidespeed "int" Strafing speed. Default is 200. cl_forwardspeed "int" Speed of forward rate of movement. Default is 200. cl_upspeed "int" Speed of upward movement. Default is 200. cl_maxfps "int" The maximum frames-per-second allowed. Why would you want a limit??? Default is 2000. cl_predict "boolean" 0 - Client prediction off. 1 - Client prediction on. Toggles client side prediction. (Can greatly reduce the effects of network latency.) Default is 0. cl_autoskins "boolean" 0 - Don't auto download new skins. 1 - Autodownload new skins. Default is 0. cl_noskins "boolean" 0 - Use custom skins. 1 - Don't use custom skins. Default is 0. cl_footsteps "boolean" 0 - Don't make footsteps sounds. 1 - Make footsteps sounds. Default is 1. cl_gun "boolean" 0 - Hide gun model. 1 - Show gun model. Default is 1. cl_entities "1" cl_particles "1" cl_lights "1" cl_blend "1" cl_nodelta "0" cd_looptrack "11" cd_loopcount "4" graphshift "0" graphscale "1" graphheight "32" debuggraph "0" timegraph "0" netgraph "0" scr_printspeed "8" scr_centertime "2.5" scr_showpause "1" scr_showturtle "0" scr_conspeed "3" cl_stats "0" cl_testlights "0" cl_testentities "0" cl_testparticles "0" cl_testblend "0" s_wavonly "0" s_testsound "0" s_show "0" s_initsound "1" intensity "2" scr_drawall "0" sw_mode "0" cl_stereo "0" gl_saturatelighting "0" gl_drawbuffer "GL_BACK" gl_monolightmap "0" gl_playermip "0" gl_flashblend "0" gl_polyblend "1" gl_cull "1" gl_clear "0" gl_finish "0" gl_ztrick "0" gl_showtris "0" gl_skymip "0" gl_picmip "0" gl_round_down "1" gl_nobind "0" gl_dynamic "1" gl_shadows "0" gl_lightmap "0" gl_mode "3" gl_bitdepth "0" gl_log "0" gl_allow_software "0" gl_nosubimage "0" r_lightlevel "0" r_speeds "0" r_lerpmodels "1" r_nocull "0" r_novis "0" r_drawworld "1" r_drawentities "1" r_fullbright "0" r_norefresh "0" con_notifytime "3" sv_noreload "0" allow_download "1" timedemo "0" paused "0" showclamp "0" zombietime "2" timeout "125" SL maxclients "1" SL cheats "0" S timelimit "0" S fraglimit "0" S dmflags "16" SL deathmatch "0" SL skill "0" rcon_password "" showdrop "0" showpackets "0" S- version "3.05 x86 Nov 30 1997 RELEASE" - dedicated "0" showtrace "0" logfile "0" fixedtime "0" timescale "1" developer "0" log_stats "0" host_speeds "0" * S hostname "noname" * vid_ref "gl" * vid_xpos "3" * vid_ypos "22" * vid_gamma "1" * sw_stipplealpha "0" * s_volume "0.7" * s_sounddir "sound" * s_khz "22" * s_loadas8bit "0" * s_mixahead "0.2" * s_primary "1" * cd_nocd "1" * adr0 "209.39.134.3" * adr1 "" * adr2 "" * adr3 "" * adr4 "" * adr5 "" * adr6 "" * adr7 "" * cl_stereo_separation "0.4" * freelook "1" *U rate "25000" *U msg "1" * in_mouse "1" * in_joystick "0" * g_select_empty "0" * gl_driver "3dfxgl" * gl_ext_palettedtexture "1" * gl_modulate "1" * gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" * gl_ext_swapinterval "1" * gl_ext_gamma "1" * gl_ext_multitexture "1" * gl_ext_pointparameters "1" * gl_swapinterval "1" * gl_3dlabs_broken "1" *U skin "male/sniper" *U name "GreenMarine" * lookstrafe "0" * lookspring "1" m_side "0.8" m_forward "1" m_yaw "0.022" * m_pitch "0.022000" *U hand "0" * cl_run "1" * crosshair "1" * sensitivity "12" * win_noalttab "0" * vid_fullscreen "1" viewsize 40 - 100 Dictates the size of the player's view. Any value assigned that is less than 40 is set to 40 and any value that is greater than 100 is set to 100. Not if the number is a relative unit or a system of measurement. game "PATH" Sets the location of the GAME flag. quake2 -game PATH basedir "PATH" PATH is the directory from which Quake2 was launched. cddir "PATH" PATH to cdrom data.
