AVENGERS

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A Wouter Vlemmings modified stats.

 Captain America

Steve Rogers

 F A S E R I P

Am In Ex Rm Gd In Rm

50 40 20 30 10 40 30

Health:140 Karma:80

Resources:Ty Pop:100/6

 Known Powers:

Equipment:

Shield: Captain America's Shield is made of CL1000

material. He can use it to block up to 90 damage

from an attack, but he is still subject to stuns

and slams. He can also throw it up to 3 areas

for Rm damage and he can attack up to 3 people

with a successful Agility FEAT (MN) or 5 with

a yellow FEAT. By bouncing it of a number of

hard surfaces he can make the shield return

to him the next round.

Armor: Gd protection vs. edged and shooting

attacks. Ty vs. blunt attacks.

Motorcycle: Control: Gd Speed: Rm Body: Ty

Van: Control: Gd Speed: Ex Body: Rm Protection: Ex

the Van contains first aid kits and a computer

terminal.

 Talents: Weapon Specialist: Shield, All Martial Arts, artist,

leadership, military.

 

Vision

 F A S E R I P

Rm Ex Am In Rm Gd Rm

30 20 50 40 30 10 30

Health:140 Karma:70

Resources:Pr Pop:30

 Known Powers:

Density Manipulation -Self: Un

The normal density is Gd rank, at densities above

Gd, the Vision gains body armor equal to the

density rank. At densities above In he suffers a

-1CS to Fighting and Agility. At densities above Am

he may use the density rank as strength. At Un

density the Vision cannot move. Power stunts:

-phase through solid objects at Sh-0 density

-flight at sh-0 density, Pr speed.

-Disrupting living or non-living targets by

solidifying inside them. Damage inflicted is

equal to the visions density rank and body armor

is ignored. At ranks above Am Vision himself

suffers Am damage. After many uses of this

stunt Vision can now use this stunt with little

risk of accidental killing the target.

Life Support: In, no need to eat or breathe.

Solar Beams: Rm damage (8 areas) from the

jewel in his forehead.

Solar Regeneration: Am unless he has no access

to solar or laser energy.

 Talents: Repair/Tinkering.

 

Scarlet Witch

Wanda Maximoff

 F A S E R I P

Gd Gd Ty Ex Gd Ex Rm

10 10 6 20 10 20 30

Health:46 Karma:60

Resources:Ty Pop:16

 Known Powers:

Probability Field Alteration: Wanda can disrupt

probabilities to make unlikely events occur with

Mn ability, this can range from combustion of flammable

objects to vehicle crashes etc. She has a -1CS when

attempting to influence unnatural materials.

Magic: Wanda is a magical adept with the following

established powers:

-Eldrich Bolts: In

-Shields: In

-Telekinesis: Ex

-Magical Senses: Rm

-Spirit Sense & Communication: Rm

-Weather Manipulation: Rm

 Talents: Occult Lore, Mystic Background

 

Quicksilver

Pietro Maximoff

 F A S E R I P

Ex Un Gd Rm Ex Ty Ty

20 100 10 30 20 6 6

Health:160 Karma:32

Resources:Ty Pop:0

 Known Powers:

Lightning Speed: Sh-X land speed

-Sh-X strength for breaking a grappling attack.

-Extra attacks with Sh-X ability or multiple

attacks that inflict up to Am damage, ignoring

body armor (only one to hit roll is made).

-create cyclones for Gd damage and Sh-X

stunning or slamming

-catch arrows

-increase speed to CL1000 (endurance FEAT

every 2 rounds or pass out)

-water running (1000 feet with a 100-foot approach)

-wall running (300 feet with a 500-foot approach)

-invisibility by moving extremely fast, Red intuition

FEAT to notice

-One must make a Red FEAT to hit Quicksilver with

anything other than an area or psychic attack.

If Quicksilver is making multiple attacks against the

same target the FEAT is reduced to Yellow.

