D.C. Superheroes

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Superman (note that each icon represents a diff. tune)

Clark Kent

F A S E R I P

Mn Am Un Mn Rm Mn Ex

75 50 100 75 30 75 20

Health: 300 Karma: 125

Resources: Ex 20

Known Powers:

Force Field: Mn 75 protection against physical, energy, Shift X to Heat, cold gas and disease

Flight: Cl1000 Space, Shift Z air speed

Heat beams: Mn75 heat rays

Heightened vision and hearing: Un 100

Freeze breath: In 40 cold generation

Talents: Journalism, repair/tinkering, leadership

Contacts: JLA, Lois Lane and the Daily Planet as Clark Kent, and others too numerous to recall

Weakness: Kryptonite

 

Batman

Bruce Wayne

FASERIP

Mn Am Ex Rm Rm In Rm

75 50 20 30 30 40 30

Health: 175 Karma: 100

Resources:AM 50

Known Powers: none

Talents: Martial Arts A-E, Wrestling, Thrown Objects, Tumbling, Acrobatics, Thrown Weapons, Blunt weapons, sharp weapons, Oriental weapons, Weapons specialist: Batarang, Law-Enforcement, Law, Pilot, Business/Finance Engineering, Crime, Psychiatry, Detective/Espionage, Chemistry, Biology, Resist Domination, Heir to Fortune

Equipment: Batmobile, Batcopter, Batarang +2CS to hit (Un), Utility Belt (Acid Rm 30 damage, freeze capsule Rm 30, rope Rm 30 strength, camera, lock picks, tear gas Ex 20 intensity, smoke grenade Ex 20, light flash capsule Rm 30 intensity, gas mask) Body armor: Ex 20 against physical attacks Gd protection against energy and acids

Contacts: Alfred, Robin, Commissioner Gordon, JLA , Wayne Industries

 

Wonder Woman

Diana

F A S E R I P

MN In Mn AM Ex Rm Rm

75 40 75 50 20 30 30

Health: 240 Karma: 80

Resources: Ex 20

Known Powers:

True Invulnerability: Ex 20 Physical, heat, cold, Gd 10 energy, ty acids

Limited telekinesis: can control invisible jet and lasso, UN 100

Flight: In 40 Air speed

Talents: Wrestling, Weapons Specialist: Golden Lasso, Bows, Tumbling, Acrobatics, Martial Arts A-E

Equipment: Golden Lasso (Cl1000 strength), Invisible jet

 

Flash

Wally West

F A S E R I P

Ex Ex Gd In Gd Gd Gd

20 20 10 40 10 10 10

Health: 90 Karma: 30

Resources: Gd 10

Known Powers:

Lightning speed: Shift -Z land speed

Power Sunts:

  • Cyclone: by running in circles Un attack
  • Dense skin: by running fast his skin becomes tougher: Am 50
  • Multiple attacks: no penalties or -CS shifts when punching several times a round attack per punch is In 40

Talents:

Contacts: JLA

 

Green Lantern

Kyle Rayner

F A S E R I P

Gd Gd Gd Ex Gd Rm Am(RIP stats with ring on otherwise they are TY)

10 10 10 20 10 30 50

Health:50 Karma: 90

Resources: Gd 10

Known Powers:

Power Ring: Matter reconstruction/ creation AM 50 control

force field AM 50

power blast AM 50 intensity

Environmental independence Cl1000,

telekinesis (by turning his power ring's power into a hand or something) MN 75

Comprehend Languages:UN 100

Flight:UN 100

Force Manipulation: UN 100

Regeneration:TY 6

Skin Armor:TY 6

Limitations

  • The Power Ring's Material Strength is only GD 10 While it is not

being worn, CL 1000 otherwise.

  • The Power Ring must be recharged every 24 hours with the Power

Battery.

 

Power Battery: Material Strength UN 100

 

Energy Absorbtion: MN 75

Invisibility: AM 50

Power Source: UN 100

 

Talents: artist

Contacts: JLA

 

 

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