141 commands. joy_advancedupdate ??? -mlook turns mouse look off +mlook turns mouse look on gameversion prints the game (dll?) version weapprev switch to previous available weapon weapnext switch to next available weapon invdrop drop currently selected item invnext select next available item invprev select previous available item invuse use currently selected item fov [angle] change horizontal feild of view to (angle) degrees default feild-of-view is 90 degrees noclip *cheating* toggle noclip mode between on and off noclip mode allows you to fly and move through anything. notarget *cheating* toggle notarget mode between on and off notarget mode makes you invisible to enemies, unless you make them angry god *cheating* toggle god mode between on and off in god mode you can't lose health or armor give [item] *cheating* gives you [item] more info can be found at http://www.quakemarines.com/q2cheats.txt prog ??? "bad command: prog" ??? info prints the folowing variables: map, nomonsters, dm_respawn, g_unlimited_ammo, samelevel, noexit, maxclients, cheats, timelimit, fraglimit, dmflags, deathmatch, skill, version, hostname (same as "serverinfo") say_team [message] broadcasts the message [message] to other team members. say [message] broadcasts the message [message] to everyone drop [item] drops [item] if you have it. (quantities seem to be the same as "give") use [item] uses [item] (don't USE any ammo types!) kill kill yourself inven toggles inventory menu on and off wave [gesture] use numbered [gesture]s to communicate with other players. 0 = flipoff 1 = salute 2 = taunt 3 = wave 4 = point precache reload all precached files from disk setenv ??? no apparent effect ?? packet [destination] [contents] ??? pretty scary ??? rcon ??? remote console ??? reconnect reconnect to a server after being disconnected connect [server] connect to a network game on [server] quit exit Quake II and return to operating system stop stop recording a demo record [demoname] record a demo as file [demoname].dm2 disconnect disconnect from a network game server changing ??? "changing map..." ??? snd_restart ??? restart sound subsystem ??? userinfo prints user information: rate, msg, name, hand skins prints all players' skins in this format: client [number]: [name]\[model]/[skin] [number] = the client's ID number [name] = the client's name [model] = the client's model (i.e. male/female) [skin] = the client's skin (i.e. pointman) pingservers pings available servers for info pause toggles paused game on and off cmd [command] ??? executes the console command [command] ??? -klook / +klook turn keyboard look mode off / on in keyboard look mode, forward and back become look up and down impulse ??? -use / +use ??? -attack / +attack stop / start firing with the current weapon -speed / +speed turn run mode off / on -moveright / +moveright stop / start moving (sidestepping, strafing) right -moveleft / +moveleft stop / start moving (sidestepping, strafing) left -strafe / +strafe turn strafe mode off / on in strafe mode, turn left and right become move left and right -lookdown / +lookdown stop / start looking down -lookup / +lookup stop / start looking up -back / +back stop / start moving back -forward / +forward stop / start moving forward -right / +right stop / start turning right -left / +left stop / start turning left -movedown / +movedown stop / start moving down or crouching -moveup / +moveup stop / start moving up or jumping centerview change lookup/lookdown angle (pitch) to straight forward (0 degrees) cd ??? no apparent effect ??? sky [basename] [rotate] [axis x y z] change sky box ??? what do rotate and axis do ??? sizedown shrink the used area of the screen sizeup enlarge the used area of the screen loading show "loading" plaque and stop updating screen (until you bring up the console) timerefresh rotate the view 360 degrees and report elapsed time and framerate menu_quit open "quit y/n" menu menu_keys open keyboard configuration menu menu_options open options menu menu_video open video options menu menu_multiplayer open multiplayer menu menu_credits show scrolling credits menu_playerconfig open player configuration menu menu_startserver open start network server menu menu_addressbook open server address book menu_joinserver open join network server menu menu_savegame open save game menu menu_loadgame open load game menu menu_game open single player game menu menu_main open main menu viewpos print your current position and angle (x, y, z) : a gun_model ??? gun_prev show previous viewmodel frame (stops normal animation) gun_next show next viewmodel frame (stops normal animation) soundinfo show sound subsystem information: sounddir, stereo, samples, samplepos, samplebits, submission_chunk, speed, dma buffer soundlist list all loaded sounds stopsound stop all currently playing sounds play [sound] play [sound].wav from the sounds directory gl_strings ??? only in glquake2 ??? modellist list all loaded models screenshot take a screenshot imagelist print all loaded pictures in this format: [type] [width] [height] : [filename] type is P (picture), W (wall texture), M (model skin), or S (sprite frame) also prints total texel count vid_front ??? vid_restart restart video subsystem condump [filename] writes everything in the console to [filename].txt clear empties the console messagemode2 activates "say_team:" prompt messagemode activates "say:" prompt togglechat ??? toggles the console on and off ??? toggleconsole toggles the console on and off killserver shuts down a network game load [directory] loads a saved game from [directory] save [directory] saves the current game in [directory] serverstop ??? stops a server record ??? serverrecord ??? records a server demo ??? dumpuser [id] prints userinfo for user number [id] serverinfo prints the folowing variables: map, nomonsters, dm_respawn, g_unlimited_ammo, samelevel, noexit, maxclients, cheats, timelimit, fraglimit, dmflags, deathmatch, skill, version, hostname (same as "info") heartbeat ??? setmaster ??? gamemap [map] start a new game in [map] demomap [map] ??? map [map] start a new game in [map] status print current map, and number, score, address, ping and name for each player kick [id] kick user number [id] from the server error [message] quits quake 2 with an alert labelled [message] z_stats memory use statistics "####### bytes in #### blocks" link [from] [to] ??? path list current search paths and links bindlist lists all current key bindings unbindall removes all key bindings unbind [key] remove commands from [key] bind [key] [command] assign [commands] to [key] cvarlist print all of the current console variables on the console use the PageUp and PageDown keys to scroll through the console set [variable] [value] [u/s] assign [value] to [variable] ??? what are u and s ??? wait wait for 0.1 seconds alias list current aliases or create new ones echo [message] print [message] on the console exec [scriptfile] execute commands from [scriptfile] cmdlist print all of the current console commands on the console use the PageUp and PageDown keys to scroll through the console