Thick Skin: Gd body armor

Resistance to Cold: In

Enhanced metabolism: In resistance to drugs or

alcohol.

 Talents:

 

Thor

 F A S E R I P

Un Ex Un Un Gd Gd Rm

100 20 100 10010 10 30

Health:320 Karma:50

Resources:Ex Pop:50

 Known Powers:

Invulnerability: Ex to physical, heat, cold, radiation,

toxins, aging and disease. Ty vs. Energy.

Illusion Detection: +1CS intuition

Mjolnir: CL1000 material, Thor's fighting is Sh-Y

and he inflicts Un damage. The hammer can be thrown

up to 10 areas.

-Automatic return

-Flight: Am

-Deflection: Rm protection vs. physical, energy and magical

attacks.

-Weather Control: Un, Mn lightning (even without a storm)

-Air Control: Mn

-Worthiness: only a pure and noble person can pick

up Mjolnir. (Ex strength and 1000 karma)

-Unfettered Might: Sh-Y damage (Sh-Z with belt of

Might). Unless he is wearing his special gauntlets

this attack causes him 40 damage. It also causes

him to lose half his karma.

-Power Absorption/Reflection: energy up to CL1000 but

it must be reflected the following round.

-Light Emission: In

-Magic Detection: Gd

Gauntlets: CL1000 material, Sh-Y protection

vs. contact powers.

Belt of Strength: +1CS strength. (When removed

End -2CS for 24 hours.)

 Talents: Asgardian Lore, Swords, Weapon Specialist: Mjolnir

 

Wasp

Janet van Dyne

 F A S E R I P

Ex Rm Gd Ex Gd Rm Gd

20 30 10 20 10 30 10

Health:80 Karma:50

Resources:Ex Pop:30

 Known Powers:

Even more Wasplike now, Janet possesses the following

powers:

-Shrinking: In (-2CS to be hit, she has +2CS)

minimum size 1/2 inch. (Janet is currently not able to change

her size anymore, she now is 4'5".)

-Flight: Gd

-Insect Communication: Ty

-Wasp Sting: In damage, 1 area

-Claws: Ex edged damage

-chitin skin: her skin is somewhat hardened for Ty

protection.

-Heightened senses: Insect senses increase her

intuition to In.

 Talents: Business/Finance, Martial Arts D, Airborne

Fighting (+1CS), Leadership

 

Black Widow

Natasha Romanova

 F A S E R I P

In Rm Gd Ex Gd In Gd

40 30 10 20 10 40 10

Health:100 Karma:60

Resources:Gd Pop:30

 Known Powers:

Equipment: Widow's Bite, bracelets with various devices:

-Electro Blaster: Rm energy, 4 areas

-Gas-Launcher: Ex intensity

-Cable-Launcher: In strength, 3 areas cable

-radio

Wall-Crawling: (gloves and boots) Rm

Explosive Belt: (rarely used) In explosive discs.

 Talents: Weapon Specialist: Widow's Bite, Martial Arts

A, B, E, Detective/Espionage, Military, Multi-Lingual

Leadership

 

Giant-Man

Henry Pym

 F A S E R I P

Ex Gd Gd Ex Rm Gd Gd

20 10 10 20 30 10 10

Health:60 Karma:50

Resources:Ex Pop:30

 Known Powers:

Growth: Sh-X rank, strength and endurance increase to

Mn (health also) and he gains Rm body armor.

 Talents: Chemistry, Biology, Genetics, Electronics, Physics,

Engineering

 

Hawkeye

Clint Francis Barton

 F A S E R I P

Gd Rm Gd Ex Ty Gd Ty

10 30 10 20 6 10 6

Health:70 Karma:22

Resources:Ty Pop:30

 Known Powers:

Enhanced Vision: Rm

Equipment: Bow, 3 arrows/round at 7 areas range.

Arrows:

-Acid: Mn damage (3 areas range)

-Bola: Rm entangling attack

-Boomerang: (may be added to other arrows)

-Cable: 2 areas long, In material

-Electrical: Am damage, 5 areas

-Explosive: Am damage

-Flare: Gd light, Am damage

-Magnetic: In adherence, may carry cable

or other arrowheads.

-Net: In entanglement

-Putty: Rm adherence to rough surfaces

-Rockets: range +1

-Siren: Ex noise, End. FEAT or stunned for 1-10 rounds.

-Smoke: 1 area

-Suction Cup: Rm adherence to smooth areas.

-Tear gas: In, 1 area

-Thermal: Rm heat damage

-Vibration: Ex damage

 Talents: Bows, Weapon Specialist: Bow, Ex reason

for designing arrow heads

 

Crystal

 F A S E R I P

Gd Ex Gd Rm Gd Gd Ty

10 20 10 30 10 10 6

Health:70 Karma:26

Resources:Ex Pop:15 (80 inhumans)

 Known Powers:

Elemental Animation: Mn

-Fire generation: Am

-Weather Control: In

-Water Control: Mn

-Earth Animation: Mn

-Create tremors: Am

-Fire rocks: In damage,5 areas

-Whirlwinds: Rm strength

-flight: Gd

 Talents: politics, Attilan technology

 

Sersi

 F A S E R I P

Gd Rm Am Am Ex Rm In

10 30 50 50 20 30 40

Health:140 Karma:90

Resources:Rm Pop:15

 Known Powers:

Invulnerabilities: CL1000 vs. heat, cold, energy,

electricity, radiation, toxins and disease. She does

not age.

Cosmic Energy Manipulation: Mn

-Metabolism Boost: she does not tire from physical

exertion.

-Energy Beams: Mn

Psionic Abilities:

-Flight: Sh-X

-image Generation: Un illusions

-Levitation: Sh-X

-Matter Transmutation: Un

-Mind Control: Ex

-Immortality

-Telekinesis: In

-force field: Rm

-Telepathy: Ex

-Teleportation: Sh-Z, but a red psyche FEAT is required.

if successful she arrives at the desired location

but she must make a red endurance FEAT or be

paralyzed for 1-10 round (no karma may be used).

 Talents: dancing, fashion, Wrestling, Martial Arts A,C,E

multi-lingual

 

Black Knight

Dane Whitman

 F A S E R I P

Rm Ex Gd Ex Gd Ty Gd

30 20 10 20 10 6 10

Health:80 Karma:26

Resources:Ty Pop:30

 Known Powers:

Unique Weapon: Ebony Sword:

-CL3000 material

-slice through force fields of magical

or non-magical energy of upt o Un rank.

-Absorb and redirect energy attacks

of up to Un rank (redirect it with Rm

agility)

-Inflict: Rm edged damage

Chainmail: Gd protection, Ty vs. Energy

Force Sword: A lightsaber which inflicts

up to Mn damage and can cut through

material up to Un material strength.

It can also be set on stun and anyone hit

with a Red result must make an endurance

FEAT vs. Mn intensity or be stunned for

1-10 rounds.

 Talents: Weapon Specialist: Swords, Physics,

Repair/Tinkering

 

Falcon

Sam Wilson

 F A S E R I P

Rm Rm Gd Rm Gd Gd Ty

30 30 10 30 10 10 6

Health:100 Karma:26

Resources:Ty Pop:20

 Known Powers:

Animal Communication/Control, Birds:

In with redwing, Ex with other birds.

Equipment: Flying harness

-Ex speed, Rm when a successful End FEAT

is made.

 

Redwing:

F A S E R I P

Gd Ex Pr Rm Fb Rm Ex

Health:64 Karma:52

 Flight: Ex

Claws: Pr edged damage

 Talents: Martial Arts: A, E, Acrobatics,

Aerial Combat(+1CS Fighting and Agility)

 

 

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